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Messages - siragin

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31
Finished Works and Works in Progress / Re: First short movie animation.
« on: November 30, 2011, 08:55:59 pm »
thanks. yea there are slot if still shots in there. what happened was that I didn't render out enough frames for those shots. especially the ingress when they where tr along so I used a still sit instead of reentering the scene. bad short cut I know. but after working on it for so long just wanted to be finished. promise the next one with be a little more polished. working on episode 2 now.

32
Finished Works and Works in Progress / First short movie animation.
« on: November 30, 2011, 12:37:37 pm »
I have done alot of modeling since I picked up anim8or but not alot of animating. Wierd I know. So I just finished my first short movie titled "Who Am I?"


33
Finished Works and Works in Progress / Re: Dragonball z models
« on: November 30, 2011, 12:24:59 pm »
Ok so my Goku model turned out horrible so I decided to start over. Now I will start with Brolly.

34
Finished Works and Works in Progress / Re: new character developement
« on: November 20, 2011, 05:09:58 pm »
I haven't shown an update on this in awhile so here we are. I'm working on his clothing and accessories. I resculpted the base mesh in sculptris and now I think I am going to move on to texturing. Sculptris can unwrap the mesh for me and I will texture him inside of sculptris.

35
Finished Works and Works in Progress / Re: new character developement
« on: November 01, 2011, 01:05:15 am »
I agree on the arms. there is a weird polygon flow in his biceps that makes it more sharp than the rest of his arm so I need to flatten that out and redo it. I'm not planning on animating him in anim8or. I usually just use anim8or for modeling and export to Maya.

36
Finished Works and Works in Progress / Re: new character developement
« on: October 31, 2011, 02:39:44 pm »
Here is the character coming pout of sculptris. Just trying to add some detail to him. Not very good at modeling body detail so I thought sculptris would help with that.

37
Finished Works and Works in Progress / Re: new character developement
« on: October 27, 2011, 01:36:29 pm »
Finished with the base body. NextI will take the model into scupltris and try to model in some detail. I never really did anything in sculptris so this will help me learn it.

38
Finished Works and Works in Progress / Re: new character developement
« on: October 23, 2011, 04:51:12 pm »
yea I still have some work to do on him. He is going to be my version of a turtle. Right now im just working on his base mesh then I will import itinto sculptris and work on it further.

39
Finished Works and Works in Progress / Re: new character developement
« on: October 22, 2011, 07:33:16 pm »
finished with his arms and legs. next up is the head.

40
Finished Works and Works in Progress / new character developement
« on: October 20, 2011, 12:35:11 pm »
I haven't posted any work here in a while so here we go. His name will be turk. any advice or critiques are welcome.

41
Finished Works and Works in Progress / Re: Dragonball z models
« on: September 22, 2011, 01:56:57 pm »
Ok I finally got around to modeling some dbz characters and im starting with goku. but im having a probolem modeling his hair good. Can someone give me any tips on modeling his super sayian 1 hair?

42
General Anim8or Forum / site keeps redirecting
« on: May 05, 2011, 10:20:12 am »
Is it just me or is anyone else having this problem/ When ever I try to come to anim8or.com I get rediected to the webring page. The only way how I can get to the site is to type in anim8or.com/main

43
Finished Works and Works in Progress / Dragonball z models
« on: April 21, 2011, 12:38:25 pm »
Hello all. I haven't posted here in awhile but I am looking to start my next poject by modeling and animating dragonball z characters. But my problem is finding good modeling reference images. I know that I will have to draw these reference images but does anyone know where i can get some good reference images?

44
General Anim8or Forum / Re: Messiah "Dare to Share" deal
« on: February 09, 2011, 01:08:51 pm »
well the interface does kinda look like blender. But blender is open source they allow you to change the code anyway you want and sell it as your own.

45
ASL Scripts / city generator script?
« on: February 02, 2011, 11:34:55 am »
After going back and foward with anim8or and maya for a bit. I ran into a script in maya that can generate buildings and even make either a low poly or a high res city block. I was wondering if it would be posible to make a city generator for anim8or. This one plug in for maya you different moduales and swap them out to make custom buildings. Here is a link to the maya script.

http://www.creativecrash.com/maya/marketplace/scripts-plugins/utility-external/misc/c/render-ready-and-city-builder-release--2/description#tabs

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