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Messages - Nellucnaiv

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61
General Anim8or Forum / Re: My Morphs are not showing up within Sequence
« on: November 17, 2017, 03:57:41 am »
Hi there, as Kreator said, you can make all your morphs in object mode on the face you want to give facial expression. The morphs won't show up in figure or sequence mode but you do need to attach the head in figure mode, create the sequence you want and finally, in scene mode, build and add figure and sequence. Your list of morphs will show under the figure's name and can be applied to give expression to the face anywhere in the sequence (in scene mode) using key values of 0-1.
Hope that helps :)

62
Thanks so much for the explanation and advice Steve. I really appreciate it. Pretty keen now, always learning, this will make life a lot easier.
Thanks again,
Ian

63
General Anim8or Forum / Re: COPYING in the SCENE MODE
« on: October 19, 2017, 09:20:05 am »
Hi all,
While on this topic, is it possible to copy a sequence of bone movement keys that have been changed in scene mode and paste them into the existing same old sequence in sequence mode? I tried... Nothing. When I edit the sequence in scene mode, it all works great but as soon as I Save and reopen the scene, it's reverted back to the original sequence keys.

Anyone?

64

Hi all,

Got a bit of a hassle. I want to make subtle bone movement changes in scene mode without using a predefined sequence. I've tried without sequence but then no bones show up in the scene. If I make a sequence and under it in the scene, then edit it how I want it and save it, when I reopen it, it reverts back to all the original sequence keys.

Sorry about the long story! :)
Can I edit a figures bone movements directly in scene mode?

All I want is to be able to edit bone keys directly in Scene mode to see the changes. Is there a way?
Really appreciate some advice here!
Thanks, Ian

65
General Anim8or Forum / Re: Added Camera Settings?
« on: October 07, 2017, 12:23:39 pm »
Thanks a lot kreator.
Always learning, that's why we need others!
Great stuff, thanks

66
General Anim8or Forum / Re: Added Camera Settings?
« on: October 07, 2017, 02:33:36 am »
Hi there. No I've got FOV set at 60 and active checked but still had trouble seeing anything other than a dim picture. In the editing track for camera, active is shown, adding a key gives the option for the 'value' of the active key. That's where I put a value of 200 and had success but I'm not certain what this value is graduated in, percentage light or....?
Thanks for your response

67
General Anim8or Forum / Added Camera Settings?
« on: October 06, 2017, 01:47:53 pm »
Hi all. Question again :)
I've been having a problem with added Cameras in Scenes. I added a Camera num2 and set it as Active. When I rendered, all dim. I then tried setting the active value to 1, being a full morph value I thought it may be the same, still all dim. I then set it at 200 and the lighting suddenly looked close to right. To keep other cameras in unison with the same level of light as the main camera, what should this value be set at? Really appreciate any input! :)

68
General Anim8or Forum / Re: Rendering faster without preview
« on: October 06, 2017, 01:43:07 pm »
Hi kreator,
Thanks a ton. Easy to miss the smaller stuff!

69
General Anim8or Forum / Rendering faster without preview
« on: October 03, 2017, 01:37:06 pm »
Hi all. Is it possible to render a movie clip using Art without the preview. I understand it's slow and requires patience but the preview obviously slows it further using up RAM too. Is there a setting I don't know of. I'd appreciate any advice.

Thanks in advance,
Ian

70
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 03:13:01 pm »
Thanks Kreator,
WIP....silly me! :)

71
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 02:16:01 pm »
Gee, thanks guys,
I started by knowing very little and then got hooked!
Thanks John, hope you like the animation you did for my voices. I think it's awesome and the compliments are rolling in about your job on my FB Page! You must let me know when you want voices! :)
ENSONIQ, thanks for the lights IN the flames idea. I wouldn't have flames without them.
Your latest advice is spot on, I'm going to set higher resolution images for materials. I have used the same for bumpmap at 100 and more contrast but higher res may just 'bump' it out more. Will also check out softening the shadows etcetera.

Thanks a lot to all of you for the support and encouragement! What is the WIP Forum?
Ian

72
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 26, 2017, 11:00:52 pm »
I put together a 500 x 281, (16/9) 100 frames of my project. To try and get the flickering effect, I changed the light colours in the flames randomly but think maybe changing the colours in the locals above each flame might give a better effect as they're animated to give the moving shadows that candles create. This was a test, so I put my little bat and my main character in but he's not fully animate in the rendering. I just wanted to check that the shadows look okay and spread in the right directions.

I'd really appreciate your feedback on improvements! :)...Too light, too dark, wrong colours....?

 

73
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 03:10:44 pm »
Wow! Thanks ENSONIQ and Steve.
You people are very supportive and encouraging! ENSONIQ that hallway with the arches, so much detail and lighting looks awesome! Very professional! I like your idea of the reflective sphere surrounding the camera and am going to experiment a bit with your idea shortly.
Besides having locals set in the candle flames, I also have locals with a pale yellow light above each candle. I've animated them to move with the flame morphs to give a moving shadow effect but as you say, it does take a lot of experimenting and creativity to get the atmosphere right!

Steve, I appreciate the flickering light script. My weak area is scripts and I need some tutoring but I'll definitely give it a try.

Guys, I'll post a 100 frame look at what I've got so far for your opinions and criticisms.
Thanks a lot to both of you!
Ian

74
General Anim8or Forum / Re: Expanding the Editing Track in Scene Mode
« on: September 25, 2017, 03:21:01 am »
Hi Claude,
Thanks a lot. I have managed to see all the elements with the little + expand buttons. I was battling with the simple action of moving the dividing line between visuals and tracks to see more of them at the same time ...got it now thank you!
Ian

75
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 25, 2017, 03:13:28 am »
Those flames and shadows look really good. Wonderful atmosphere there! I've set my lights into the flames as you suggested and it works like a charm! Thanks so much, what a difference!

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