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Ongoing Anim8or Development / Re: Current Development Release - Build 1152, January 15, 2015
« on: January 25, 2015, 12:25:32 am »
Is spherical UV mapping still possible? There doesn't seem to be an option for it anymore.
Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
This is why when the sun is around the horizon especially on a hot day, tends to look bigger.That's actually an optical illusion. When on the horizon, the sun is surrounded by smaller objects that make it look bigger by comparison.
It also gets redder because the light is weakened as it passes through more atmosphere (the light itself looses energy).Close, but not quite. Shorter wavelengths (blue, green) are scattered more easily than longer wavelengths (red, yellow). As the light passes through more of the atmosphere, more of the shorter wavelengths have been scattered out, leaving only the longer wavelengths.
-snip-Or, you could cut out a square piece of a highly subdivided long/lat sphere, UV map it so a texture extends just beyond its boundaries, then load it into Terranim8or. Displace it using a height map and put it back in Anim8or. Once in Anim8or, rotate and move the object until the terrain is at the origin.