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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: [1] 2 3 ... 98
1
General Anim8or Forum / Re: How to set default font?
« on: October 19, 2017, 07:06:03 pm »
selden: give Build v1.01.1307 fixes the crash when you load a file with Text objects. It would crash when you:

1) click on the file name in the windows file explorer,
2) have File->Configure->StartInPrevious checked, or
3) run Anim8or from a command line with that .an8 file for an argument.

2
General Anim8or Forum / Re: COPYING in the SCENE MODE
« on: October 19, 2017, 06:48:11 pm »
I'm looking into improving copy/paste in the Scene editor. There are quite a few things, such as this, that need fixing/improving/changing.  Stay tuned ...

3
Yes, you can do this. In the Scene editor click on the Rotate Bone tool (hot key "R") then click on the bone that you want to rotate. You might also want to be in Object Coordinate mode (hot key "o"). Then the track ball for that bone will let you rotate it.

Note: It that bone is part of a Sequence in that frame it will ask you if you want to break the sequence. Don't worry - all the rest of the settings will be preserved. The message is just reminding you that the sequence won't be connected to the bone any longer in that area so changing the sequence won't affect it there.

4
General Anim8or Forum / Re: How to set default font?
« on: October 17, 2017, 03:28:33 pm »
I found the problem and am working on a solution. Stay tuned to this channel ...

5
General Anim8or Forum / Re: How to set default font?
« on: October 17, 2017, 12:47:20 am »
OK I'll take a look at it.

6
General Anim8or Forum / Re: How to set default font?
« on: October 16, 2017, 09:53:18 pm »
selden: give Build v1.01.1306 a try. It let's you set a default font that is saved with the project. To set the default double-click on a Text object in the Object editor, set the font,size, bold, italic to the default, and check the "DefaultFont" check-box. This will be used as the default for all new Text objects in the project.

Build v1.01.1306 also uses a new Arc Rotate by default but you can disable it. See this topic for details.

7
Ongoing Anim8or Development / Experimential Track Ball for Arc Rotate
« on: October 16, 2017, 09:51:30 pm »
I just uploaded Build v1.01.1306 to get some feedback on using a Track Ball for the Arc Rotate widget. It allows finer control of rotation in various axes, and in either Screen coordinates or World/Object coordinated depending on that setting.

I'm attempting to make Arc Rotate work better with touch screens. Needing 3 mouse buttons doesn't work so well on them.

My opinion so far: rotation is easier but panning and zooming is a bit harder. I'm experimenting with other ways to do these, maybe using the right mouse button to pan, but that would defeat the original purpose.

You can revert to the original Arc Rotate by checking Options->Debug->Use Original Arc Rotate

Let me know what you think.



8
Anim8or v1.0 Discussion Forum / Re: Fog in ART ray tracer
« on: October 16, 2017, 04:02:15 pm »
Note: The ART renderer doesn't currently support fog.

To enable for other renderers, the Scene editor menu command: Scene->Properties then click on "Environment" and the Fog properties is near the bottom.

9
General Anim8or Forum / Re: How to set default font?
« on: October 13, 2017, 01:25:37 pm »
You can also make one Text object with the font that you want and copy/paste that, then edit the characters.

10
General Anim8or Forum / Re: How to set default font?
« on: October 12, 2017, 10:39:49 pm »
No, there currently isn't anyway to do this. It's a good idea, though. I'll see what I can do.

11
General Anim8or Forum / Re: Moderators....
« on: October 03, 2017, 07:30:15 pm »
I just deleted 200+ attempted spam accounts. There are about 30 a day but the spam filter catches 99% of them before they can post. But today someone got a few posts in, but I've deleted them.

12
ASL Scripts / Re: Complete history of scripts posted in ASL forum .
« on: October 01, 2017, 12:38:44 am »
Incredible! Nice job, Gyperboloid!

13
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 08:02:17 pm »
Yes abs(frand()) is better :)

14
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 05:29:11 pm »
If you want to make the lights flicker try animating their color with an ASL script. Here's a very simple one that shows one way that you can do it.

float $brightness;

randseed(frame);
$brightness = frand()*0.7 + 0.3;
$color = $brightness*(0.8, 0.7, 0.1);

To add a script to a light's color, click on the lower of the two "..." buttons in the color area of the light dialog. Then set the "On" button in the Expression area at the button, click the "Edit" button and paste in the above script.

15
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 20, 2017, 05:41:02 pm »
The scaling that kreator mentioned in in the Advanced Light propertied. Set the Inner Radius to 50 and the Outer Radius to 75. Make sure it's a Local light in the main Light dialog. The Angle parameter isn't used for local Lights.

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