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Topics - davdud101

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Yo, everyone. Right now, I'm in the works of building a tripod-mounted teleprompter for my ipod touch based off of this design:

You don't have to watch the video, but the gist (jist?) of this post is that Anim8or is fully capable of being used to make size-accurate depictions of stuff. YOu probably already knew that, what with the 'Grid' options and all, and I was able to set mine so that each square (technically...) equaled an inch, and I could pretty much get everything fairly accurate as far as measurements go. Check it out, tell me what you think so far! (I know it's not much to see in this render, but do comment if you can!)

General Anim8or Forum / Shadows AIN'T RENDERING!!!
« on: May 17, 2012, 08:24:44 pm »
Hi, everyone. I recently picked up an old short film project of mine. It's half-love action, half-animated, and so I'd naturally want the mixed scenes to feel 'right' together. I generally do this with 4, or in sparing cases, 3 passes: basic, alpha, ambient occl., and shadows.

However, most recently, shadows have not been rendering. No matter what I do- whether it's toggling objects' 'casts' and 'recieves' parameters, using different types of lights and shadow modes, even using different renderers, I have been able to produce the furthest thing from a shadow.

What I have is an entirely green object sitting directly on top of a green plane. The object should cast the shadow on the plane... I've tried nearly everything, short of switching to a different geometric renderer thingy (box, pyramid, etc...)

I neeeeeeeed help, does anyone know why this is happening?

General Anim8or Forum / How do I make an HDRI?
« on: May 14, 2012, 11:49:07 pm »
 Yo, everyone. I'm participating in the latest Anim8or Challenge on these forums. for purposes of not wanting to do a ton of ART rendering, I've decided to take the easy road and use a simple Environment map (not even cubic, a simple single-image hdri photo).
So I'm wondering... Once I make my complete environment, I'm going to want to turn it into an HDRI photo. how would/could I do this? WOuld I set up 4-8 cameras in a circle, then make one large, stiched-together photo? Or what?

General Anim8or Forum / Real ENDLESS looping...
« on: May 09, 2012, 09:44:45 pm »
Hey, everyone. A lot of times, I wanna loop a sequence (with the 'loop sequence', obviously). But once it begins, it usually gets stuck in an unstoppable loop in which an error occurs, forcing me to shut the program down. Is there any way to avoid this? I'd hate to have to lose sensitive data.

Finished Works and Works in Progress / 'Grubbing Up' a texture?
« on: May 04, 2012, 08:25:10 pm »
--Pictoral explanation below.--
Hey, everyone. I'm wondering if there is something I can do to, as I'd say, 'grub up' a texture, and make it look dirty... Without having to do a ton of texture mapping. I'm essentially trying to apply a transmap-ish texture on top of a standard, single-color texture. I do know about... transmaps and stuff, but I wanna get it done without having to mess around with having multiple objects that are essentially the same.
Ya feel me?
If there's no way to do it, I guess texturing is the only way out.

General Anim8or Forum / HOow do I make randon spinning?
« on: April 09, 2012, 07:30:26 pm »
Wazzap, my friends. Hope you all had a great Easter, first off.
So I have this 3d bullet shell I made in Anim8or, and I'm wondering, is there some kinda... script, or math I can use to just pretty much let this thing roll, pitch, and yaw freely and at random?
(Just nod too random, you know with some order)
Hopefully you get my drift.... If not, here's a demonstration of what I'm trying to achieve (this one used for lack of a better find);

That, except more of an extreme spin, kinda just flipping around for perhaps 30 seconds. Any ideas?

Finished Works and Works in Progress / Robobasher
« on: April 05, 2012, 08:49:56 pm »
Aight, so I was looking through some old threads about the forum, and found one I really liked... And so, it inspired me to make this;

Tell me how it looks for... 30m of work so far! (Btw, this may become my challenge entry if I get afar on it... ;) )

Wireframe coming soon!

General Anim8or Forum / Anim8or WifiPad
« on: March 06, 2012, 04:11:23 pm »
What's up, everyone. I'm using this cool little iPhone app called 'WifiPad' (free! on app store).
It allows you to use your iDevice as a mousepad, trackpad, keyboard, gamepad, and much more, depending on how people make thier gamepads, which brings me to my next point: You can load custom pads and download them for free from the site.
Now, I'm working on a wifipad that's for use with Anim8or, and I'm wondering what features you guys would like to see in it if you were to use it. Remember, I have full control over what keyboard buttons, mouse, anything you want, multiple-keys-at-once included. Just ask in this thread, and I'll get started right away!

General Anim8or Forum / How does one...
« on: February 22, 2012, 03:25:10 pm »
WHat's up, folks. At the moment, I'm working on modeling for an upcoming racing game. I'm wondering, is there some quick-and-dirty way to get some fast ART renders out, or do I have no choice but to wait? I'm using a lot of reflections, so maybe I could switch to a environment map, but I don't know how or where to get one. Could someone help me out?

Finished Works and Works in Progress / Need some HELP
« on: January 14, 2012, 03:39:08 pm »
Hey, everyone. Right now, I'm several months into having been working on a Super Mario-themed action short film. I'm using Anim8or for 3D models, and to get better with it. Unfortunately, EVERYONE'S nightmare is organic modelling. I'm attempting to build this Koopa Troopa:

It just doesn't seem to be going so well. At least not opposed to the ACTUAL 3d model of a KT, like this one:
I need some REAL help with this thing... Any suggestions on improvments?

Finished Works and Works in Progress / Lucky 8
« on: November 30, 2011, 12:49:29 am »
Just something random I was working on today. Although I don't have Photoshop, I have Adobe After Effects which has tools to do pretty much the same kind of effects you'd do in PS such as the focal blur.

You'll probably take notice to the fact that I didn't model the pockets... This really was a 'quicky'. Tell me what you think!

Finished Works and Works in Progress / First delve into organic modelling
« on: November 26, 2011, 11:51:09 pm »
Okay, so I decided to challenge myself to something completly random... I sat down with a fresh copy of Anim8or .95b, grabbed a shpere tool, and started my first real organic model. Here it is below:

Tell me what you think, and how I could improve!

General Anim8or Forum / Anim8or has Stopped Working
« on: November 24, 2011, 11:01:43 pm »
I modelled this great looking Goomba last night for an upcoming shortfilm I'm doing:

But now I can't open the file. Every time, Anim8or gives me an error saying 'Anim8or has Stopped Working'. I don't get it!!! I NEED to open this file because I'll be using a lot more throughout this video, and if I can't, I guess I'll have to re-model it. Is it possible to convert it to .obj or something?

General Anim8or Forum / Anim8or won't stop redirecting!!!
« on: November 20, 2011, 05:21:26 pm »
Okay, so I just expirienced typing in the anim8or URL like 4 times, only to redirected each time! It's getting really annoying to be redirected to 3d hubring or whatever...

General Anim8or Forum / How do I learn Blender?
« on: November 03, 2011, 12:54:45 am »
I've had Blender around for years now, and I've tried my hardest to learn it, but it seems the learning curve is, literally, just stupid. I can't figure out the main functions, I don't know anything about modelling in it, the best I can do are some physics tests. I have no idea where to start,  and plus, I'm a pre-beginner, and I'd suggest not taking those words lightly, because I couldn't figure this out on my own if my life depended on it.

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