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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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1
Finished Works and Works in Progress / Re: reflection test
« on: September 07, 2019, 07:04:22 am »
Nice wax job on your car :)

2
Finished Works and Works in Progress / Re: characters
« on: August 30, 2019, 11:49:07 am »
Nice job, olan

3
Finished Works and Works in Progress / Re: Skinning
« on: August 20, 2019, 11:08:34 pm »
Nice tutorial, johnar! Your humor is always a delight!

AlecJames: Good idea. I'll see if I can add an area select capabilitie to the bone influence tool in the future.

4
Ongoing Anim8or Development / Re: New Bone Editing Tool
« on: July 30, 2019, 06:58:27 pm »
I just posted a build with a similar Joint Rotate tool added to the Scene editor here: build 1363. It is slightly different in that the child bones retain their global orientation and the bone length don't change.

Note: There are several things that I'm still working on. Joint limits aren't obeyed, and locked IK targets aren't obeyed.

I've included a simple puppet character with unlimited joint angles for you to experiment with. Give it a try and let me know what you think!



5
General Anim8or Forum / Re: Free view rotate?
« on: July 23, 2019, 04:53:30 pm »
To use the old Arc Rotate control:

1. Make sure that the Options->Debug->UseOriginalArcRotate option is checked.

2. Hold down the Alt key and use the Left mouse button to rotate, Middle to zoom and Right to pan sideways (inside the circle) and dolly in/out (outside the circle)

6
General Anim8or Forum / Re: CRE8OR THREAD >>??? 2019 HELP / DUMP
« on: July 21, 2019, 10:04:09 pm »
Thank for posting this, kreator!

7
General Anim8or Forum / Re: how to MULTIPLE BONES skin model?
« on: July 05, 2019, 11:30:58 pm »
I copied one of them here http://www.anim8or.com/em/johnar/smile.gif - was going to copy them all but got lazy :(


8
To start a new spline, select the Add Edge tool in the Point Editor. Then Shift+Click-Drag in an empty space to add the first edge.

9
Anim8or v1.0 Discussion Forum / Re: stl ascii export issues?
« on: May 30, 2019, 12:42:23 am »
Fixed for the next release.

10
Thanks, I'll look into it.

11
General Anim8or Forum / Re: Export as cutlist?
« on: May 07, 2019, 01:57:49 pm »
You can output a text file with this informatio using a script. See the ASL scripting languge forum and the ASL documentation for more details.

12
General Anim8or Forum / Re: Rotate Faces button
« on: May 01, 2019, 01:45:55 pm »
Yes, you can do this in other views, but you may need to change coordinate systems, direction, etc. That's why I specify both the view and the direction.

13
I don't think you can do this with the current Mirror Bones command. You'd need to use the Z-axis. But if there was an option for the X-, Y- or Z-axis it would work. I'll add one.

14
Anim8or always mirrors bones along the X-axis of the parent bone of each group of selected bones. It doesn't depend on what view you are using. In your case the parent bone's X-axis points directly out of the screen but the bone that you want mirror is perpendicular to it, (i.e. it is in the Y-Z plane of the parent bones coordinates.) So the mirrored bone has the same orientation as the original.

If you enable Show Axis (hot key X) and select the parent bone, the green circle is the Y-Z plane and teh X-axis points out of it. I've attached a picture that shows this:


15
General Anim8or Forum / Re: Rotate Faces button
« on: April 28, 2019, 03:22:11 pm »
Ooops, I need to update the tutorial. There have been some changes to the tools since it was written.

For a quick fix try this:

1) Select the 5 inner edges of the 5 faces that you exruded.
2) In the FRONT view, use the move tool to move them down so that the 5 faces are closer to level.
3) Select the 5 faces and extrude them again.
4) Do 1-2-3 again if you want the sides higher or more vertical.

Hope this helps!

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