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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - siragin

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General Anim8or Forum / Re: My bumpmap is upside down! ):
« on: January 29, 2011, 02:53:19 pm »
what is everything?if your bump map is upside down you can either flip the image file that you use as a bump map or flip the uv coordinates.

General Anim8or Forum / Re: any one remember this topic?
« on: January 05, 2011, 10:31:04 am »
yea blender says that you have to make the program open source. They also say you have to use your own credits and achievement. meaning the images that he is using for his version of the software has to be his own images made from it.

General Anim8or Forum / Re: any one remember this topic?
« on: January 04, 2011, 11:14:10 am »
well i don't know about anim8or but blender is open source and they say you are free to change the code and sell it it if you want.

from the blender site:

"Can I distribute the official releases under my own branding and name?

Yes, you are free to name Blender whatever you like, and repackage and distribute it under your own branding, provided you still deliver or publish it under the GPL conditions to your clients.

You can NOT change Blender's copyright notices, nor make claims you wrote or created that program.

Without explicit permission, you then can also NOT change existing claims or credits that have been published for Blender, such as feature or specification listings on, galleries or movies, release notes, screenshots, press articles, reviews, and so on.

If you wish to rename and/or rebrand Blender, you will have to create and use your own credits and achievements as well.

"Can I sell my own version of Blender?

Yes you can, but only if you provide this new version of Blender and the sources to your clients under the same GPL license. The client then benefits from all rights the GPL offers; free to use it, or even distribute it when they wish.

This method provides an essential business model for contracting and support business with Blender. You can freely sell fixed or changed code in Blender, for as long you deliver this as GPL to clients. You don't have the obligation to publish it for everyone."

General Anim8or Forum / Re: any one remember this topic?
« on: January 03, 2011, 04:18:09 pm »
oh and i forgot that illusion mage is now on facebook and twitter.!/pages/Illusion-Mage/124454827619424?v=info

General Anim8or Forum / any one remember this topic?
« on: January 03, 2011, 04:14:18 pm »
I remember sometimes last year ppl were complaning about this site called illusion mage because it rebranded Anim8or and Blender to its own software and was selling it. Well They just put our this marketing video that I have been seeing all over the internet. It looks like he took anim8or out of the produce because I don't see any screen shoots of anim8or on there any more but blender art work is all in there. Here is a link for you to see.

I thought I should post an update to this character that I modeled. This Character has a twin, so I really didn't have to remodel him, just used the first version and made some noticeable changes to him. What do you think?

Finished Works and Works in Progress / Re: new project
« on: October 18, 2010, 12:38:35 am »
yea when I finished it i was like man i really wanta make a tv show out of this. (hint hint)

Finished Works and Works in Progress / Re: The Streets
« on: October 17, 2010, 12:15:47 pm »
one thing i noticed is the textures are a little stretched out. you might want to scale them down a bit.

Finished Works and Works in Progress / Re: new project
« on: October 17, 2010, 01:16:47 am »
no im not planning on making a game out of it. Im not a game programmer type. But hopefully i can start making web episodes out of this.

also here is a second render. added another light.

Finished Works and Works in Progress / new project
« on: October 15, 2010, 11:23:01 pm »
I haven't posted anything here in awhile so I thought i would post what I have been working on. I will be re attempting to build a new city, but this time i will model each block scene by scene. So imstarting with a shopping mall. I also threw in a character i made and tried to make it look like he is destroying the ground in front of him.

General Anim8or Forum / Re: New game
« on: August 20, 2010, 08:14:36 am »
This is just a little side comment. But since alot of projects seem to eventually wither away and die. How about just starting small and just creating a one level game or demo. and after that if everyone is still interested then you continue to create more levels. This way the project will go by faster. and if it ends you still have something to show. Just a suggestion though.

I haven't worked on this in a long time but here is the almost finished product. of my character with texture.

Yea i know what you mean about his coat. I still have to work on it. I need to add pockets to it and the shoulder area right under his arm pit is too bulky.

hey i actually came in 2nd. cool :)

General Anim8or Forum / tips on modeling a pocket?
« on: June 22, 2010, 12:27:11 pm »
Hello, I was wondering if anyone had any tips on how to model pockets on a jacket and pants. The problem i'm having is that in anim8or each vertex can only have two faces so if I extrude some faces to make a pocket there is a hole inside the pocket from where i extruded and i can't fill that hole because all of the vertex's have two faces at this point.

 I also thought about modeling the pockets seperadly and attaching the pockets onto the model but i know when i sub divide the model there will be holes in the model where there are vertex's with more than two faces. The only solution that i have found so far is to use the shell tool on the model to add deep to the entire thing and add the pockets where they are needed. This will work but I don't want to deal with all of the unnessary polies threw the entire model when all i need is extra polies around the pockets.

does any one konw what else i can do?

General Anim8or Forum / Re: How to merge same material pieces
« on: June 21, 2010, 04:21:43 pm »
ok when you go into the edit menu and select all by material, did you go back into the edit menu and go down to detach faces to make them all one seperate mesh then with them all selected go to build join solids? Also what are you using this for?

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