31
Finished Works and Works in Progress / Re: Diffuse Inter-Reflection Test
« on: January 19, 2019, 09:34:21 am »
Just a quick update to show another method that seems to work great.
This render uses similar settings I mentioned before and use An8 Lights

AA = 100, time = 30min
This render however uses no "lights", its totally self illuminated (and different to the lightsabre shown elsewhere) and uses a much simpler material setting

AA = 196, time = 45min
the material set for this is
Ambient =0
Diffuse = 0
Specular = 1 + Texture
Emissive = 1 + Texture (For Model Light only)
Rough = 0
Attributes = class(glossyreflector)
So now there is no more huge numbers - but lights must be built-in to the object or use sky.
One odd thing, the light seems to radiate with bias toward the camera...
Trev
This render uses similar settings I mentioned before and use An8 Lights
AA = 100, time = 30min
This render however uses no "lights", its totally self illuminated (and different to the lightsabre shown elsewhere) and uses a much simpler material setting
AA = 196, time = 45min
the material set for this is
Ambient =0
Diffuse = 0
Specular = 1 + Texture
Emissive = 1 + Texture (For Model Light only)
Rough = 0
Attributes = class(glossyreflector)
So now there is no more huge numbers - but lights must be built-in to the object or use sky.
One odd thing, the light seems to radiate with bias toward the camera...
Trev