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Messages - Mactetra

Pages: [1] 2 3 ... 10
1
Finished Works and Works in Progress / Re: 'Hello world!'
« on: January 09, 2024, 08:47:23 am »
Hey there Blockney!

With the detailed articulation of his limbs, I feel his head could use a bit of love for some more expression, but overall super fun model. Can't wait to see his moves

2
General Anim8or Forum / Re: Suggestion Requested - Chrome Metal
« on: January 08, 2024, 10:06:05 am »
Chrome is highly reflective, so I would reccomend trying out the ART raytracer. https://www.anim8or.com/learn/manual/11_ART_ray_tracer.html#class_glossyreflector


If you need to stick to the scanline renderer I'd use environment maps: https://www.anim8or.com/learn/manual/9_materials.html#environment_maps

3
Ok so this is a bit of a strange one ???

When rendering with the OpenGL renderer no objects seem to affect the alpha channel of the render and the Alpha channel is all white. This causes pngs saved with transparent background to come out as all black.

one exception is if the object has missing textures (in any field but ambient) then the alpha channel works as expected.

How to recreate:
* Make any object with default or custom material
* render set to OpenGL
* render Alpha Channel (or render image and save as png with transparency)

strange temp workaround:
*repeat steps above, but write any texture name that doesn't exist in the project into any of the fields of the material used

4
not sure if this has been reported already, but when trying opening a file where any scene is placed inside a folder, it will give an error and not load.

Opening the .an8 in a text editor and removing the folder from a scene makes it load fine. It also loads fine in earlier anim8or versions where folders for scenes were not implemented.

5
Wow! Impressive tech. I remember playing around with something called "Teddy" many years ago that tried doing something similar, but very basic. I'll have to check this out

6
Anim8or v1.0 Discussion Forum / Re: any plans for gltf format?
« on: August 16, 2022, 09:58:02 am »
+1 for me too. Preffered format for WebVR work I do. I currently use the same workflow as jbskaggs.

7
General Anim8or Forum / Re: Copying and pasting frames
« on: March 06, 2019, 05:50:03 pm »
I'm not sure if i understand your question. but if you want to copy and paste frames in the scene editor, you have to click on the timeline where you want to paste the frames.

8
Almost there. Just a few more items left.

Been working on my lamp today. big thanks to NickE for the Screws and Nuts script. huge time saver!,


9

small update

10
General Anim8or Forum / Anim8or hotkeys RGB profile
« on: February 15, 2019, 08:42:09 am »
Hello guys and girls!
I'm not sure if this is the right part of the forum to post, so feel free to let me know, and I'll move this post.

Anyway.
I'm trying to get used to using anim8ors hotkeys instead of clicking around the UI. I found it hard to remember them all.
I happen to own a backlit keyboard with RGB leds, and i thought this would be a great way to highlight the hotkeys to make them easier to remember.

I made this RGB profile in a software called Aurora. It's really easy to set up, and i've set it to automatically run the profile when i open anim8or.
It's still a wip, but I figured some of you might have use for it as well. The profile is made for a Corsair K70, but should work with other RGB keyboards as well.


Yellow represents tools, and blue represents shapes for the object edit mode.
The numpad displays what view you have selected in green


hoding ctrl highlights the ctrl+ hotkeys


holding shift hightlights the shift+ hotkeys.

Aurora can be found here and I've attached a .zip with the RGB profile for anim8or. if that for some reason doesn't work, you can download my profile from here.

11
Don't worry. I only remove the keys to clean the keyboard ;)

12
Sorry for the huge pictures. Any way to scale them down without using specific withxlenght?

13
Finished Works and Works in Progress / Re: semi-3D wood project
« on: February 14, 2019, 08:20:40 am »
Creative idea! Looking forward to seeing your finished woodwork. the model looks great!

14
Finished Works and Works in Progress / Re-doing one of my first projects.
« on: February 14, 2019, 07:51:53 am »
Hello fellow anim8ors!
one of the first posts i made on this forum was recreating the things i kept on my desk in 3D, and the response I got was great, and taught me most of what i know today about 3D modeling.

As I am now learning unity and working with VR, i thought a good exercise would be to do this again 11 years later. (wow, time really does fly)
When working in VR scale and aspect ratio are incredibly important. So i've bought a caliper, and for the first time I'm modeling with millimeter precision.

Here is a throwback to my first real project:


And here is how far I've come on my current project:


My beloved Corsair K70

My faux Teak desk


It's great to see so many of you still being active on here a decade later.
Lots of love to all of you, and especially to steve for sparking my interest in 3D modeling, wich has lead me to my profession today (and still using your software no less!)

15
Finished Works and Works in Progress / Re: 90s CGI bird
« on: May 19, 2017, 11:04:07 am »

Some progress

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