Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - nemyax

Pages: 1 ... 12 13 [14] 15 16
196
Ongoing Anim8or Development / Re: 'p', 'e' and 'g' hot keys
« on: January 03, 2015, 04:35:25 am »
Steve
Thanks a million!
It would be perfect if "edges to faces" selected the faces that share the edge rather than the points. But I realise that Anim8or doesn't easily decouple edge selections from point selections.

197
General Anim8or Forum / Re: Where can I start?
« on: December 29, 2014, 01:29:24 pm »
When did that happen?
Around 1995, in the first version. Today it lets you extend a selected edge multiple times with a series of Ctrl-clicks.

Then you are missing something!
What am I missing?

198
General Anim8or Forum / Re: Where can I start?
« on: December 29, 2014, 12:42:41 pm »
No other program that can do  this, that I know of.
Blender. Ctrl+click.

You can easily create anything from just this method. 
Nope. Not easily, anyway.

199
improve the adoption rate for Newbies
Is this really important?

200
OK one last update before I leave for the Christmas holidays.
Now the enabled component types don't affect highlighting any more. Everything's highlighted.

201
I really miss my alt-print screen, I use that pretty much every time I use anim8or (for rough sketches on top of 3D models)
Use GIMP's File | Create | Screenshot command instead.

202
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: December 19, 2014, 08:17:59 am »
Steve
Are you planning to add any modelling tools? I'm especially interested in edge dissolve and edge collapse, and I'm sure others are, too.

203
Ongoing Anim8or Development / Re: New Fast Select Question:
« on: December 18, 2014, 09:59:42 am »
RudySchneider
Likewise, Anim8or uses Shift+T to cycle through the modes in the recent builds. But there are no dedicated hotkeys for the modes now that P, E and G are toggles.
How about making them exclusive again and keeping the visual buttons as toggles?

204
Ongoing Anim8or Development / Re: New Fast Select Question:
« on: December 18, 2014, 06:52:39 am »
Steve
Can you devise a way to quickly switch to points-only, edges-only and faces-only selection modes?

205
Selecting points when an edge is selected is very easy to do. I kept them separate to see if there was a use for that. Let me know what you think about this.
There should be a generic set of selection conversion commands for each component type, converting the selection to any of the other two component types. Meaning, there needs to be a To Points command for edges and faces, a To Faces command for edges and points and a To Edges command for faces and points. This is so useful that it even works perfectly as the sole component type switching method, as Wings3D will testify.
Also, Steve, a selection of individual points in fast select mode should best be scaled and rotated as a single unit about the points' common centre.

206
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 29, 2014, 02:18:50 am »
I am having trouble with visualising this at the moment
For Rotate Faces, you just rotate them about their normals. In the current build's control scheme, you hold down Ctrl for a normal-based transform. For Scale Faces, you just scale them uniformly.
These particular transforms don't need special treatment when a consistent system is in place. And it should work equally well for transforming edges and faces using whatever axis you choose.

207
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 28, 2014, 04:45:39 pm »
I think it's much more intuitive to edit work in the current view, based on what you've selected
Absolutely. Also, each uninterrupted piece of selection should rotate and scale about its own centre. That's a very intelligent default, but not all modelling software has latched on. It took Blender until last year to get support for that option.
Interestingly, that would make the Rotate Faces and Scale Faces tools redundant, because those would just be regular transforms.

208
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 28, 2014, 03:29:01 pm »
Steve
Thanks.
What was your pivot idea that didn't work out? Or do you mean the way things stand now?

209
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 28, 2014, 11:05:08 am »
I'm still experimenting with ways to support Z axis movement.
Have you considered introducing 4 toggle-while-held hotkeys (ideally, in a row on the keyboard) for All, X, Y, Z? This method doesn't have to interfere with the click-to-toggle action of the XYZ graphical buttons and can be independent.
F5–F8 perhaps?

210
Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 28, 2014, 09:47:04 am »
Moving in Z doesn't work.

Pages: 1 ... 12 13 [14] 15 16