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Messages - MvGulik

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General Anim8or Forum / Re: Anim8or v1.0 Beta is available
« on: April 25, 2017, 02:47:21 pm »
Well well well. Look at that. ... Almost there.

Just to indulge in some temporary personal curiosity.

Linux Mint 18.1 "Serena"
+ Wine 1.6.2
+ (An8 Sys: OpenGl 1.4 Mesa 11.2.0)
++ (Startup, +mode switch:Object+Figure+Sequence+Scene+Browser, Quit)
  • Anim8or_95C.exe - seems okay
  • Anim8or_98A.exe - seems okay
  • Anim8or_v1.0beta.exe - seems okay
  • Anim8or_v1.0beta2.exe - seems okay
... burp ...

Anim8or v0.98 Discussion Forum / Re: Biiig problem png textures
« on: December 14, 2014, 08:59:39 am »
neodelito: Looking at your post I don't see anything that directly points to a specific Anim8or problem here. Those first two images don't look like there coming from Anim8or, supporting the conclusion is not a Anim8or related problem. (I did try to see if I could find something, but whiteout result.)

- Add more info that show it is a Anim8or issue.
- Request this topic to be moved to the general forum. Which might draw in more help to your problem. (And if it turns out there is a specific Animator problem, you can just submit what was found at that point.)

Mmm, nevermind. Seems I did something wrong ... again.

"can't register file extension"
Just some general information on this windows message.
This is probably a general Window-rights/protection thing. (Vista, and up I guess)

Anim8or checks its own register "Version" key to see if it need to update the general/default "Run an8 with ..." register settings. Its probably that second part that triggers that message.

(Can also be triggered when Anim8or is started in a Admin-type user account. Only using "Run as Admin" seems to not trigger this message.)


I don't think in general that this data is of much use.
But here is the windows logbook data.
(Highlighted the error specific parts.)

Google Translated from NL(Dutch):
[Win XP]
Faulting application: anim8or_0.9.8.1140.exe, version, faulting module anim8or_0.9.8.1140.exe, version, faulting on: 0x000088a6.

[Win Vista]
Application error Anim8or_0.9.8.1140.exe, version, time stamp 0x5482563f, module error Anim8or_0.9.8.1140.exe, version, time stamp 0x5482563f, exception code 0xc0000005, fault margin 0x000088a6, process id 0x1d48, start time apply 0x01d012737bd44bd0.

*(Vista,An8-crash: Yep.)*

(Vista: No crash, but no maximized window on start-up either.)
After re-testing this one on 1140, I realized that on the Vista computer I did not have the "Save Window Location" active.

After activating the "Save Window Location" setting, Vista has the same behavior as with XP for maximized windows.

you can still accidentally delete geometry in hidden and locked layers.
Any additional specifics about this might be a bit more helpful.


Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: December 02, 2014, 10:17:28 pm »
Some align view to face(normal) ability. (?)

the only way to fix it is to go into the registry and set WindowMaximized to 0
(Just start & close a older Anim8or version, that will do the trick to. ... ? ... WIP code.)


Anim8or v0.98 Discussion Forum / Re: Texcoords incorrect
« on: December 01, 2014, 01:40:51 pm »

Nice new(1139) Modifier (with bound item) handling when using 'Convert to Mesh' and 'Convert to Mirrored'.


Smirkyguy: I think I finally figured out how to make maximized windows work correctly.  It'll be in the next build.
XP & Vista: Anim8or(1140) crashes on start-up with Reg:WindowMaximized=1.
(when "Save Window Location" is also active.)
(Vista: No crash, but no maximized window on start-up either.)

traceinit(XP & Vista)
Code: [Select]
begin: InitInstance()
       creating main window.

*Vista correction*

Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 30, 2014, 08:37:41 am »
I personally kinda question the general wisdom of those "deselect all on empty space click"  points of view.

Deselection a (small or potential big) active selection by accident is not something that you would like to happen to easily. Clicking in empty space with the mouse, while editing a selection with the mouse, seems a not to uncommon possible mishap.
(Deselecting all with SPACE, and only with SPACE. Has a lot less change of being used accidentally.)

Also, To me, using different mouse buttons for different selection actions seem a bit of a wast of mouse button use. When using the selection status of the clicked item to add or remove is to or from the current section ... would only require one mouse button, leaving the others mouse buttons for potential other functions. (+having a strong memorable difference between the usage of the different mouse buttons seems to me a good thing to.)

Just my 2 cent thoughts on this.

Ongoing Anim8or Development / Re: Big Changes to Point Edit Tools
« on: November 27, 2014, 05:20:21 pm »
There is a top menu button to toggle Fast Select, hot key <Ctrl-T>

Fixed: v0.9.8 build 1140
Two, just in case, crashes.

(Undo): Mirror on a parametric/modifier item + 2x undo.
(Mirror): Mirror on path/text item. (missing "Solid only" message.)
- Version/Built: (-?-) .. 1138.
- OS: XP & Vista

Both verified, thanks:
#098-047 - Crash: Mirror on a parametric/modifier item + 2x undo.
#098-048 - Crash: Mirror on path/text item. (missing "Solid only" message.)


*fixed update*

Anim8or v0.98 Discussion Forum / [-] Figure,Bone,NameChange,Crash(Scene).
« on: November 24, 2014, 10:01:13 pm »
[-] Figure,Bone,NameChange,Crash(Scene).

I think this issue might be related to this one. (Different initial version)

Changing the name on a bone that has, 1) a linked-object attached to it that, 2) has skinning enabled. Triggers a crash at this point when, 1) viewing a scene with that figure, or 2) adding that figure to a scene.

- As of version(built): (<=)
- OS: XP & Vista.

- ObjectMode: Create some solid. (object01)
- FigureMode: Add bone01, Add object01 to bone01. (figure01)
- Enable skinning. (skinning toolbar button)(any skinning mode)
- SceneMode: Add figure01. (scene01)
- (save/load)
- FigureMode: change name on bone01 + OK.
- Switch to scene mode (scene01).
* crash


*Initial case update*
*Removed build update need*

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