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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - siragin

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General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 03:31:25 pm »
hmm. this can go on all day but with out an image to see what you tring to do i cant help you.

General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 02:46:09 pm »
in edit mode you can go to edit menu and under that go to select. then select by material.

General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 01:30:10 pm »
after you merge all solids you need to go in and connect the edges points between each piece.

its looking nice. can't wai to see it.

General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 12:12:17 pm »
There are alot of ways of going about this. can we see a screen shot of what you are trying to do?

Finished Works and Works in Progress / Re: room
« on: June 20, 2010, 11:28:37 pm »
thats alot of wood there. But looks nice. one thing you may want to think about is that most wood finished floors and tables have a glossy finish on them. And the cup too.

are you extruding the spring plug in alone the path or just a regular plain. If you are going to use the extrude on a path option. it will be easier to get a small flat plain and extrude it along the path of the hat. Thats usually how i model shoe strings.

Anim8or Challenges / Re: Challenge #18: Bloop, bloop bloop?
« on: June 15, 2010, 01:05:52 am »
here's what i have so far. I need to work on the lights.

Anim8or Challenges / Re: Challenge #18: Bloop, bloop bloop?
« on: June 09, 2010, 01:14:04 pm »
I know I'm kinda late on this but I will try to enter this contest. Here is the model of my yellow fish tuna.

or you can use the spring plug in then modifier to bend it around the hat.

its not as hard as you think. create two cylinders and use the twist modifier to wrap them around each other. then use a second modifier on the new object and bend it into a circle. you may have to do some tweeking to get it to fit exactly around the hat. Or you could just texture a donut prymative think its called a tourus or something. and make it look the way you want.

General Anim8or Forum / Re: Good head tutorial?
« on: June 06, 2010, 10:53:03 am »
For a minute there I thought we had a topic that had gone WAY outside the scope of this site...!

LOL. I had to take a second look at that comment.

Add his long hair and glasses. Looks like its turning out preaty nice. Not sure if I should use the big or skinny leg pants.

General Anim8or Forum / Re: Weight influences on a subdivision
« on: May 28, 2010, 02:30:08 pm »
If you rig a model and then subdivide it. the weight influence will rest and not work. This is because the mesh has changed and has more vertexs than before that is not put into the paint weight. If you subdivid your model first then go to weight paint you will notice that you are painting the unsubdivided model instead of the subdivided version.

General Anim8or Forum / Re: Make my own moving desktop background?
« on: May 20, 2010, 09:12:16 am »
just go to and use that program. It may cost money but they do have a trial version that just limits the ue to 15 to 30 days. You can create a series of images just as you would do for a gif image, or if yo have it, you can create a flash swf. The program with convert the file to a windows format screen saver which you can also use as a desktop background. It is preety simple.

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