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Topics - rellik420

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ASL Scripts / convert to sub then back to mesh
« on: February 25, 2010, 02:47:33 pm »
the way i model is when its a mesh at 180. the final is almost always converted to mesh. i always convert to mesh to see what it looks like then tweak it a bit the convert it back to mesh. (i double click the object make the subdivisions 0-0 (which puts it to default 0-1 or 1-2 i think) then i convert to mesh, double click on the object and set it to 180)

hopefully i explained my process. it eats up a bit of time as well.

my question is: can you make a script to use hot keys or buttons to do just that? i would just model when its sundivided but it gets really hard to see and some points r hidden under the mesh.

ASL Scripts / better cut tool
« on: February 06, 2010, 06:45:28 pm »
im not sure if this is possible in asl or not. i searched the forum for it and i didnt see anythign like what im after.

when you use the cut tool it is only in a straight line. it kind of sucks when your trying to cut a circle. im wondering if there is a way to get rid of the staight line and cut what your cursor moves over. so basically u manually draw what your going to cut.

General Anim8or Forum / rigging and wieght painting
« on: February 03, 2010, 04:41:46 pm »
i try and try and try but i still cant get it right. i was wondering if someone can attempt a tutorial on it. im talking about an advanced one. one that really specifies your modeling technique vs. your bone placement and wieght strengths. i guess im just looking for an explination because for some reason i cant get it right.

General Anim8or Forum / models for animation
« on: January 16, 2010, 10:35:32 pm »
well i want to start animating and ive come across a few problems with modeling. ive attempted this once before and it didnt come out as planned. ive been searching the web for techniques on how to model joints (like and elbow or knee) and havent come up with much.

im trying to make a dummy model only made for animating. i tried a stick figure with spherical joints and that didnt work well. but i could make a humanoid model as well.

if any1 knows any tutorials or information on how to "correctly" model please let me know.

General Anim8or Forum / vexille
« on: January 01, 2010, 07:02:49 am »
a movie i found on i didnt watch it all, but its all cgi and cell shaded too. its a futuristic mech movie thing. if you guys are anything like me i watch as many 3d movies as i can just to try and pick things up from them.

just thought id let every1 know.

Finished Works and Works in Progress / i stole retrozombies idea.
« on: December 27, 2009, 06:07:58 pm »
he made a video of all his models and animations. i thought it was a pretty good idea so i took it.

Finished Works and Works in Progress / GO SPEED RACER!!!
« on: December 02, 2009, 01:49:52 pm »
ive always wanted to make a badass car. so im going to attempt to make the famous mach 5. i never got into speed racer but its still a classic. i dont know if i will make the textures cartoony or not yet. but i got a low poly base for the car. then i started working on the steering wheel. i think i have it done. i might come back to it, im not sure yet. heres my 1st render. ill prolly post another 1 with diff angles and materials.

General Anim8or Forum / did steve die?
« on: November 17, 2009, 01:59:58 am »
sorry for the rough subject but i read his last 2 posts and it was about the new forums. and it was the end of july. im just wondering about whats next and when its gonna get here.

General Anim8or Forum / cel shade trick
« on: November 12, 2009, 12:28:10 am »
im thinking ahead again. but here it goes.

i know that the cel shade works only on scanline. and AO works only with raytrace. so i guess my question is... has any1 gotten the cel shade to work without using scanline?

General Anim8or Forum / Ambient occlusion
« on: November 11, 2009, 04:59:40 am »
i searched the forum for a while and didnt come up with much. I think i remember hearing about it but again i couldnt find it. so if any1 can give me a heads up on how to acheive it (then put it in kreators tutorial thread) that would be cool.

while researching ambient occlusion, i saw Phong shading.
i think it looks pretty cool. i dont know a whole lot about texturing but i know alot of you guy like to experiment. i think this might be cool if some1 can figure out how to do it.

Finished Works and Works in Progress / my 3d anime guy
« on: November 11, 2009, 04:27:45 am »
im trying something a little bit different. i know its been done before but ive never done it. im not very good at drawing unless im looking at a drawing and freehand copying it. and even then im only decent. but i think if i do this right it will look pretty good. im going to try and do like a hybrid cel shade and real textures in this render. so the guy will b cel shaded but clothes and his surroundings wont be. in my head it looks good but that always changes when i put it on paper. anywho heres when im at now. the head is almost done and i just got a shape for the body.

Finished Works and Works in Progress / new guy
« on: October 26, 2009, 08:15:18 pm »
just started a new guy. i usually start with the nose but this time i opted to do it last. the texture is just my reference image and i will (if i ever get that far) make my own skin texture and apply that. i was going to loop the jaw different but i like how the chin is so defined so i will work on that soon. but here it is

General Anim8or Forum / an8search
« on: October 24, 2009, 08:57:48 pm »

stumbled on it somehow. it looks unfinished and old but it might b of some use.

Finished Works and Works in Progress / low poly model
« on: October 06, 2009, 03:30:43 pm »
well i want to start animating so i figured iu should do a low poly model and play with that. i figure it would be alot ezsier and faster to make any changes on rigging and modeling. no hands and feet yet but ill do those after i play with my new toy. please if u have any crits on the model for rigging purpose please jump in. the model isnt really for looks.

Anim8or v0.98 Discussion Forum / sequence editor in scene mode
« on: October 06, 2009, 01:52:34 am »
a problem i had before was intereaction between two objects. for example you have a boxing scene. fighter 1 hits fighter 2. its not that hard to have fighter 1 throw the punch in a sequence but its alot harder to have fighter 2 get hit with the punch and react to it without both objects on the same screen. i thought the problem would be solved because you can move bones in scene mode. this is great for a video but it would not be so good for a game.

i figure if you can capture certain fkeyrames you can copy the bones movements into a sequence.

ive seen many special features and whatnot from movies and games and they have those actors and stuntment in the sensor suits to use as guide or to use the movements for the actual animations. i think you can sort of recreat that effect in scene mode (fighter1 does this fighter2 does that)

i dont think anyone of us has the technologies of the super jumpsuites so i think this will do

please correct me if you know a good way to do this without all this mumbo jumbo

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