Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - MvGulik

Pages: 1 [2] 3 4 ... 8
#098-xxx - ?:NamedComRec Material binding bug.
Fixed: v0.9.8 build 1140

[-] Figure(mode),Material flip,Render-Image.

A little leftover part in relation to a issue that was fixed in(or before) build 1061.

Initial issue: After editing, or creating, a material in figure mode. Any used Object-materials on the objects in the figure would switch to using the same-named Figure-materials (or flip to default material). (for Figure and Sequence Workspace, which was fixed.)

The leftover part in this case is "Render image"* in Figure and Sequence mode.
*) Only for "Art Ray Tracer" render. The other two render modes (Scanline & OpenGL) are not affected by this.

- Version/Built: (1061) .. 1139.
- OS: XP & Vista

- ObjectMode: Create mesh, create material01(Red), apply material to mesh.
- FigureMode: Add bone01, create material01(not Red), Add Object to bone01.
- (save/load)(ART test image render)
- Open Figure material01 and close with OK.
* ART Rendered image is rendered with Figure-material01 instead of Object-material01. (Figure and Sequence mode only)

*build update*
*fixed update*

Just tagging a long outstanding, and a bit tricky, issue as fixed.

Related (old) post(s):
- Bug: lost assigned materials

- Group elements lost there main-material after: Scale(both types), undo, cut|copy, paste.
- Fixed: As of Build 1118.

Fixed: v0.9.8 build 1137
Just in case.

(Copy|)Cut + Paste on Groups seemed to have picked up a new issue in build 1127(+1129).

- On a Group with only one included Mesh item (Create Mesh a bit off-center from origin.), it seems to also paste back the included Mesh as separate item. (Anim8or is now in a crash prone state)

- On a Group with more than one(2) included Mesh items, Anim8or seems to lockup after the paste.

OS: XP & Vista.

*fixed update*

Yea, your right. Path layer setting is saved.

? ... I probably got tricked by a saved Path on layer zero. And never recovered from that one.

Steve replied "Thanks!"

Anim8or v0.98 Discussion Forum / [fixed] list-select,group,scaling.
« on: November 22, 2014, 06:28:39 pm »
#098-049 - List-selecting a group, then scaling, loses the scale factor.
Fixed: v0.9.8 build 1140

[-] list-select,group,scaling.

version/build: (0.8.5) .. 1138
OS: XP & Vista.

- Object mode:
- Create mesh item + Make group.
- Deselect.
- Open "Item list" window + select group item + ok.
- Scale group item. (any of both scale types)
* No scaling seems to be applied to the group/mesh. (ignoring+after scaling preview)

(Just dumping any, to me, potential unintentional stuff.)

*fixed update*

#098-xxx - crash for Undo of EditNamedCom.
Fixed: v0.9.8 build 1140

[-] Figure(mode),Named Com Editor,frame/undo,Crash.

Version/Build: (0.9.0) .. 1138
OS: XP & Vista.

- Object mode: Create some mesh.
- Figure mode: Add bone01 + Add Object to bone01.
- (save/load)
- Open "Named Com Editor" for object linked to bone.
- 1) Cancel & view:frame[f]. *crash*
- 2) Ok & Undo. *crash*

*fixed update*

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: November 22, 2014, 03:47:16 pm »
Implementation of rotation around pivot.
(or removal/disable of pivot-rotation in rotation preview if not planned yet for the near future.)

Might as well add this note: There seems to be some rotation(-preview) issue when rotating a item with a moved pivot while angle snap is active. (bigger angle snap/pivot offset, bigger effect(in relation to direction of pivot offset.)

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: November 22, 2014, 08:29:10 am »
Snap feature(s) with Pivot editing.

(depends on "Implementation of rotation around pivot." below)

Fixed: v0.9.8 build 1137

[-] Object(mode),Default Layer,Path & Add_Edge.

Newly created path's ignore user-set default-layer. Same it true for newly created mesh's by means of add-edge in point edit mode.
(Forgot: Layer setting on paths not yet saved to an8 file.)

- Version/Built: (1115) .. 1129.

(Just dumping any, to me, potential unintentional stuff.)

Anim8or v0.98 Discussion Forum / [-] Figure(mode),Material-Bar,UI-Update.
« on: November 22, 2014, 06:04:48 am »
[-] Figure(mode),Material-Bar,UI-Update.

The material-bar in figure mode is not updated when switching between different figures.

- As of version(built): (<=)
- OS: XP.

- System Information ...
OpenGL Vendor:   Intel
OpenGL Renderer: Intel 915G
OpenGL Version:  1.4.0 - Build
OS Version:      Windows XP Service Pack 3 (5.1) build 2600

(Just dumping any, to me, potential unintentional stuff.)

*build update*
*Removed build update need*

[-] Figure(Mode),Bone,rotation,Coordinate system.

It seems to me that the middle-mouse rotation of a bone, when using world-cord or object-cord, is using screen-cord rotation. And that right-mouse rotation of a bone, when using world-cord and screen-cord, is using object-cord rotation.

- Version/Built: .. 1129.

(Just dumping any, to me, potential unintentional stuff.)

+(Erm. Think I better skip other "Coordinate system" usages. I keep getting lost.)

Finished Works and Works in Progress / Re: Mission: Backup Earth!
« on: November 20, 2014, 07:42:19 pm »
Those that like Silent Running (1972)(imdb) might also like Moon (2009)(imdb)([/youtube]]Trailer).

... Backup of a different kind ...[/i]

All in good time. Version 1.0 will not run away. ;)

Mmm. To me that kinda reads as only the first issue is picked up.
So just in case, there a actually 2 unrelated issues here. Msg 5 being a run down on issue 2. (which can also be triggered by just using a simple Mesh-Object inside the Figure editor.)

(If more data is needed, just let me know.)

@Nick: Its a general issue. So other than that zero framerate, there is noting wrong with your an8 source.

Pages: 1 [2] 3 4 ... 8