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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Trevor

Pages: 1 [2] 3 4 ... 12
16
Ongoing Anim8or Development / Re: Experimential Track Ball for Arc Rotate
« on: October 22, 2017, 11:16:45 pm »
I like it but agree with Kyle, original aloud rotating round an object while looking down on it, new one rotates the horizontal "plane" meaning that you now rotate round to below the object then back up top... As Kyle said, this is disorientating.

As far as I see, only Z translation is missing, which could be added as an arrow up the left or right of the circle.
As for the X and Y trnaslations, they work fine for me, I don't run off screen since I start at the end closes to screen edge and swipe across through the circle maximising screen swipe.

I would also suggest a Zoom on the other side to Z, working the same, swipe up or down it to zoom in or out.
Code: [Select]
^      - ^ -       ^
|    /   |   \     |
Z <-X---------X-> FOV
|    \   |   /     |
V      - V -       V
Adding these 2 "sliders" avoids the need to use any more mouse buttons for touchscreens, however, it would be nice to mix the old and new keeping the new UI and the old mouse commands.
New UI allows single mouse button, old commands allow those with a mouse to still take shortcuts.

Trev

17
General Anim8or Forum / Re: Old Hallway candle lighting ideas?
« on: September 21, 2017, 02:35:47 pm »
The only problem with all the effect hacks is that they are nearly all incompatible with ART.

As stated above, ART casts 100% shadows of any mesh regardless of transparency.

My advice would be before doing any hack, get the scene rendering properly.

ART takes the longest of all the renderers, the fastest is OpenGL which is the same as the workspace. Scanline is second fastest.

ART works best with AA on and the more samples the longer it takes.

Trev

18
Ah, wait a second, the top of that post is
IF Fast Select enabled
...
Else
classic an8 behavior

So, since fast select was disabled, that means this is a bug?

Fast select has no bearing on the result from testing just now.


Now, I remember saying at the time that I loved it, but not that long ago I found a use for the "classic" method, with no way to do it.
However, using fast select as a rule changer is not the best method. I think it would be good to have another button up there with a few verticies and an axis as its icon.
90% of the time Id probably have it enabled, but, sometimes its necessary to use pivot point for 2 or more groups if verticies. one example could be a star or cog wheel.

many thanks,
Trev

19
yeah, it will only do connected verticies.

there are times when this is desirable, but others like this one where they are not.
Same goes for rotation, sometimes rotating a group of verticies about a common center is good, othertimes it would be better to rotate round model center (the draggable one... pivot point I think its called)

Trev

20
I'm surprised no one mentioned the spline tool.


There are 2 spline tools, one that produces piecewise polynomials, or straight lines, the other that interpolates a smooth line.

The only difference to the image above is that in an8, if you use the same points the smooth line will encompass those points, not underdrawn like the image.

Using the spline tool, you draw whatever shape you want then click, fill solid, then you can extrude faces.

Trev

21
I am one of those "Old Colour" users as I find the new one odd, I'm just used to seeing an8 in blue.

Yes, lets change PEF to VEF, that should alleviate some confusion around "point" and "Vertex" (Gyperboloid: the Plural of Vertex is Vertices although I too have been know to use the incorrect Vertexes before)

Agreed on Steve's point2

Trev

22
you need v1.00a downloadable here
http://www.anim8or.com/download/files/animv100a.zip

trev

23
To be honest, it took me a while to work that one out too.

Trev

24
Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: August 11, 2017, 10:05:16 pm »
That's great Steve, it works now.

just as a matter of interest I wondered if you were keeping the internal build number incrementing, however I opened about to find it simply says 1.00a.

I think it might be good to keep the internal build number which would mean we were on v1.00.1.1274
(1269, B1, B2, B3, V1, V1a)

Trev

25
General Anim8or Forum / Re: Where is everybody?
« on: August 10, 2017, 09:55:00 am »
heh, I wish Steve would make that optional, a few builds ago it was screen zoom rather than cursor zoom and I preferred that, now when I zoom it veers off to a side which is annoying when I'm lined up to a specific grid point.

Trev

26
Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: August 10, 2017, 09:43:38 am »
Sorry for my late response however I think this sounds like the issue I had posted about here http://www.anim8or.com/smf/index.php/topic,5563.msg41999.html#msg41999
Quote
Win 10 16251
Clicking render works once, after that clicking render again the render controls appear but the image options window does not.
Click close and the menu bar becomes active but the rest of the screen stays in render mode
Click render again and all is well, image options show and render starts.
click close and window returns to object/scene mode.

Trev

27
General Anim8or Forum / Re: Turn off Shadows in ART render?
« on: August 02, 2017, 10:23:16 am »
yup! still waiting for copy an paste objects in scene mode without having to manually add things!

hahaha, just noticed you re-posted this here.
I added this to the dev forum since I think that forum would be more appropriate for requests otherwise there would be no definition between the forums - that is unless a mod or Steve objects and considers the dev forum closed (pre-v1)?

There were a few things that never made V1, but Steve did say he was stabilising V1 for Release rather than adding new features.

for a 1.1 though I still say we need
Copy/Paste Scene elements
Toggle ALL shadows in scanline (I hate having to enable shadows for everything)
what thecolclough said about shadow opacity (2% trans = 2% shadow + tint (diffuse colour of object casting shadow))
Multi-threaded Render (break the image into small segments, single core CPU wont be any faster though it may look it, but multi-core CPU will be MANY times FASTER)
HDR images + Tonemapper (this is probably the hardest request and might be v1.2)


Bug report time,
Win 10 16251
Clicking render works once, after that clicking render again the render controls appear but the image options window does not.
Click close and the menu bar becomes active but the rest of the screen stays in render mode
Click render again and all is well, image options show and render starts.
click close and window returns to object/scene mode.

Trev

28
Since this is a development suggestion Ill post here since I feel that posting in the v1 forum should be limited to that build.

Scene mode needs the ability to cop/paste elements.

Its been mentioned before by Kreator here

When is the next dev build going to be ready?

Trev

29
Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: April 29, 2017, 11:46:36 am »
should this not now be in V1 forum?

v0.98 has come to an end.

Trev

30
General Anim8or Forum / Re: new to Anim8or - question about beak
« on: April 24, 2017, 04:14:53 pm »
Can you post a screenshot please.

Trev

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