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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 ... 5 6 [7] 8 9 ... 98
91
Anim8or v1.0 Discussion Forum / Re: Movie Mode Crashes
« on: May 19, 2017, 04:53:47 pm »
Cool! That'd make a great animated splash screen :)

92
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 19, 2017, 06:47:17 am »
Nice work, ronaldefarmer and Kunihiko!

93
General Anim8or Forum / Re: Dotan8 Magazine Issues
« on: May 18, 2017, 01:36:01 am »
kreator: I'd forgotten how much information is in these. They're quite useful. I'll add a page with them to my web site if it's OK with you.

94
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 17, 2017, 12:57:33 am »
All the entries are fantastic! I'd be happy to use any one of them.

I think I'll give it a couple more days and then put all the entries together and start the poll. So if everyone could post their final image at 750 x 450 by the end of Friday, May 19th, I'll get the poll started.

Great work!

Steve

95
ASL Scripts / Re: ASL Scripts Database
« on: May 17, 2017, 12:48:20 am »
Use the randseed() and frand() functions in a position controller script. The random number generator always starts with the same random when a script is run. This insures repeatability. Otherwise each time the same frame was drawn it would be different.

Quote
// Set position to a random position based on frame number.
float $x, $y, $z;

randseed(frame);
$x = frand()*100.0;
$y = frand()*50.0 + 50.0;
$z = frand()*100.0;

$position = ($x, $y, $z);

So in this script I initialize the pseudo-random number generator with the frame number as it's seed. Then I call it 3 times for each if the x, y and z components of it's location, and scale them to make the object jump about quite radically.



I've also attached a simple project.

96
General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: May 11, 2017, 05:47:32 pm »
OK I found the problem. It's fixed for the next build.

In flat or smooth shading mode Anim8or needs to temporarily enable faces when you are picking points or edges to see if the point or edge is hidden behind a face. After the test face selection is reset to the user's value. I missed a place where it needs to be reset.

97
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 11, 2017, 04:53:24 pm »
Superb job everyone.

thecolclough: One of the best examples of glossy reflection I've seen made in Anim8or. Now I need to work on making it faster...

fromsoysauce: Wonderful fairy tale color scheme, something like I would expect to see in a Pixar movie .  How did you add the glowey bits? Were they rendered in Anim8or or in post production?

98
Anim8or v1.0 Discussion Forum / Re: Movie Mode Crashes
« on: May 10, 2017, 05:45:53 pm »
I suspect the cause is running out of memory. Try turning off Fast-AA in the Renderer->AA-Setup dialog. It uses a lot of memory, something I'm working to reduce.

Note: you have to have the ART renderer selected to see the proper dialog.

99
General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: May 10, 2017, 04:22:55 pm »
I was able to reproduce this once but can't do it again. I need some more information.

What tool were you using and what editor?
Were you in wireframe, flat or smooth view?
Was Fast Select enabled?

100
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 08, 2017, 05:44:26 pm »
thecolclough: Don't worry about the graininess. I can make a final render of the winner(s).

101
General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: May 07, 2017, 07:53:04 pm »
The third beta for v1.0 is ready. Get your copy here: http://www.anim8or.com/download/beta/animv100beta3.zip See the first post in this topic for details.

102
Anim8or v1.0 Discussion Forum / Re: character anim8ing
« on: May 07, 2017, 06:43:07 am »
OK, I see what your mean mow. I think it really should be consistent. Do you think it would be better to: (a) always change is all of the editors or, (b) have each one keep their own setting?

103
Anim8or v1.0 Discussion Forum / Re: Movie Mode Crashes
« on: May 06, 2017, 06:26:46 pm »
Are you trying to render a simple scene or a complex one? Can you try smaller image, different codes, not using AA, etc. to see if anything else works?  Also what OS? are you using

104
Anim8or v1.0 Discussion Forum / Re: Movie Mode Crashes
« on: May 06, 2017, 04:10:24 pm »
Can you give me some more details, such as image size, AA, what codec you are using, etc.?

105
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 05, 2017, 04:34:18 pm »
These area all amazing. I wish I could model as well as all of you.

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