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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - nemyax

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181
Ongoing Anim8or Development / Re: 'p', 'e' and 'g' hot keys
« on: January 05, 2015, 09:44:38 pm »
Thanks for the implementation in build 1150, Steve. Vastly appreciated.

182
Ongoing Anim8or Development / Re: 'p', 'e' and 'g' hot keys
« on: January 05, 2015, 08:07:21 am »
the advanced user can do more with the Wings type selection behavior, even if it makes less logical sense
The logic behind it is "make a minimal selection and convert it to what I really want selected". Among other things, this helps you get to components that are hard to get to or obstructed.
In the screenshot below, I really want to select faces for a bridge operation. So I select the shared edges, convert them to faces, deselect the faces I don't want, and BAM.


In johnar's second example, the thinking is "select the same stuff, but in face mode"; this doesn't help much—you could have selected the faces in the first place, and more easily too.

183
Ongoing Anim8or Development / Re: 'p', 'e' and 'g' hot keys
« on: January 03, 2015, 08:04:27 pm »
I'm not familiar at all with how its handled in wings 3d
Wings is different in that only one component type is selectable at a time. Here's what happens.
Edges to faces:


Edges to vertices:


Faces to vertices:


Faces to edges:


Vertices to faces:


Vertices to edges:



I tried an alternate To Edges behavior where any it also selected edges with a selected point. However this seemed to select too much.
I'd say this is the better behaviour. One obvious use is when you want to run a loop through a "star" formation of edges: select a point, convert to edges, connect with j. Right now "points to edges" does nothing.

I'm a little bit confused here. It  actually does still happen with p to g and  e to g  It grows every time you go from e to g. and from p to g.
I think Steve is referring to pressing the same mode key repeatedly. The fact that the selection grows when you alternate the modes is logical and actually useful.

Steve, perhaps you would consider handling conversions from single-type and mixed-type selections differently?

184
Ongoing Anim8or Development / Re: 'p', 'e' and 'g' hot keys
« on: January 03, 2015, 09:35:25 am »
Steve
Thanks a million!
It would be perfect if "edges to faces" selected the faces that share the edge rather than the points. But I realise that Anim8or doesn't easily decouple edge selections from point selections.

185
General Anim8or Forum / Re: Where can I start?
« on: December 29, 2014, 06:29:24 pm »
When did that happen?
Around 1995, in the first version. Today it lets you extend a selected edge multiple times with a series of Ctrl-clicks.

Then you are missing something!
What am I missing?

186
General Anim8or Forum / Re: Where can I start?
« on: December 29, 2014, 05:42:41 pm »
No other program that can do  this, that I know of.
Blender. Ctrl+click.

You can easily create anything from just this method. 
Nope. Not easily, anyway.

187
improve the adoption rate for Newbies
Is this really important?

188
OK one last update before I leave for the Christmas holidays.
Now the enabled component types don't affect highlighting any more. Everything's highlighted.

189
I really miss my alt-print screen, I use that pretty much every time I use anim8or (for rough sketches on top of 3D models)
Use GIMP's File | Create | Screenshot command instead.

190
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: December 19, 2014, 01:17:59 pm »
Steve
Are you planning to add any modelling tools? I'm especially interested in edge dissolve and edge collapse, and I'm sure others are, too.

191
Ongoing Anim8or Development / Re: New Fast Select Question:
« on: December 18, 2014, 02:59:42 pm »
RudySchneider
Likewise, Anim8or uses Shift+T to cycle through the modes in the recent builds. But there are no dedicated hotkeys for the modes now that P, E and G are toggles.
How about making them exclusive again and keeping the visual buttons as toggles?

192
Ongoing Anim8or Development / Re: New Fast Select Question:
« on: December 18, 2014, 11:52:39 am »
Steve
Can you devise a way to quickly switch to points-only, edges-only and faces-only selection modes?

193
Selecting points when an edge is selected is very easy to do. I kept them separate to see if there was a use for that. Let me know what you think about this.
There should be a generic set of selection conversion commands for each component type, converting the selection to any of the other two component types. Meaning, there needs to be a To Points command for edges and faces, a To Faces command for edges and points and a To Edges command for faces and points. This is so useful that it even works perfectly as the sole component type switching method, as Wings3D will testify.
Also, Steve, a selection of individual points in fast select mode should best be scaled and rotated as a single unit about the points' common centre.

194
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 29, 2014, 07:18:50 am »
I am having trouble with visualising this at the moment
For Rotate Faces, you just rotate them about their normals. In the current build's control scheme, you hold down Ctrl for a normal-based transform. For Scale Faces, you just scale them uniformly.
These particular transforms don't need special treatment when a consistent system is in place. And it should work equally well for transforming edges and faces using whatever axis you choose.

195
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 28, 2014, 09:45:39 pm »
I think it's much more intuitive to edit work in the current view, based on what you've selected
Absolutely. Also, each uninterrupted piece of selection should rotate and scale about its own centre. That's a very intelligent default, but not all modelling software has latched on. It took Blender until last year to get support for that option.
Interestingly, that would make the Rotate Faces and Scale Faces tools redundant, because those would just be regular transforms.

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