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Messages - siragin

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Here is the complete model of john tornado, minus the hair. I put up two versions of him. the only difference is the pants. In the second version the pants are thinner than the first so that the shoes don't look too small.

I actually used the same shoes as in the fist model. so it may be the pants that makes them look so small.

Ok now that I have a little free time, Im starting to model the clothes for this model when he is not in his super villian costume. His secret identity is a professor so im trying to model a lap outfit. This is my first attempt at modeling a shirt with a collar on it.It seems like its harder than I origionally thought.

General Anim8or Forum / Re: Is this possible?
« on: May 05, 2010, 03:50:13 pm »
yes this is possible, but it may require a bit of work since anim8or doesn't have any particles or physics.
You might want to look into terranim8or for the explosion effect with debrees. as far as the collision you will have to key that by hand.

General Anim8or Forum / Re: Occular passes...
« on: May 03, 2010, 10:49:34 am »
yea. you have to use version .97d and use the ambient occlusion setting and combind that render with a regular render.

General Anim8or Forum / Re: Occular passes...
« on: May 03, 2010, 10:30:48 am »
check out the v.97 preview.

General Anim8or Forum / Re: bone parameter
« on: May 03, 2010, 09:52:36 am »
from my experience. setting the bone limits to (-179 to 179) won't help with the bone going in reverse problem. The limits seem to only stop you from trying to animate the bone from a certain point. not the software. Don't know why. What happens is if you have two sequences running in scene mode the last key from the first sequence and the first key of the second sequence animates on a path.

for example. The last key of the first sequence is at -150. the first key of the second sequence is at 5. If you are going by the limits that you set, the bone should rotate from -150 to -149 all the way to 5. But anim8or will go from -150 to -151 up to -179 then 1 to 5. to stop this, select the bone you are animating in scene mode, not sequence mode. after you put in the first sequence go to the very next frame after your last key frame and then select key all. Then go to the frame that you want to add the second sequence to. don't know why this works but it does.

General Anim8or Forum / Re: saving in scece
« on: April 30, 2010, 04:43:39 pm »
Just asking right now but did you push the animate key before you started moving things around? meaning when you was trying to animate was the key green?

Finished Works and Works in Progress / Re: My tree!(NEW)
« on: April 29, 2010, 08:05:37 pm »
you have to actually upload the image on the internet and provide a link to it. why don't you attach the file with your post?

Finished Works and Works in Progress / Re: MP3-Bot
« on: April 28, 2010, 07:20:31 pm »
yea its called a head jack.

Ok I think I'm done with this model for now. Added his cap, though it didn't turn out the way i wanted but maybe ill try later. Next I'll start rigging him together and animate him. I forgot, I have to make the version with him not in his costume.

General Anim8or Forum / Re: Loop cut, what is it?
« on: April 22, 2010, 06:27:23 pm »
loop cut is in the edit menu. its used when you select an edge loop. and it will split the model from that region.

General Anim8or Forum / Re: Loop cut, what is it?
« on: April 22, 2010, 12:20:32 pm »
loop cut is when you use the knife tool to cut an even loop around your model. there is also a loop cut feature in the edit menu. If you sucessfully created a good edge loop, you can select loop cut and detach that part of the model.

Update on the character. Decided to texture the hair mesh instead of using hair plugin. (couldn't get the hair to look right.) changed skin texture.

General Anim8or Forum / Re: Russian version of a site anim8or
« on: April 07, 2010, 08:10:55 pm »
 would think that you needed steves permission to do that. Unless this is just a fan site.

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