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Messages - aGMuser

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16
General Anim8or Forum / Re: Animation exporting
« on: December 14, 2008, 12:54:41 pm »
Ok, I'll check out this tomorow.

17
General Anim8or Forum / Re: Need modelers for my game
« on: December 14, 2008, 12:54:06 pm »
Do you mean Ultimate 3D by U3D?

18
General Anim8or Forum / Re: Animation exporting
« on: December 14, 2008, 05:45:53 am »
Is there any progress?

19
General Anim8or Forum / Re: making 15agon
« on: December 08, 2008, 03:45:31 pm »
Never mind, it turned out it isn't a problem. :)

20
General Anim8or Forum / Re: making 15agon
« on: December 08, 2008, 01:17:37 pm »
Yes you're right aGMuser, the upper part is concave too but it doesn't show the same problem of the lower part. This is quite strange. Could you post your project or maybe just the exported object that shows that behaviour?
There is nothing complex.I just made 15agon, convert it to mesh and reshape it, pressed built>fill, convert all faces into one.This is it.

But the upper part is concave with one face, right?
The videocard driver tesselate your polygone into triangles
and your videocard renders it as a convex polygone
resulting in a folded polygone.The bottom part is doubled.
I can't understand you.Will you explain me more detailed?

21
General Anim8or Forum / Re: making 15agon
« on: December 08, 2008, 05:26:29 am »
But the upper part is concave with one face, right?

22
General Anim8or Forum / Re: making 15agon
« on: December 06, 2008, 03:33:41 pm »
Thaks, Floyd!But there is still something which I can not do myself --->

23
General Anim8or Forum / Re: making 15agon
« on: December 06, 2008, 07:05:07 am »
It looks like the 15agon has been created without face.How I can add face to my 15agon?

24
General Anim8or Forum / Re: game question
« on: December 06, 2008, 06:35:22 am »
"it looks like quite a few of u guys use anim8or in games."
I am using it for games.

25
General Anim8or Forum / Re: making 15agon
« on: December 06, 2008, 06:34:32 am »
Ok, thanks!

26
General Anim8or Forum / making 15agon
« on: December 05, 2008, 03:43:16 pm »
I click n-gon and created on sixagon, but when I clicked it, there was no option to change it to 25 agon.I clicked the icon and search the manu without result.How to do it?

27
General Anim8or Forum / Re: Animation exporting
« on: November 19, 2008, 08:15:02 am »
Thanks for the reply, texel!

I'm already using that plugin which makes possible to export your mesh into .d3d format(which is used by gm).
So .ms3d files are animated objects, eh?I'm completly unaware for the meaning of "morph target" and "skinned mesh", so I never mind about those(for now).I don't think the format is limited, because I'll be able to export animations with one model per bone and this is enough for me.

And good luck with the converter!

28
General Anim8or Forum / Animation exporting
« on: November 18, 2008, 02:50:09 pm »
Ok, I know somebody replied me that it is impossible to export animations from anim8or, but what I've recently found is:
- a pretty awesome anim8or/GM video in which is shown how are made some animations and them used in game maker.Does anyone know is there some script or extension or something else which allows this?

29
General Anim8or Forum / Re: Making a tree
« on: October 29, 2008, 03:54:20 am »
Thanks, this is what I need.

30
General Anim8or Forum / Re: repeating texture
« on: October 27, 2008, 02:17:25 pm »
Thanks, but I've already found an alternative solution.

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