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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

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Messages - Nellucnaiv

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General Anim8or Forum / Problems with Anim8or V1.0 Scene mode and Rendering
« on: November 29, 2017, 10:39:54 am »
Hi all. I have been working hard on a project with my Candlelit Hallway and my
I have been using Anim8or V0.98 and have been dubious about switching to V1.0 but after seeing it contains a "Fast AA" setting for rendering, thought I'd give it a try.
Firstly, in V0.98 I have been rendering using ART at an AA setting of 4 and 16:9-1280 x 720. Some really close up talking and facial expressions have taken an hour per frame to render. I've also had a problem with unexpected jumps after rendering. When I do an Open GL render, everything flows smoothly but when I render say 10 - 35 followed by 36 - 70, ocassionally eg 35 & 36 don't match exactly, hardly noticeable at times but others pretty bad. Anyone experienced this or have any ideas?

Now, about Anim8or V1.0.
I'm running Windows 8.1 and find it all works....until I hit Scene mode....Anim8or has stopped working and needs to close. I tried a new empty file and go to Scene mode no problem. If I try and import my hallway scene.....Anim8or has stopped working and....well, you know! I'd really appreciate any advice on any of the above or possibly faster ways to render...without jumps :)
Thanks in advance, Ian

General Anim8or Forum / Re: Anim8or workspace and 3d space too little
« on: November 25, 2017, 05:31:29 am »
Hi all. Just to clarify things a little here, yes fefe did contact me concerning workspace. However this was a private conversation. I personally don't agree with criticizing a programme that is free and sometimes we see problems because we simply don't know all there is to know about this brilliant programme! Thanks for the advice Claude. I was also unaware of the settings you have mentioned, definitely take a look at them :)

General Anim8or Forum / Re: Rendering faster without preview
« on: November 17, 2017, 12:12:35 pm »
Sorry guys, I somehow missed your last posts....quite a while back! Thanks a lot for sharing your knowledge, I appreciate it

General Anim8or Forum / Re: My Morphs are not showing up within Sequence
« on: November 17, 2017, 03:57:41 am »
Hi there, as Kreator said, you can make all your morphs in object mode on the face you want to give facial expression. The morphs won't show up in figure or sequence mode but you do need to attach the head in figure mode, create the sequence you want and finally, in scene mode, build and add figure and sequence. Your list of morphs will show under the figure's name and can be applied to give expression to the face anywhere in the sequence (in scene mode) using key values of 0-1.
Hope that helps :)

Thanks so much for the explanation and advice Steve. I really appreciate it. Pretty keen now, always learning, this will make life a lot easier.
Thanks again,

General Anim8or Forum / Re: COPYING in the SCENE MODE
« on: October 19, 2017, 09:20:05 am »
Hi all,
While on this topic, is it possible to copy a sequence of bone movement keys that have been changed in scene mode and paste them into the existing same old sequence in sequence mode? I tried... Nothing. When I edit the sequence in scene mode, it all works great but as soon as I Save and reopen the scene, it's reverted back to the original sequence keys.



Hi all,

Got a bit of a hassle. I want to make subtle bone movement changes in scene mode without using a predefined sequence. I've tried without sequence but then no bones show up in the scene. If I make a sequence and under it in the scene, then edit it how I want it and save it, when I reopen it, it reverts back to all the original sequence keys.

Sorry about the long story! :)
Can I edit a figures bone movements directly in scene mode?

All I want is to be able to edit bone keys directly in Scene mode to see the changes. Is there a way?
Really appreciate some advice here!
Thanks, Ian

General Anim8or Forum / Re: Added Camera Settings?
« on: October 07, 2017, 12:23:39 pm »
Thanks a lot kreator.
Always learning, that's why we need others!
Great stuff, thanks

General Anim8or Forum / Re: Added Camera Settings?
« on: October 07, 2017, 02:33:36 am »
Hi there. No I've got FOV set at 60 and active checked but still had trouble seeing anything other than a dim picture. In the editing track for camera, active is shown, adding a key gives the option for the 'value' of the active key. That's where I put a value of 200 and had success but I'm not certain what this value is graduated in, percentage light or....?
Thanks for your response

General Anim8or Forum / Added Camera Settings?
« on: October 06, 2017, 01:47:53 pm »
Hi all. Question again :)
I've been having a problem with added Cameras in Scenes. I added a Camera num2 and set it as Active. When I rendered, all dim. I then tried setting the active value to 1, being a full morph value I thought it may be the same, still all dim. I then set it at 200 and the lighting suddenly looked close to right. To keep other cameras in unison with the same level of light as the main camera, what should this value be set at? Really appreciate any input! :)

General Anim8or Forum / Re: Rendering faster without preview
« on: October 06, 2017, 01:43:07 pm »
Hi kreator,
Thanks a ton. Easy to miss the smaller stuff!

General Anim8or Forum / Rendering faster without preview
« on: October 03, 2017, 01:37:06 pm »
Hi all. Is it possible to render a movie clip using Art without the preview. I understand it's slow and requires patience but the preview obviously slows it further using up RAM too. Is there a setting I don't know of. I'd appreciate any advice.

Thanks in advance,

General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 03:13:01 pm »
Thanks Kreator,
WIP....silly me! :)

General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 27, 2017, 02:16:01 pm »
Gee, thanks guys,
I started by knowing very little and then got hooked!
Thanks John, hope you like the animation you did for my voices. I think it's awesome and the compliments are rolling in about your job on my FB Page! You must let me know when you want voices! :)
ENSONIQ, thanks for the lights IN the flames idea. I wouldn't have flames without them.
Your latest advice is spot on, I'm going to set higher resolution images for materials. I have used the same for bumpmap at 100 and more contrast but higher res may just 'bump' it out more. Will also check out softening the shadows etcetera.

Thanks a lot to all of you for the support and encouragement! What is the WIP Forum?

General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 26, 2017, 11:00:52 pm »
I put together a 500 x 281, (16/9) 100 frames of my project. To try and get the flickering effect, I changed the light colours in the flames randomly but think maybe changing the colours in the locals above each flame might give a better effect as they're animated to give the moving shadows that candles create. This was a test, so I put my little bat and my main character in but he's not fully animate in the rendering. I just wanted to check that the shadows look okay and spread in the right directions.

I'd really appreciate your feedback on improvements! :)...Too light, too dark, wrong colours....?


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