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Anim8or v0.98 Discussion Forum / Re: Arc rotate: dollying and point of interest
« on: January 21, 2015, 11:06:49 pm »
From the description, it's just what the doctor ordered =)
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I'll be adding it soonSuper!
'F' framing would set the pivot in the center on the object in X/Y/ZWould it be difficult to frame selected points/edges/faces, as Raxx pointed out?
Moving sideways or up and down would move the pivot.That's right.
This means you can't dolly forwards beyond the pivot point.Yes, and you should decelerate as you get closer.
My suggestion is to use MMB to dolly instead of zoom.That would be awesome.
component framing would render this feature fairly trivialAbsolutely. I just didn't dare cram two requests into one thread.
this is your problemNo. It hasn't been in years and in a dozen programs, and it didn't start to be today.
i'm assuming you're starting from perspective view?I use a single perspective view most of the time.
lets say i have some objects spread around the workspace, and i want to zoom in on the object in the top left corner.Select all, F, select object, F. But that's not the point. I want the dolly tool to respect what I'm trying to get closer to (or away from), not change my point of interest. To me it looks like the focus-shifting behaviour is only due to an implementation oversight. You don't get this in any other software.
the advanced user can do more with the Wings type selection behavior, even if it makes less logical senseThe logic behind it is "make a minimal selection and convert it to what I really want selected". Among other things, this helps you get to components that are hard to get to or obstructed.
I'm not familiar at all with how its handled in wings 3dWings is different in that only one component type is selectable at a time. Here's what happens.
I tried an alternate To Edges behavior where any it also selected edges with a selected point. However this seemed to select too much.I'd say this is the better behaviour. One obvious use is when you want to run a loop through a "star" formation of edges: select a point, convert to edges, connect with j. Right now "points to edges" does nothing.
I'm a little bit confused here. It actually does still happen with p to g and e to g It grows every time you go from e to g. and from p to g.I think Steve is referring to pressing the same mode key repeatedly. The fact that the selection grows when you alternate the modes is logical and actually useful.