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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Steve

Pages: 1 ... 5 6 [7] 8 9 ... 138
91
General Anim8or Forum / Some Newest Members have been Lost
« on: December 13, 2021, 07:04:59 pm »
There was a glitch in the forum members. Several new members were deleted. So if this happened to you, please re-register. If you send an e-mail to support@anim8or.com I can make sure that your account is restored quickly.

92
General Anim8or Forum / Re: Forum security certificate has expired
« on: December 12, 2021, 06:29:59 pm »
Thanks, I'm working on it.

93
General Anim8or Forum / Re: Forum registration problems
« on: December 08, 2021, 04:58:55 pm »
Please ask kuncendorfs to try registering again, and to send me an e-mail when he does. I've had some problems with registration lately.

94
Finished Works and Works in Progress / Re: STL Projects
« on: December 07, 2021, 05:09:20 pm »
Cool chopper!

95
General Anim8or Forum / Re: export problems with GODOT
« on: December 05, 2021, 04:32:19 pm »
I don't know what is happening. Anim8or exports units unchanged to .obj format. If your original model is a 1x1x1 cube then the .obj format will be that size.

96
General Anim8or Forum / Re: Sky Boxes
« on: December 05, 2021, 04:27:26 pm »
If you use a cubemap texture for the background you should be able to eliminate the seams.

First load a cube map texture. Then in the Scene editor, in the Scene->Properties dialog, click the Environment button and choose a Cubemap Texture for the background image.

I've attached an example project. Look at "scene01". I didn't include all the files for the other scenes.

97
Finished Works and Works in Progress / Re: STL Projects
« on: December 05, 2021, 04:17:29 pm »
Nice robot! Too bad the guy was a flake.

98
General Anim8or Forum / Re: export problems with GODOT
« on: December 01, 2021, 12:17:55 pm »
What I want to know is what steps do you take to export a model from Anim8or and import it into Godot? Do you use the .obj exporter in Anim8or? .3ds?

99
General Anim8or Forum / Re: export problems with GODOT
« on: November 30, 2021, 05:31:20 pm »
How are you exporting Anim8or models? I don't understand the comment 1 unit = 200 units.

100
Finished Works and Works in Progress / Re: Imagined Engines
« on: November 21, 2021, 05:29:27 am »
Absolutely amazing, both the composition and animation. Well done!

101
Anim8or v1.0 Discussion Forum / Re: making splines CTRL z causes crash
« on: November 21, 2021, 05:24:33 am »
If you can find a way to reproduce this problem, please send it to me and I'll look into the crash.

102
Anim8or v1.0 Discussion Forum / Re: any plans for gltf format?
« on: November 17, 2021, 08:39:47 am »
That could be useful. I'll look into it.

103
Finished Works and Works in Progress / Re: "Trek universe" spaceships
« on: October 26, 2021, 10:37:56 am »
Nice model!

104
General Anim8or Forum / Re: just to check...
« on: October 14, 2021, 11:57:38 am »
You can make the parent a bone of a figure but you can't animate it. However using multiple objects you can show/hide them to make it appear that the parent changes. See this topic https://www.anim8or.com/smf/index.php/topic,6076.0.html for an example of a picture pitcher throwing a ball, and for more details on how it works.

105
General Anim8or Forum / Re: ART thread optimisation
« on: October 01, 2021, 08:04:08 am »

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