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Messages - johnar

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796
 DeepThought. Obviously i wasn't thinking.  ::)  Was just about to start a new an8 file with 'springy'. (WIP forum), and thought  'oh, I cant just import his bounce sequences, coz they use morphs in conjunction with bones.'   :-[
 Yea, it took me a while to get the mixture of rig movement and 'morph strength' right, and it is a bit disheartening to have to sort them out again.  It would defineately be good if they came with the imported sequence(s).

 If having morphs available in sequence mode required too much code or something, i wonder if possibly the sequence could be exported from scene mode.?
 The sequence keys are there, and the morph keys would be there as well. Its not like exporting a whole scene, but rather, just the sequence keys AND morph keys. (and possibly figure).
 That would possibly be a good plan, and although you still couldn't access morphs in sequence mode, you could add them in scene mode and then save/export the modified sequence from there.
 Possibly, to re-use, you would have to import that sequence directly into scene mode, for the morph keys to be recognised. (because they wouldn't be recognised in sequence mode.
 The mind boggles....oooh,.......... i like it !!  ;D

797
Finished Works and Works in Progress / Re: Springy
« on: March 30, 2013, 04:25:17 pm »
Yea. I pretty well stick to 24fps, so thats where i get the '2 frames close 3 frames open' thing.
 I suppose using a faster frame rate would also increase the size of the finished video.

798
lol. Just like that. !  Thanks Raxx. Nice 1.

799
Anim8or v0.98 Discussion Forum / Re: Anim8or Rocks
« on: March 30, 2013, 11:51:20 am »
 Hi Ippena,

I understand completely that Steve is a busy bloke, and am not expecting any updates. What i was really trying to say is that 'as it is' there is still plenty to learn and master in Anim8or, and it is an awesome program already. I'm trying to dissuade people from giving up here, just because there have been no updates for some time. ;)

800
 Wasn't sure whether to post these  questions here or in the general forum. Hav done a search but not found the answers.
 2 questions. Is it possible to seperate anim8or to run on 2 monitors?. It would be nice to be able to have the timetrack showing on a seperate monitor. You could open it right up without cluttering the workspace, and not so much scrolling up and down to locate different objects, figures, bones etc..  I'm pretty sure that at this stage anim8or cannot be seperated onto 2 different monitors, but would anyone hav other workarounds to help with this 'overcrowding' of the screen?

 My second question, or maybe suggestion, concerns the side toolbar. I've got a few scripts, loaded and configured to show in the side toolbar. Problem is that i have too many showng, and cant access the ones at the bottom. Besides the obvious answer of 'have less scripts loaded', it would be cool if you could scroll the toolbar up and down, like you can with the materials bar.

 There maybe workarounds that someone might share here, but if not, then these are a couple of things that i feel could make anim8or even more user friendly in the future.  ;)
 

801
General Anim8or Forum / Re: "add all keys"??
« on: March 30, 2013, 03:30:28 am »
 Nice 1 siragin. Good tip. Will save a lot, (heaps), of time. Cheers.  ;)
 And  thanks for asking davdud. Good to see you still here.  :)

802
Wacky blend. Nice link  ;D.
 OkamiCage .That link is a good start. I'm still using characters built from that tut before it became a video.
 (my avatar for example). I found, when building from scratch, that starting with a sphere was a good simple way of getting pretty decent results. Using premade models is ok if you're happy doing that, but theres nothing quite like making your own from the beginning.
 Nice.  :)

803
Anim8or v0.98 Discussion Forum / Anim8or Rocks
« on: March 30, 2013, 03:13:34 am »
Hope you dont mind, but I feel that i should mention something to those that are 'hanging out' for Anim8or updates..  
 3D modelling and Animation is an ongoing, never ending thing. There's so much to it. !!
  Anim8or rocks so hard, as is, that we CAN get to where we want to go. We can use outside programs to aide in our quest but, like a good building, with Anim8or we have the best solid base.
 Stick with Aim8or as a good solid base, branch out like the wildest of trees.
 Anim8or Rocks.!!!   ;D

804
I understand. Didn't realise about the gaming thing.  Good luck. I'm lost in your world. :D

805
Finished Works and Works in Progress / Re: Springy
« on: March 30, 2013, 02:47:33 am »
hello there cooldude234. True, you would've probly seen the eye b4. The spring is from the scripts. Courtesy of Steve G.
 Joined 2 2gether, added a strait up and down bone structure and morphs for up and down. I think most anim8ors, (anim8or in particular ??? ), just seem to use too many frames. Did you know that in a blink it can only take 2 frames for 'shut' and 3 frames 4 'open'..  That's only 5 frames per blink. That's about 1 5th of a second.. (The eye is the fastest moving part of the body).
 Anyway, to all anim8ors, if anyones anim8ions seem slow, get into the time track, where all things happen, and delete some frames.  look out that u don't delete any KEYS!!!.
 Then i render it out, look 4 slow movements, get back in there, and delete some more frames. !!
 The original name of the video is 'springtest023' !! So it took 22 previous tests. I don't bother with materials when 'test rendering', coz it just takes so loooong.  Most of my 'test renders' are all done in about 5 minutes. I think this one took about 15 for the render i posted. My PC is an old Packard hack that came out with a 10GB hardrive.  ;)
  . Thanks 4 the comment.  ;)


806
Never thought of that one.   ;D

807
Finished Works and Works in Progress / Springy
« on: March 29, 2013, 07:57:48 am »
Haven't posted anything in ages.  Just thought i'd pop this in. Haven't anim8ed much 4 a while either, so had a play around with steve's spring.  More about getting the anim8ion ok than texturing or anything else. Not sure if it has a future...lol
 

(edit) Have replaced dead links with Springy final. 1minute 38 seconds






 Added some screenshots of Springy in action.   ;D

808
Hello there Deepthought.Not sure how much of an advantage having morphs in seq mode would be. They could be used for tweaking of skinning issues, but i'm wondering was there any other reasons in particular that made you think of this.?
 Morph targets added in scene mode can be copied and pasted just like any other keys.  So repetitive morphs can be copied singularly or in bulk, and pasted just as you would be copying and pasting the sequences themselves.
 

809
Difficult, if not impossible, to get it perfect using bones only. A more complex rig could possibly give better results, although what you've got so far actually looks very good for Anim8or.
 Only thing i could suggest would be to add morph targets to the skirt so you could 'tweak' the final positions after moving with the rig. Hopefully there is enough points in the skirt. Eg: On the last pic of her sitting down, morph targets would allow you to move the front of her skirt closer to the tops of her legs.
  Just thoughts....
 Good stuff fromsoysauce  ;)
 

810
Finished Works and Works in Progress / Re: Heinz! (no, not catsup)
« on: March 20, 2013, 02:29:44 am »
Hi there Arik. That dude is hilarious!  ;D. Good stuff. Keep it up, nice one.  :)

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