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Messages - johnar

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Finished Works and Works in Progress / moving billboards
« on: March 14, 2009, 02:22:48 am »
Hello, :),

 This video was pretty much inspired by a post in the general forum by mysterysmith.
 Its just a few examples of animated billboards, mechanical not electronic,  using a couple of different techniques.
 The first is by using seperate objects in Scene mode, and rotating manually.
 (front and perspective views)
 The second, you'll see a difference, is by using morph targets.
(front and perspective views)
 And the last one is something i made a while ago, which just might get you thinking. ;)

General Anim8or Forum / Re: Moving Billboards
« on: March 13, 2009, 11:32:54 pm »
 OK.  Mystertysmith, I think Indian8or has the same answers as i would have given.
 Now that i understand what type of billboard you are talking about, it seems that maybe i've missed my chance at posting my 'mechanical' examples in this post.
 But i might upload and put a link into 'finished works and works in progress', for anyone that might want to see it anyway.

 Thanks Hiho. :)

 Kreator. Cheers for that info.

 Mysterysmith. Good luck with your project. ;)

Edit: have uploaded vid, is now processing.
 Will add link in Finished works this afternoon.

General Anim8or Forum / Re: Moving Billboards
« on: March 13, 2009, 05:11:31 am »
 Hi guys.
 sorry i'm l8. Got called away to work. So, now i've made it down to the internet cafe, with a video on my flashdrive, only to discover that i've got the large version. 177mb!  ::)

  Thats a bit large to be uploading.
 So, i'll have to make a compressed version 2nite, and post it up 2moro. Haven't been able to organise a free file hosting yet, so will have to use youtube for now.

 Captaindrewi.  Yes, originally i tried bones, but in the end, found that morph targets worked well. But then, after thinking about it a bit more, i realised, hang on, couldn't we just as easilly import each tile into scene mode as seperate objects, and rotate them manually. ie: no bones, no morph targets. ??    :-\
 I'll still post my vid. It has one using morph targets, from a couple of different views, but it also has my original 'moving billboard', which  i think will be a surprise. Its not quite how you'd expect. ;)

 But i got a question.
 mysterysmith. I'm not exactly sure what you measn by 'electronic'. Is that sort've 'flashing lighted images' or something like that?
 Although my examples would probably best be described as mechanical, i have added a short piece at the end, wondering if it's the sort've effect you're after.

 I'm imagining that its a 'moving electronic image' on a 'stationary board'.
 Would that be right?.

 If not, and its a little difficult to explain, perhaps a link to a pic of what you mean.?


General Anim8or Forum / Re: Moving Billboards
« on: March 10, 2009, 10:46:20 pm »
 Actually, i've dug mine out, and it needs some tweaking.
 If you could let me off the hook for another 24 hours :P  ;)

 Mine has like 'vertical strips, which when stood together, wide-face forward and side by side, appear as 1 continuous flat plane.
 An image is applied to that '1 apparent plane'.
 Then,  each strip  rotates, ( together, but seperately), along the x axis, for a rotation of 180 degrees.
 At 180 degrees rotation, the backs of the strips are now displayed, This new 'apparent single plane', has a different image attached.

 whew. :)

 Does that make any sense.
 Anyway, i'll get it posted just ASAP.


General Anim8or Forum / Re: Problem
« on: March 09, 2009, 11:46:36 pm »
 Or try using weights.
 Remember when painting weight-influences onto your figure, that its the points that take the influence.
 Wire over solid view is probably best for this.

General Anim8or Forum / Re: Moving Billboards
« on: March 09, 2009, 11:41:42 pm »
 Cool. I've made some moving billboards.
 Will post an example 2moro, after i get home and dig out the old vid and files. Could be 24-36 hours away

General Anim8or Forum / Re: Is there?
« on: March 03, 2009, 11:55:43 pm »
 Yes, true. That whole video was made in scene mode.

floyd86. I'm working on something now, which will take about a week to finish. After that, i'll start on a tut for 'building life'.
 Been thinking about it, and because its quite a mission, (building an anim8able character from scratch), that i might do it in sections.
 Build model - rigging - skinning  etc

 anyway, should be interrsting.


General Anim8or Forum / Re: Is there?
« on: March 02, 2009, 11:49:56 pm »
Hello. :)

 When i first made that cahracter, (froyd), i did make his head available for download, for people to practice thier lipsyncing.
 That was a couple of years ago though, and since then, froyd has become a bit of an individual in his own right, and i'm not so keen on putting him out there now. I've done a lot of work on him since then, and he's sort've 'mine' now. :-\
 But what if i made a tutorial on how to make your own?  :)

General Anim8or Forum / Re: Managing Large Projects.
« on: February 22, 2009, 11:49:58 pm »
Just a thought here.
 I wonder what post editing software you are using, and does it have a 'chromokeying' function.
 If so, that can be very handy when working with large projects.
 Not so much to help keep things in order, but to give your PC less work.

 At the moment i'm working on something that is pretty large. My biggest problem is wheteher my computer can handle rendering some scenes, with multiple characters.
 One way i've found to lessen the load is by rendering the scene in more than 1 take, with a greenscreen background. (for chromokeying).

eg: 2 people walking through park, with other characters doing things all around them.
 1) render the 2 characters walking.
 2) render the other characters doing their thing.
 3)render background, and anything else that needs adding
 4) overlap the scenes in a video editing program, so that all is visible at the same time. (chromokeying).

 Its not right for all big scenes, but i find that when i can use this method, it makes some scenes possible, which otherwise my computer would really struggle with.
 Just a thought.  ;)

Finished Works and Works in Progress / Re: Lip Sync on Animanon
« on: February 21, 2009, 03:29:33 am »
 Thats excellent. After all, it is a robot. :)

 Nice one DreadKB

Finished Works and Works in Progress / Re: Lip syncs
« on: February 21, 2009, 03:25:31 am »
  Hello AirAKose. :)

 Keep at it. ;)

 You might want to try adding some more mouth shapes.
 A Smile is always a good one. :). I see you have a wink there.
 How about 'O' and 'F'.
  You can do a lot with those.
 I don't have sound at this computer. Are you syncing to a soundtrack?

  Good luck with it. I get a real buzz out of being able to get my characters to talk. or sing. ;)

General Anim8or Forum / Re: strange problem
« on: February 21, 2009, 03:10:55 am »
 The green is the 'X' axis.
 If you can right click and spin the bone around around, then thats the 'Y' axis working as well.
 Double check that you have no tick in the 'Locked' box, for your purple, 'Z' axis.
 If you are completely sure that 'Z' isn't locked, then change view slightly, as described by rellik 420.

 btw: the 'Ctrl+R thingy' is the 'arc rotate tool'. ;)

General Anim8or Forum / Re: Basic walk sequence video tutorial.
« on: February 12, 2009, 10:52:08 pm »
 Thanks for your feedback falloffalot.
(Love that name, had a skateboard myself.  Felloffalot.) :)

 dajean:  I'll need to organize somewhere online to make it available for download. This could prove to be a bit tricky, as my internet time is extremely limited, and i don't have anything set up.
 (i did have, but that was a few years ago now)
 I'll see what i can do, when i get a chance.

 If anyone has any ideas...?

General Anim8or Forum / Re: Basic walk sequence video tutorial.
« on: February 10, 2009, 09:05:30 pm »

 Thanks guys.

 I've fixed the audio problem., so now there's sound.
 Have replaced the link in my first post.

 Hiho: You are more than welcome to do that. I would be gratefull if you could.   ;)

  Thanks again.

 I'm thinking i'll do another one. Not 100% sure on the topic yet.

 But, I'm out of time for now.

 Till l8er then.



General Anim8or Forum / Basic walk sequence video tutorial.
« on: February 09, 2009, 11:33:59 pm »
  If you're wanting to get your character walking, this video may be of some help.
 Some notes:
 -walking has a pattern. The pattern can be easilly established in a walk 'sequence'
 ie:     start - right leg fwd, left arm fwd, right arm back.
      middle - left leg fwd, right arm fwd, left arm back
           end - right leg fwd, left arm fwd, right arm back.*
(*exactly the same as the start. copy first frame, paste to last frame)

There are 2 main 'mid-transition' frames, located half way before the middle frame, and again halfway after the middle frame.

On a line it would look like this.

 Start pose ---- mid transition pose ---- middle pose  ----- mid transition pose ---- End pose.

 The end pose is identical to the start pose. (copy first frame, paste to last frame)
 The middle pose is the reverse of the start and end poses.
 The mid-transition poses have an easy formula to complete the sequence.
 (front leg down, back leg up), as shown in the video.

 The video deals with arms, legs and 'lift'.
 Once you have a clear understanding of the 'Pattern', then it becomes easy to add other movements. Neck, Spine, hands etc

 Anyway, enough of the blabber.
 I hope you enjoy.
  Heres the Link.  :)

 Other stuff:

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