Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Steve

Pages: 1 [2] 3 4 ... 112
16
General Anim8or Forum / Re: Export as cutlist?
« on: May 07, 2019, 01:57:49 pm »
You can output a text file with this informatio using a script. See the ASL scripting languge forum and the ASL documentation for more details.

17
General Anim8or Forum / Re: Rotate Faces button
« on: May 01, 2019, 01:45:55 pm »
Yes, you can do this in other views, but you may need to change coordinate systems, direction, etc. That's why I specify both the view and the direction.

18
I don't think you can do this with the current Mirror Bones command. You'd need to use the Z-axis. But if there was an option for the X-, Y- or Z-axis it would work. I'll add one.

19
Anim8or always mirrors bones along the X-axis of the parent bone of each group of selected bones. It doesn't depend on what view you are using. In your case the parent bone's X-axis points directly out of the screen but the bone that you want mirror is perpendicular to it, (i.e. it is in the Y-Z plane of the parent bones coordinates.) So the mirrored bone has the same orientation as the original.

If you enable Show Axis (hot key X) and select the parent bone, the green circle is the Y-Z plane and teh X-axis points out of it. I've attached a picture that shows this:


20
General Anim8or Forum / Re: Rotate Faces button
« on: April 28, 2019, 03:22:11 pm »
Ooops, I need to update the tutorial. There have been some changes to the tools since it was written.

For a quick fix try this:

1) Select the 5 inner edges of the 5 faces that you exruded.
2) In the FRONT view, use the move tool to move them down so that the 5 faces are closer to level.
3) Select the 5 faces and extrude them again.
4) Do 1-2-3 again if you want the sides higher or more vertical.

Hope this helps!

21
AlexJames: Sorry but I don't understand. What do you mean by "When I tried other axes"? There isn't any option to select an axis. Selecte bones are always mirrored on the X axis of their parent.

22
Anim8or v1.0 Discussion Forum / Re: stl ascii export issues?
« on: April 13, 2019, 05:57:13 pm »
Yikes! I guess I never looked at the output close enough. I just printed some files on my printer and they worked. I'll fix this!

#101-029 - ASCII STL export outputs each face 3 times.

23
chuft-captain: I sent you a message.

24
Nice pictures. Did you use glossy reflector for the reflection, or something else, such as a bump map/normal map? And how many samples per pixel?

25
Finished Works and Works in Progress / Re: Guitar Guy
« on: March 24, 2019, 09:29:44 pm »
Looking good!

26
General Anim8or Forum / Re: Spam report blocked by timer
« on: March 24, 2019, 09:27:55 pm »
Thanks. I think the timer is so someone can't report hundreds of valid posts as spam in a short time. Anyway that user and their IP address have been permanently banned.

27
General Anim8or Forum / Re: I miss the old Arc Rotate
« on: March 23, 2019, 05:51:09 pm »
You can change to the old atc rotate in the settings. Your choice will be saved as the default when you open Anim8or the next time.

28
General Anim8or Forum / Re: Sequence vs. Scene woes
« on: March 18, 2019, 03:53:49 am »
Sequences apply to bones by name. So you need to give the corresponding bones the same name.

If you are applying a sequence to the same figure in a scene it should just work.

29
Unfortunately I haven't been able to find the cause of this yet. I'll give it another look.

30
Crashes should be fixed in build 1357. Also when you use Arc-Rotate in a stereo view it moves both eyes at the same time

Pages: 1 [2] 3 4 ... 112