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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 31 
 on: April 17, 2018, 03:52:02 pm 
Started by CoriDavis - Last post by davdud101
NICE Cori!!! Looks great!

Link appears to be dead :/

 32 
 on: April 14, 2018, 10:14:34 pm 
Started by Nellucnaiv - Last post by davdud101
yup. Bones aren't too hard to use - in fact I think they're MORE versatile because it's for example easier to make things that are near-perfect mirrors for example. Like stated, you get the rotational motion that can't be had through morphs because morphs are simply "point A to point B".

I also won't fail to mention that the Sequence editor is a marvelous tool to simplify the process of repetetive animation that just isn't known to morph targets.

That sounds pretty freaky, by the way - the error. I've had some BIG issues with older version of Anim8or when trying to use morphs and then editing the object afterwards. If anything, bones gives a LOT more room for error when it comes to having to edit meshes and stuff afterwards - more flexible in that sense.


Good luck!

 33 
 on: April 13, 2018, 07:55:48 am 
Started by Nellucnaiv - Last post by ENSONIQ5
Only way is to add intermediate morph points but the motion will still always be linear and there will always be distortion, unless you add a morph point at every frame.  Bones really are the way to go for rotations (bends) of meshes, morphs are better suited to non-rotational distortion.

 34 
 on: April 12, 2018, 06:04:33 pm 
Started by itsstillthinking - Last post by itsstillthinking
Pre vis of the first 31 seconds, already fixed the lifeboats

 35 
 on: April 12, 2018, 04:48:20 pm 
Started by Nellucnaiv - Last post by Nellucnaiv
Hi all. I have just completed a cartoon bird with lots of morph targets and no bones which mostly works great but due to the linear movement of points whenever I blend a head turn from straight to sideways, in the middle I get this narrow distorted view of the face. I understand it's due to linear movement of points. I was just wondering if there is any way around this without reverting to bones? Really appreciate your inputs.
Thanks in advance,
Ian

 36 
 on: April 07, 2018, 10:36:32 pm 
Started by Raxx - Last post by AlecJames
Thanks - looks like you've been busy!

I've got Raxx's script working well in my project. At the moment I've only got one animated texture in my project but I l really like the effect so I'd like to squeeze in some others.  In my scene I wanted "clutter" and it's taking ages to model all the stuff so not sure if I'll have time.

I will try it out, thanks for the hard work :)


 

 37 
 on: April 07, 2018, 12:15:40 pm 
Started by Raxx - Last post by dancingshoes
Here's a program that automatically creates an an8 file for animating a texture using a sequence of still images per Raxx's design. Setup only involves selecting, in Anim8or, the first texture file in an animation sequence, naming the texture, and then running this program which creates a new, animated An8 file. See the readme for details.

It's not as versatile as Raxx's but it is a no brainer to use. It can handle looped and unlooped sequences.

Like everything, it's experimental. If it works for you, great.

(I believe there's an error in Raxx's script that may have caused my earlier problems: it doesn't seem to handle the numbering of the 0th image properly. It adds an extra '0' (????) making the 0th texture unfindable.)

 38 
 on: April 04, 2018, 08:29:51 pm 
Started by AlecJames - Last post by AlecJames
I'm putting together my entry for the Other Worlds 30S animation challenge in the facebook group.

The story line is a cooker, called Other World 44, blows up and ends up in Orbit, meets some satellites, then falls back to earth.

My animation will be built from 4 sets Ė Kitchen, Outside house, going to Orbit, In Orbit

Kitchen is coming on but there are loads of objects to make for the introductory visual explanation:



The automated stirring contraption gives OW44 arms that I will use later:



Outside the house (very short scene) I havenít started but Iíve got idea for what it will be.

OW44 going into Orbit (very short scene) I have a rough sketch

In Orbit - very few objects to model but more animation and interaction, OW44 will interact with 2 satellites although there are 6 satellites in total:



Test render of the opening in Orbit scene:


 39 
 on: April 02, 2018, 06:47:17 pm 
Started by kreator - Last post by itsstillthinking
Looks really good!

 40 
 on: April 02, 2018, 07:33:28 am 
Started by Raxx - Last post by AlecJames
Thanks Steve - I can't work out the cause and effect when the file path changes to something I didn't expect.  I set up a repeatable test and all looks good, then some time later my test setup does not have the same result. I can't be sure when something changes whether I changed something in my test project or left something in an odd state or whether something changed in anim8or?


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