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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 21 
 on: October 16, 2017, 10:19:12 pm 
Started by selden - Last post by selden
However, selecting the default font works great! Thanks!

 22 
 on: October 16, 2017, 10:10:10 pm 
Started by selden - Last post by selden
Oops. Without making any changes (i.e. with the new Arc Rotate still the default), "Anim8or has stopped working" when I selected/opened an existing .an8 file which contains (among other things) multiple text strings, although the latter might be a red herring.

I've set Anim8or to be the default program used to open .an8 files.

In contrast, running Anim8or first, then using its "File -> Open..." menu item to open the same .an8 file doesn't crash.

A zip containing clipper.an8 is attached.


 23 
 on: October 16, 2017, 09:53:18 pm 
Started by selden - Last post by Steve
selden: give Build v1.01.1306 a try. It let's you set a default font that is saved with the project. To set the default double-click on a Text object in the Object editor, set the font,size, bold, italic to the default, and check the "DefaultFont" check-box. This will be used as the default for all new Text objects in the project.

Build v1.01.1306 also uses a new Arc Rotate by default but you can disable it. See this topic for details.

 24 
 on: October 16, 2017, 09:51:30 pm 
Started by Steve - Last post by Steve
I just uploaded Build v1.01.1306 to get some feedback on using a Track Ball for the Arc Rotate widget. It allows finer control of rotation in various axes, and in either Screen coordinates or World/Object coordinated depending on that setting.

I'm attempting to make Arc Rotate work better with touch screens. Needing 3 mouse buttons doesn't work so well on them.

My opinion so far: rotation is easier but panning and zooming is a bit harder. I'm experimenting with other ways to do these, maybe using the right mouse button to pan, but that would defeat the original purpose.

You can revert to the original Arc Rotate by checking Options->Debug->Use Original Arc Rotate

Let me know what you think.



 25 
 on: October 16, 2017, 06:22:23 pm 
Started by Gyperboloid - Last post by thecolclough
you're welcome =]

 26 
 on: October 16, 2017, 06:01:23 pm 
Started by fefe01 - Last post by fefe01
Thanks a million steve! You got rid of my doubts. I always thought that I didn't find the menu for fog with ART.

 27 
 on: October 16, 2017, 05:54:40 pm 
Started by Gyperboloid - Last post by fefe01
Thank you very much Thecolclough. It helped me a lot! :)

 28 
 on: October 16, 2017, 04:49:13 pm 
Started by Gyperboloid - Last post by thecolclough
Was the path changed or is it a bug? ???
the menu path changed in the development builds leading up to v1.0, so the manual might now be out of date.  settings for each object are now accessed through Object > Properties, and so on for the other modes.  Scene > Properties gives you access to the Environment and Movie Image controls too :)

 29 
 on: October 16, 2017, 04:02:15 pm 
Started by fefe01 - Last post by Steve
Note: The ART renderer doesn't currently support fog.

To enable for other renderers, the Scene editor menu command: Scene->Properties then click on "Environment" and the Fog properties is near the bottom.

 30 
 on: October 16, 2017, 01:31:39 pm 
Started by fefe01 - Last post by kreator
what version of anim8or are you using?


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