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Messages - TheBlackHole

Pages: 1 2 [3] 4 5 ... 7
31
Finished Works and Works in Progress / Re: SPAAAAAAAAACE!!!
« on: September 10, 2011, 04:12:12 pm »
And a bigger version with AA.

32
Finished Works and Works in Progress / Re: SPAAAAAAAAACE!!!
« on: September 10, 2011, 04:02:42 pm »
That was just a test render from the object editor. Here's a full render from the scene editor.

33
Finished Works and Works in Progress / Re: SPAAAAAAAAACE!!!
« on: September 10, 2011, 03:14:50 pm »
Added textures and rendered instead of taking a screenshot.

34
Finished Works and Works in Progress / Re: SPAAAAAAAAACE!!!
« on: September 10, 2011, 02:35:22 pm »
I agree, the eye was too small. Was because I just redid the eye, looks a lot better now.

35
Finished Works and Works in Progress / Re: SPAAAAAAAAACE!!!
« on: September 09, 2011, 09:23:52 pm »
Done, now what should I do with him?

36
Finished Works and Works in Progress / Re: SPAAAAAAAAACE!!!
« on: September 09, 2011, 09:05:08 pm »
Almost done, just need handles and eyelids.

37
Finished Works and Works in Progress / Re: SPAAAAAAAAACE!!!
« on: September 09, 2011, 08:24:06 pm »
Redid the case/shell thing.

38
Finished Works and Works in Progress / SPAAAAAAAAACE!!!
« on: September 09, 2011, 08:15:07 pm »
Decided to model a space sphere from Portal 2. In case you haven't played Portal 2, he's a corrupt AI that is obsessed with space. Only two textures so far, both made in GIMP.

39
Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 05, 2011, 09:47:09 pm »
That's a good idea, but the computer I had the video on quit working. All the USB ports broke and I'd been using a tablet instead of a mouse because the mouse was broken. Computers seem to hate me. All of my computers eventually commit suicide. :(

40
Anim8or Challenges / Re: Challenge #27: War Machine
« on: September 05, 2011, 01:33:34 am »
My vid ended up being 12 seconds long and I have no means of compressing it to 10.

41
I belief 4096x4096 (4k) is the maximum texture size
On my system it is. I've noticed that it depends on graphics hardware and memory. On old computers that are just good enough for XP, max texture size is either .5k or 1k. Anim8or does not crash when loading textures that are over the max resolution, it does crash when loading massive textures that are too big to fit in memory.

42
Anim8or Challenges / Re: Challenge #27: War Machine
« on: August 25, 2011, 11:21:47 pm »
Another few questions: Does the video need to be exactly ten seconds long or can it go past there? Can the video be a turntable for the ten seconds and then a demo of the weapon lasting between five and twenty seconds? Or, since my design is symmetrical except for a single cluster of buildings, does the turntable even need to last the whole ten seconds?

43
Anim8or Challenges / Re: Challenge #27: War Machine
« on: August 15, 2011, 06:21:48 pm »
Would a Death Star-type thing work for this, or does the war machine need to work on Earth?

44
General Anim8or Forum / Anim8lr Tutorial - Realistic Planets
« on: July 20, 2011, 12:47:28 am »
I've seen plenty of planets made with Anim8or that suck pretty hard, so I wrote an Anim8or tutorial on how to make realistic planets with atmospheres. Read it here.

45
This must be a very detailed model if it needs such a large texture map.
Or a planet. ;)

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