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General Anim8or Forum / Re: What's a good frame size to save my videos in?
« on: April 16, 2015, 12:31:03 am »
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Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"
cooldude234: Yes, you're right. Anim8or uses the relative screen angle to position bones when you are rotating them. If you are rotating a bone on an axis parallel to the screen then it will rotate directly in to/out of the screen. It's not possible to tell what angle you want from the position of the mouse, so the bone isn't rotated.
I've experimented with other ways to do rotation that might work better. I'll revisit this when I get to updating the Sequence and Scene editors.
Same here!! I had no knowledge of it and that was holding me back from actually being comfortable animating.I had knowledge of the button but I thought it was useless never could get any bones to move. I'm mean its not like I can get them to position easily right now, but hey it at least works.
QuoteDoes this actually work for you?Absolutely. Although sequence mode is easier for animating at the moment, because you have things like key all bones, and key selected bones. But animating in Scene mode is defineately a happening thing. If you've had trouble rotating bones in scene mode, try adjusting/changing the view.
If you've allowed bone movement in the fig editor, you'll get it moving in scene.
QuoteWell you still cant just rotate the bones. You have to type numbers in arbitrarily guessing the distances and angles.?
You can rotate bones in scene mode. LeftMB to rotate on X axis, MMB for Z and RMB for Y.
Just click on the bone and drag...
Did you know that..... in Object Mode when you open the object dropdown list, you can select an objects name by pressing its first letter on the keyboard?Just like everything else in the windows environment
Then, to go to that object, just press enter.
Lol.... How cool!.....
cooldude234: Editing the base properties of bones in the Scene editor (length, relationship to parent bone, etc.) could cause some problems if there are multiple Elements built from that Figure. But I don't see any technical reason that it can't be done, in fact should be fairly easy. I'll add it so you can give it a try.
Just saw neirao's example video. AS Pro looks INCREDIBLE (makes me want it, especially upon my become a brony x3) I think Anim8or will get there one day! Soon, in fact!!I never really liked Anime Studio my self. I really prefer tradition animation in the sense of hand drawing each frame individually and AS just doesn't offer anything that I can do easier compared to other software and animation methods.
Re 1: A bone is more complex than a vector, it's an orientation, i.e. a 3D coordinate system. This goes along with having an Up vector which a vector doesn't need. But it's all just mathWouldn't a bone just be treated as a matrix? A transform and rotation one at that. So I don't see how it couldn't work the way raxx mentioned. Unless me being sleep deprived is getting to the best of me again