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Messages - jwalt

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1
Finished Works and Works in Progress / That fountain is part of this mess
« on: January 28, 2026, 06:12:06 pm »
The fountain I've been working on is part of this:



Lots of different approaches to modeling something like this, and I'm probably not doing it the best, most efficient way, but I'm fairly happy with where I'm winding up. Still need to do five doors and fix a couple of things that are bugging me. Hope to call it done in the near future.

2
Finished Works and Works in Progress / Don't forget the paper work...
« on: January 26, 2026, 03:30:53 pm »
That fountain I've been working on was part of some stuff about a Southern Plantation. This is an outgrowth of that:



I'm debating about trying for a rug on the floor, and a desk below the framed picture. Other than that, I think I'm close to being done with it. The actual building is taking considerably longer and is, progressively, drifting farther and farther away from being an exact model of the original. Nor is this room an actual room in the structure.

FYI, this is related to the San Franciso Plantation, down in Louisiana. How that came about is an interesting story, but you'll have to do your own research. You can't expect me to do everything.

3
Finished Works and Works in Progress / Re: Falling water
« on: January 25, 2026, 02:57:05 pm »
@ davdud101 - Thanks for the response. I'll take a look. Have a bit more motion with this version:




4
Finished Works and Works in Progress / Paisley mushers...
« on: January 23, 2026, 08:01:04 pm »
Continued working with the Eskimos:



Had to change the pants. Friends commented that they were bottomless, and I didn't want Steve to X-rate my stuff.

5
Finished Works and Works in Progress / Eskimo
« on: January 21, 2026, 07:42:21 pm »
I finally got this about as good as I can make it:



Modeled, animated, and rendered in Steve's Anim8or program for possible use in an AGS game. AGS can run the animation without the static first frame. Now, I need to see if I have the points needed to turn a him into a her, without having to redo the rigging stuff. Transgender stuff. Don't tell Trump.

Edit: What ho... Had the points. Made the sex change, without going to the Netherlands:



Also changed the face a bit.

6
General Anim8or Forum / Why Discord?
« on: January 21, 2026, 04:06:51 pm »
I created a Discord Account and tried to find Anim8or stuff. What I found seemed chaotic. Other than the possibility of online chatting and/or direct voice communications, I see no real advantage over what Steve had going on with this Forum. Clue me in, if you can. Currently thinking I'll stick with this Forum. Not that anyone is going to miss me.

7
Finished Works and Works in Progress / Falling water
« on: January 21, 2026, 10:02:08 am »
Modeled in Anim8or. Bryce textures/renders with rotation of water texture on lower bit of falling water.



Any guidance about how many frames a person needs to make the repetition less noticeable?

FWIW, Steve's approach to the animation section is far less complex than Bryce's. Ended up just generating the individual images in Bryce and used GIMP to make the gif file.

8
Finished Works and Works in Progress / Lookout tower
« on: January 19, 2026, 05:05:01 pm »
Been modeling a couple of different lookout towers. Thought I'd share this one:



Tower is modeled in our beloved Anim8or. Bryce render with a bunch of OEM Bryce stuff: trees, rocks, foliage, terrains, fog, etc. Used the Cage and Stair script modules, which made my life considerably easier. Thanks for those!

9
Playing with this a bit more, and it might be worthwhile including something like this as a, I don't know, non-uniform inset extrusion. Might be useful for turning a square surface into a sort of round surface?



Also, is 1403 still the latest? With the discord stuff, I may have missed something, since I don't do discord. I'd previously reported issues with an earlier version that 1403 addressed and fixed.

10
Investigated this a bit:

Simple cube, 2 division x, merged faces on one side, inset extrusion:

Vers 0.989

    points {
      (-5 -5 -5) (-5 -5 5) (-5 5 -5) (-5 5 5) (0 -5 -5) (0 -5 5) (0 5 -5)
      (0 5 5) (5 -5 -5) (5 -5 5) (5 5 -5) (5 5 5) (-3.287 -3.287 5)
      (-3.287 3.287 5) (0 3.287 5) (3.287 3.287 5) (3.287 -3.287 5) (0 -3.287 5)

Similar sized cube, but inset extrusion was different

Vers 1403

    points {
      (-5 -5 -5) (-5 -5 5) (-5 5 -5) (-5 5 5) (0 -5 -5) (0 -5 5) (0 5 -5)
      (0 5 5) (5 -5 -5) (5 -5 5) (5 5 -5) (5 5 5) (-3.019 -3.019 5)
      (-3.019 3.019 5) (0 5 5) (3.019 3.019 5) (3.019 -3.019 5) (0 -5 5)

Looks like vers 1403 missed the midpoints? I've dinked around with the text file for 1403,
and can move the points to their proper place by copy/pasting in the text file for the (0 5 5)
in the third line for points. I assume something similar would work with the (0 -5 5) portion as well.

Hope this helps.

11
This seems pretty consistent, lately, with 1403 version. When you merge faces and extrude with inset, it seems to lose track of points. Some points don't move with the others. Also seems like it may throw points into, or out of, the expected place, but I'm not sure this is a consistent issue. May be worth looking into?

12
Finished Works and Works in Progress / WIP - Music Box Carousel
« on: January 11, 2026, 12:38:06 pm »


Can't quite figure out a method to make the horses go up and down. Suggestions?

May have encountered an issue with 1403. Kept dumping me back to the desktop when I tried to export the sequence (the posed pony) as a 3ds to reimport and add to the crown object. That may not have been the best approach, but it's the one I settled on. I had to go back to 0.98 version, which had no problem making the 3ds file. FWIW, it's proving hard to go back to the 0.98 version after working with 1403 for a while.  Thanks, Steve! You really have improved your program.

13
General Anim8or Forum / Re: Where did you all go?
« on: January 11, 2026, 12:29:11 pm »
I used to pop in every day for years. First prog i install on a new computer.

Really nice that a few folks are still around!

14
Finished Works and Works in Progress / WIP - Church on wheels
« on: December 22, 2025, 09:00:14 am »
Began playing with this:



Side question: I've found some of the controllers very useful in doing things like precisely setting angles for rotations. This image involved working with the UV stuff. Does the UV stuff have any similar controllers? I haven't bumbled into one, as yet. It might be useful, since doing it with the mouse tends to feel wonky.


15
Finished Works and Works in Progress / Re: WIP - Church
« on: December 21, 2025, 05:21:23 pm »
And I think I'm calling this completed.



A few things that are probably worth fixing, but I'm now out of steam on this one. Modeled in Anim8or, but used Bryce for some textures, presets, and rendering.

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