Well basically to get those shadows it’s the whole scene, not just the shadow settings that got that effect.
*Look at image below the post, then return*
Well, as you can see the background is very bright in the view port, but when rendered it becomes the dark and mysterious lighting you see in the render. As I said earlier it takes the
whole scene to make the shadows, lighting and shading like in the render. The colors needed for background will be explained in #5.
I will only post the settings I changed, the rest are original unless noted otherwise.
#1 (Light/Casting)
Infinite
Color settings: 34, 34, 34
Percent Dark: 40%
Ray Trace/Soft (Size: 15)/Monte Carlo/ Samples (Min:10 Max:76)
#2 (Light/Casting)
Infinite
Color settings: 255, 255, 255
Percent Dark: 38%
Ray Trace/Soft (Size: 13)/Monte Carlo/ Samples (Min:3 Max:12)
#3 (Light)
Infinite
Color settings: 4, 4, 4
#4 (Light/Casting)
Infinite
Color settings: 255, 255, 255
Percent Dark: 100%
Ray Trace/Soft (Size: 45)/Monte Carlo/ Samples (Min:3 Max:12)
#5
You can change the color for any color you like, it work's for all colors.Making the material very bright means that any shading done is from the lights
NOT the materiel meaning you get a softer, more realistic scene overall. There are no attributes, just plain old color.
*This is how I make all my renders, it may not be perfect but it gives a nice effect overall*