Hi again
steve.
I'm not finding any problems here, except for that keys not deleting thing.
(thanks for the coming fix)
One thing i should mention.
A tip for anyone using the phoneme track, which is probably best as a 'rule' for editing phoneme keys. (Unless this is something that you decide is worth fixing. But it's not broken, so this 'rule/tip' is probably all thats really needed)
I'll try to explain.
I set a phoneme key and have the 'fade' period set to (eg) 4. Later, when 'fine tuning/tweaking the keys. that key needs to be moved to (eg) 5. (or 6 or 2 or whatever).
The rule would be, "when editing phoneme keys, changing the length, lead, or fade value should be done within the phoneme key editor".
Why?
Initially, i wanted to extend the fade key value from 4 to 6. or 'move that key 2 frames further along the track. So i just Ctrl-X that key, and paste it 2 frames further along the time track.
It works, of course, but you lose the blue color from the key. After a bit of similar editing, the time track is left with an 'apparently' random smattering of blue keys, Which sort've defeats the purpose of coloring the phoneme keys in the first place.
Maybe not necessarily a rule, but at least a tip.
(unless you think its worth looking into).
Apart from that, i think what we've got right now is absolutely cool, functional and practical. Capable of far better results than can be expected from any 'automatic lip-sync app or function'.
Having this 'hands on' ability to set the keys 'placement and values' easilly and at the first instance, also makes things a whole lot easier when fine tuning later on.
I have experimented with 'automatic lip-sync software and I'm totally confident that anim8or has the beginning of something far superior than anything
i've seen.
I say 'the begining of something', because, as we know, the hardest part of lipsyncing is putting the phoneme in the right frame at the right time.
Scrubbing is probably what most people look for, and then some kind of 'zooming in' or 'magnifying', to have a closer look at where we think the sound is actually made.
As we are now, we can select an area of the waveform and play it. That actually does work quite well and, with practice, the timing can be set very closely, if not spot on. (some waveforms are easier to read than some others).
I've mentioned 'arrowkey scrubbing' If scrubbing is used for finetuning of phoneme placement, then i would say that 'arrow key scrubbing' is for even finer tuning. (more exact placing). If you can advance 1, or 2, frames at a time, with sound
'on', then synchronizing can be '
exact', and you can't get any closer than that.
Think i've done my rave for now.
Great job
steve.
Cuppa tea
EDIT sorry for my, often, long winded, roundabout way of saying things sometimes.
I realise now that perhaps what i could have said was 'Is there any way the phoneme keys can retain their color after being cut/copied and pasted'?