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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - davdud101

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16
General Anim8or Forum / Re: Newbie Hand Issues
« on: April 29, 2017, 06:31:21 pm »
Hands are pretty difficult.
Remember that morph target points move in a straight path to their morph, so if you want a round motion (like you'd see in a real hand joint), you could either use two separate morphs in two positions, or just use bones. Bones would certainly look the best and give the most flexibility. Plus, you don't have to worry about making the two sides of the hand perfect in their morphs, just the bones (which I find way easier).

If the "horrible distortions" are something else, perhaps it's because you're using integers or values greater than 1.0? That causes the morph points to continue in their straight path and go over the "target" amount, though it can be used to good effect in cartoony characters when you want to bring a little bit more life into facial animations and stuff.

Good luck!

17
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 29, 2017, 06:25:54 pm »
If it's worth anything to you, fromsoysauce, it looks amazing! I would've definitely taken a different font (and a text-logo or icon could probably be something down the road), but otherwise the scene looks awesome. I'm excited to see what you add in the background!

18
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 28, 2017, 06:50:26 pm »
must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D

Same, FSS, the tail looked pretty stiff in the very first iterations. She's so cute, well done :)

19
Finished Works and Works in Progress / Re: 90s CGI bird
« on: April 28, 2017, 01:40:37 am »
Good luck! Animation on the bird looks good, though a bit stiff.

20
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 27, 2017, 08:47:03 pm »
thecolclough, that looks awesome!! The text "Anim8or" is a wee bit difficult to read for my taste (it seems a little too transparent maybe), but that's just me. The scene looks really cool, though.

Noting tha the towel will be added soon.... fromsoysauce, got any tips on cloth modelling? Like I said, I'm going for the most realistic scene possible. I'll probably be using Raxx's plugin PHUR and even adding tons of tiny fibers sticking off of the towel. But, one step at a time!

I'll post a new update sometime later tonight. I've got a couple ideas that'll make my scene a bit more of a contender in this comp! :)))


21
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 26, 2017, 07:00:39 pm »
YES! Johnar we need to get the Anim8or art gallery up and running again. 8)
I was thinking that same thing! I was going through originally for inspiration, and you can just see the progression of the software as people make more and more complex models and renders.

I am really considering reworking my render though... hm. Maybe I'll go with something more organic?

22
I'm interested, where else does red man get discussed?

I only post these on a small amount of places, so I might not know.

I was actually referring to the skill of animation timing - there are tutorials and stuff everywhere. :)

23
It's certainly a unique specimen, that Red Man. Very surreal stuff in general.

Main issues I had with the film were that the audio got INCREDIBLY distorted towards the end, to nearly unlistenable levels! That and things generally felt like they were moving veeeeerrrryy slooooooowly. This has been discussed quite a bit both on this forum and other places for animation around the net, definitely worth looking into if you're looking to improve your animations aesthetically.

Keep truckin'!

24
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 24, 2017, 08:15:02 pm »
FSS< that is MINDBLOWING! I rally like the way you did the feet, getting th detail of the fins in there while still keeping them "stylish". Cool!

25
Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 22, 2017, 07:24:14 pm »
FSS, if I had to choose, I'm actually almost torn between the second and third poses, but the second wins out.
To my eye it feels a bit dynamic even though it's a very "stable" pose, which catches my attention. It also does a great job of displaying the quality of the model herself in the... well, 'hands', talons, face, tail, etc.

fss: i'm just thinking out loud here... since anim8or is about making stuff, how about putting Robin in a more action-y pose where she's making something?  e.g. give her a saw / hammer / paintbrush, etc?  you could also incorporate a 3-D 'Anim8or' text into the scene as her workbench.  :)
That's a cool idea, I personally hadn't though of that myself! I wonder if I can repurpose my bathroom idea into an incredibly expensive, high-class woodshop xDD

26
Steve, I was gumming around this morning and found that when I'm in Point Editing mode, if I do the following:
1) click on a  point
2) click the "add edge" tool and try to add an edge (which, btw is SUPER tough to use, am I doing it wrong? It never locks to my mouse position, which is why I always undo it)
3) hit the "Undo" button,
one of the edges on the model that the point was attached to will be erased even though it was only an undo command.

 :o

27
Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 21, 2017, 02:59:59 pm »
ENSONIQ, you've piqued my interest plenty. How did you make the "jet streams"? Is it basically just a long, curving cone with a high emissive value and a transparency map?
Is everything put together in a single pass? (I'd assume so based on what you said above) I think I'm going to try that myself. I was worried at to whether it'd be possible because I'm using LOADS of attributes AND have to render shadows. That's gonna be a loooong render time!

28
i wasn't involved, but i remember reading about it.  seem to remember the plot synopsis involved a king and a princess and a rogue cosmetics company, or something?  or am i getting mixed up with something else?

That's the one! I was pretty young then, and honestly I just wanted to be in even though I had NO experience with Anim8or or any 3d modelling whatsoever. Honestly I don't remember so many plot details, but there were TONS of cool models then.

29
Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 20, 2017, 11:05:01 pm »
No intention to double post! (I gueess technically there was, since I didn't stop myself.)
I've been putting some time into this today, have spent probably around 4 hours working on modeling and fixing materials. The mirror is pretty sweet, it's actually a dielectric layer over a reflective layer, like a real mirror.
Amazing job on the ART renderer, Steve, I'm seriously impressed by how well it performs with such ease (not to mention that's its gotten much faster to render with later releases, it seems).

Still a small, low-quality, non-AA'd version of my image. I've got a couple more days of modelling to go on this, but I'm looking forward to each step of the process. Obviously I'm going for photo-realism. But in this case, I **think** I'll have to do a little bit of pass-compositing in GIMP afterwards... is that really allowed?

At that point, it's no longer a creation solely built in Anim8or, eh? Even though all the passes ARE rendered in Anim8or and everything is modelled using the software? I'd hate to suggest that such constraints should be added, but when you think about it, the splash screen really has to focus on what the software in itself alone can do, right?

30
Anim8or Challenges / Re: Challange #34: Anim8or 1.0 splash screen
« on: April 20, 2017, 07:42:38 pm »
Okay, here's a first look at what I'm working on. I may've thieved a little inspiration from the Anim8or gallery :3 but scenes like this are good for me because I have a rather easy time "realistically" modelling inorganic objects. plus they look cool and use loads of render-intensive materials and stuff.

There's a lot that's not there yet (e.g. bristles on the brushes, the entire sink and countertop is just a placeholder until I model the real one, gotta add a drawer under that, I'm gonna make a towel (maybe monogrammed with my or Steve's initials on it :D :D)

Rendering this scene in ART w/o AA at half the size of the final (which will be scaled down to half afterwards) took 45s.
AMD FX-8300 8-core and 8gb RAM, for those who wondered.

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