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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 21 
 on: December 11, 2017, 09:40:11 am 
Started by AlecJames - Last post by AlecJames
I am using 2 (or more views) to view the camera result while moving the objects in the left / front, etc.  So it doesn't help me if the camera FOV is changed because I am framing the other view to get to an object.  Is there another usage where framing all views is needed?

So for me -  (2) For lower case f don't change the non-focus views.


Thanks for all the hard work Steve.

 22 
 on: December 11, 2017, 04:36:13 am 
Started by THoS - Last post by fefe01
Steve , your idea is pretty brilliant and I have another suggestion.This is just my idea! What about making two kinds of paint brush: the standard one which paints all sides, and another one which only paints the side on which the brush is put.

 23 
 on: December 10, 2017, 06:35:29 pm 
Started by THoS - Last post by Steve
THoS: that's a good idea. I guess I hadn't thought much about it but you make a very good point. Do you have any suggestions as how to add it?

One idea is to add [Front] and [Back] buttons like in the Object editor to enable which sides are painted, which is a little strange since you probably seldom want to paint only the back. Another idea is to only paint on the front side. Another idea is to use a Shift or Ctrl key to control whether you paint just the front or both the front and the back.

Let me know what you think (and thanks for the nice comments about Anim8or )

 24 
 on: December 10, 2017, 06:25:25 pm 
Started by AlecJames - Last post by Steve
The way it works now:

Lower case f frames all non hidden objects is all views, including any camera views. Upper case F frames selected objects in the focus view.

Here are some possible changes to how it works:

1a) Don't change camera views.
1b) Don't change camera views unless the camera view is the focus view.
2) For lower case f[ don't change the non-focus views.
3) Leave it how it is now.

Let me know what you think.

 25 
 on: December 10, 2017, 06:16:43 pm 
Started by kreator - Last post by Steve
Sure, Trevor. Sorry I didn't do it this time.

 26 
 on: December 10, 2017, 03:25:53 pm 
Started by kreator - Last post by Trevor
Hi Steve, Can you please make sure you post development builds in the dev thread too since I lost the last build and it took a while to find this build (the thread didn't even show it had new posts in it)
At present the dev thread still says "The current release is build 1269, February 14, 2017"

Glad you got copy/paste working though

Trev

 27 
 on: December 10, 2017, 01:54:51 pm 
Started by THoS - Last post by AlecJames
You should see those sections like you found the objects.

Create a test file with an object, a figure, a scene with just a few simple keys for the object, then take a look in the an8 file in notepad or your favourite text editor.

There is a file format spec http://www.anim8or.com/learn/specs/an8_format.txt - I think it's a bit out of date but still useful.
 

 28 
 on: December 10, 2017, 12:20:35 pm 
Started by THoS - Last post by THoS
Hello there! I would like to list an idea for making skinning easier. For the longest of time, the most precise way at skinning a figure was the weight painting option. However, I don't think there is an option for painting one side at a time. Currently, you merely have to paint all the way through a model, which is inconvenient, and, many times, severely limiting. Regardless of how anyone has gotten pass this, I think the ability to paint either only the back faces or front would be a great addition. I think it could be implemented like the drag selection's back/front buttons, when it comes down to it.

The main issue is that, if you only need to paint one side to a specific model, that may not be possible, as, even if you turn it to one side, you might have to paint over some other part of the model. There's no way around this! You just have to keep turning it, and, in some situations, you will never be able to avoid painting over a part of the model, all the way on the other side! You'll have to go back around to it, again, and repaint it, wasting precious time.

Again, I'm not sure how people have managed, but I think having the more reliable weight painting able to paint only a side at a time, like in lots of other art programs, would be a magnificent addition. I like anim8or for its simplicity and 'plug'n'play' graphics manipulation. Many other programs think that, to have features, they have to make the layout as scattered and complex as possible, and manipulation as slow as possible. Not anim8or, as it keeps it feeling more like a 2D paint program, like Paint.Net, when it comes down to how graphics are manipulated, and how it implements features and effects, using simple pop up dialog boxes and hot keys, and tabs and modes, all packaged in a simple configuration. The biggest part of this ease comes in how the camera is kept its own quick and easy mode, which allows manipulation to come first, as it should always, and be right at your finger tips. Most the time, other programs are slow, due to how they map cam controls to the arrow keys themselves, and other, and thus force you to go through more to even selecting and moving vertices. Again, anim8or is more 'plug'n'play'. Thus, I would also like to have the same flexibility where I know it is still going to be possible.

Thanks, in advance!

 29 
 on: December 10, 2017, 06:59:01 am 
Started by THoS - Last post by THoS
Ok, thanks for the reply. I figured out that I just needed to copy and paste the object data into a new file. However, i'm still missing some data. Where in the file is the figure, sequence and scene data stored? Thanks in advance!

 30 
 on: December 10, 2017, 05:26:19 am 
Started by THoS - Last post by Claude
an8 file is a text file.You can open it in a text editor,
see what's left and possibly make corrections to
save it.
If you can't do it yourself,post the file.Someone,I'm
sure will have a look at it.

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