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Messages - jwalt

Pages: [1] 2 3 4
1
Finished Works and Works in Progress / Made an AGS game
« on: November 18, 2024, 09:44:40 am »
Used Anim8or to make my entry in the current Nov 2024 MAGS competition. Here's the link:

https://www.mediafire.com/file/v29hekj8q9e642p/GillPartyBus.zip/file

The game is far more cartoon than an actual game, so not to worry about stalling out on a puzzle. Probably takes, maybe, 10-15 minutes to view. Does require a few clicks along the way.

2
Finished Works and Works in Progress / Bad cow
« on: November 01, 2024, 12:57:35 pm »


Developed an odd head title along the way. Doesn't seem to mess anything up. Lot more complicated than it seems, but Anim8or got 'er done.
Thanks, Steve!

3
Finished Works and Works in Progress / Happy Halloween Hijinks
« on: October 28, 2024, 07:41:45 am »
Been goofing around with this on the AGS Forum. Thought I'd share:



Also, this:


4
Finished Works and Works in Progress / Baseball picther
« on: October 25, 2024, 09:16:49 pm »
Worked this up today. Has its flaws, but thought I'd share.



Need a bit more development to actually toss the ball. Maybe later?

5
Finished Works and Works in Progress / Hidden Room
« on: May 11, 2020, 09:01:22 pm »
Current AGS Background Blitz is "Hidden Room." Initial try wound up being the shower curtain. Wasn't happy with it, but salvaged it after finding a funny toilet photo during a Google Search.



The stuff on the shower curtain is from a Bryce render, but the final image is an Anim8or  Scanline render.

Edit: Found another shower curtain texture to add, but I don't "own" it, just passing along because I liked the effect:



Amazon list the curtain, for those that might be interested.



6
Finished Works and Works in Progress / Re: floating lanterns
« on: March 08, 2020, 11:31:38 pm »
Thanks, Steve. I keep playing with the lights in Bryce. This version is a bit more dynamic:



Not sure if I'm going to do much more with it. Seem to have reached the point of diminishing returns.

7
Finished Works and Works in Progress / floating lanterns
« on: March 08, 2020, 04:32:33 pm »
Another attempt at the current AGS Background Blitz (topic Glowing):



Bryce render, and most of the foliage came from Bryce.

8
Finished Works and Works in Progress / Weight scale
« on: February 01, 2020, 07:52:29 pm »
Had a free Saturday, and the latest Background Blitz on the AGS Forum involves scale. Found an interesting vehicle weight scale at a Kansas landfill. Also decided to work up a pedal airplane, as another take on scale.



Model with Anim8or. Rendered in Bryce. I was able to figure out the green coloring around the middle pillar in the ditch. It's the texture I used. Tried a different Bryce texture and it cleared it up.

9
Finished Works and Works in Progress / Re: Stave church
« on: January 11, 2020, 09:20:36 pm »
Nice!

Couldn't have done it without Anim8or! Got the scene into Bryce. Promptly messed up the ground plane/background, but was able to delete it and bring it back in, again. Here's a Bryce render that I liked.


10
Finished Works and Works in Progress / Stave church
« on: January 11, 2020, 05:51:25 pm »
Current AGS Forum Background Blitz challenge involves a church or a temple. Googled images and came across Stave Churches. Opted to try for one. Here's what I've have, so far. First image in Scanline, second in ART. I've got a lot yet to learn about render options.

And I should add that the trees/foliage found there way out of Bryce. Tried to render in Bryce, but kept messing things up.

11
Finished Works and Works in Progress / Bicycle rider & Zoltar
« on: January 07, 2020, 02:00:51 pm »
Tried this recently. IK really helped on the bike and unicycle. Thank you so much, Steve!

12
Finished Works and Works in Progress / Re: Anim8or in AGS game
« on: January 26, 2016, 11:47:56 am »
Thanks for taking a look! I have no plans to do anything more with it. It was a passing thought about the January MAGS (monthly AGS game) topic, which was Black Death, as in the bubonic plague in Europe during the middle ages. AGS supports sounds, music, and voice acting, but I didn't use any of them. I never got the dialog to work quite like I wanted it to, and I pretty much stayed with the BASS template that comes with the engine and allows noobs to make something that resembles an actual game. It was, very much, a learning experience.

13
Finished Works and Works in Progress / Anim8or in AGS game
« on: January 25, 2016, 08:23:39 pm »
I used Anim8or for a very short AGS Game (point and click adventure game).

Link (not sure this will work, noob at MediaFire):

https://www.mediafire.com/?h02xsl2wyp3nejr

The game name is Luther in the Hood, but the executable file is afroTest4 (my fault).

Made the models and rendered the 2D animations with Anim8or. Imported the stills and animations into AGS. Game is nothing to write home about, but looks like Anim8or is an good fit for AGS. Used build 1201 for this, and enjoying the hell out of the "trackballs!"

14
General Anim8or Forum / Re: windows 10 free upgrade
« on: June 02, 2015, 07:54:47 am »
What happened to version 9? I heard people could upgrade to version 8 quite sometime back and now version 10? Slow down Microsoft!

I believe Microsoft skipped version 9 to avoid confusion with Win95/98, which were sometimes referred to as 9x, or 9.x. Might be wrong.

15
hi Jwalt,

 Looks interesting.
Quote
I need to figure out the transitional element here,
Getting the gif animation onto the surface was labor intensive.
Wondering how you did this so far?


I generated a fly around of the model in Bryce and saved the images (around 44) as bmps. I then went back and forth between object and scene, changing the texture on the cube I was using to display the image, and then taking the shot. Worked, but is prone to making mistakes. I think I've done as much as I'm going to do with it:



I goofed on the fist, and wound up with a southpaw.






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