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Messages - TheBlackHole

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General Anim8or Forum / Re: What got you started?
« on: November 02, 2010, 03:10:37 pm »
I used to make tons of stuff for Celestia (free 3D space sim). Since I wanted to make models for things other than asteroids, I found Anim8or through the Celestia Motherlode. At first I only used it for modeling spacecraft and other things because I couldn't figure out how to animate anything. After discovering my materials looked better in Anim8or than in Celestia, I started making things using only Anim8or. After a few years using it, I've figured out easy/advanced atmospheres, fireballs, and other effects.

General Anim8or Forum / Re: Clouds
« on: November 01, 2010, 03:06:51 pm »
This might help. I've included the textures needed. It just makes huge cumulus clouds but I'm sure you can use the same methods for flat areas of clouds. I did use Terranim8or for this but it doesn't need the fog effect as these are 3d clouds made with heightfields. PM me your email address and I'll send the files. Even compressed as a RAR file, it's too large to post here or on my Google Site.

Anim8or Challenges / Re: Challenge suggestions.
« on: October 24, 2010, 04:48:31 pm »
Yeah. A vehicle challenge would work. As long as you can make a vehicle that travels in air, space, water, land, rock, etc., I'm in.

General Anim8or Forum / Re: anim8ors needed!!! :)
« on: July 27, 2010, 07:05:02 pm »
I can't model or rig characters, but I could make some props/backgrounds.

General Anim8or Forum / Re: Texture Map Difficulties
« on: July 27, 2010, 01:26:52 pm »
I used to have this old program, ArcSoft PhotoStudio 2000. After installing, you could copy the program's main folder anywhere you wanted, such as to a flash drive, and run it straight out of the copied folder (on another computer) without having to install any additional DLL's to run it. Good for simple image editing on any Windows computer.

Finished Works and Works in Progress / Re: Earth Exploding
« on: July 20, 2010, 12:22:26 pm »
Yes, I wanted slow motion. A planet exploding wouldn't be fast like the destruction of Alderaan. If it was that fast, the debris would have to be going about 10x faster than the Space Shuttle.

I do mine with several spheres too. One for the surface, one for the clouds, and then several with complex materials for the atmosphere. It is awesome for distance shots, but horrible for closeups as the soft edge is made of several steps.

Finished Works and Works in Progress / Earth Exploding
« on: July 16, 2010, 02:14:44 am »
OK, I admit it, I used some VirtualDub and Windows Movie Maker effects in this video. But it is so awesome, IMO!

Enjoy! ;D

How exactly did you get the atmosphere? I've already done atmospheres, I'm just wondering how you did yours.

General Anim8or Forum / Re: windows 7?
« on: July 01, 2010, 02:17:57 pm »
Nope. :(

Finished Works and Works in Progress / Re: Building a spartan
« on: July 01, 2010, 12:51:06 am »
I read the title and thought this:
This is madness!
This! Is! SPARTA!!!

EDIT: Link is broken. Here's a new link:

Anim8or Challenges / Re: Challenge suggestions.
« on: June 20, 2010, 08:58:28 pm »
We need another space scene challenge. I missed the first one. :'(

General Anim8or Forum / Re: You know what I think would be nice?
« on: June 19, 2010, 01:44:32 pm »
I've made a heightmap in Photoshop that has more detail in one spot than anywhere else. I used it to displace a very finely subdivided sphere in Terranim8or. I made a few adjustments in Anim8or and it should work for zoomouts like low orbit to high orbit. Planetside made a great example of this with Terragen 2:

I'm wanting to pull away from a heightfield and use a fade transition to get to the model. The camera will then zoom away from the planet, showing less and less detail the farther out it is.

General Anim8or Forum / You know what I think would be nice?
« on: June 19, 2010, 01:27:04 am »
I think it would be cool if there was a way to get detailed planet models that look good from both the surface and from orbit. My idea is to have a sphere displaced randomly in one spot (preferably not near the poles to reduce pole-pinching on long/lat models) and the bigger it's scaled or the closer it is to the camera it is the more detail it would have in that region. I've attached a quick demo made in Sculptris:

Anim8or Challenges / Re: Challenge #18: Bloop, bloop bloop?
« on: June 18, 2010, 05:15:30 pm »
Does it have to be actual water or can it be under any liquid like liquid methane on Titan or molten sulfur on Io?

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