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« on: February 17, 2014, 07:25:23 pm »
So I spent my Sunday making a new low poly game character to try out these UV tools.
I find parametric shapes always tend to get in the way. This is partly to blame because of
Anim8or's unfriendly fixed window system. However, the two window setup seemed to work
the best so I could freely rotate my model without disturbing the UV canvas.
Having only one parametric canvas to work with would save confusion.
At the moment, what can be done is of course limited, but was useful in correcting this model
within the program. Making adjustments to the UV coordinates would also be easier if they
were updated in real time on the model.
Not sure how far you can take this using 'asl scripts' but even a basic unwrapper would
be a good addition to the built in UV tool.
I credit Raxx for the hours spent, once again trying to increase Anim8ors capabilities.