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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 31 
 on: December 20, 2019, 01:48:31 pm 
Started by olan - Last post by ianross
Good work.

 32 
 on: December 19, 2019, 11:31:57 am 
Started by Steve - Last post by Trevor
There are 3 "locations" in an8.
1st is each vertex has a location, which is relative to the mesh location
2nd is mesh location which can but doesn't have to be the center of the mesh. This is relative to world.
3rd is "Pivot" location, which is the Red Green and Blue lines normally at the mesh origin (0,0,0) but doesn't have to be.

the 3rd allows you to rotate a mesh around another location so you are not stuck having to rotate them move the mesh round a joint for example.

Suggestion, Can the pivot point be aloud to snap to grid please. Can it also have a dialogue box for exact placement.

Trev

 33 
 on: December 19, 2019, 03:54:29 am 
Started by Steve - Last post by davdud101
It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).
You're suggesting that the location of the center of the mesh is offset from the vertices? The strange thing here (unless I'm mistaken in that attached file) is that the center/crosshairs of each of those meshes IS indeed where it should be ???

 34 
 on: December 19, 2019, 01:29:05 am 
Started by Steve - Last post by Steve
It all depends on how the meshes are built. Their vertices' values are all relative to the "location" of the mesh. A vertex with a value of (10, 0, 0) in a mesh with a location (0, 0, 0) represents the same point in space as a vertex with a value of (0, 0, 0) in a mesh with a location of (10, 0, 0).

 35 
 on: December 18, 2019, 02:38:01 am 
Started by Steve - Last post by davdud101
Possible bug in 1363 (that I discovered in 1357) - for some reason objects are all showing of having a location of 0,0,0 (as if the origin is offset by the object's actual location)

Check out the file below...

 36 
 on: December 15, 2019, 08:55:52 am 
Started by olan - Last post by olan
:-D :-D thank you steve and i will do that next on video

 37 
 on: December 14, 2019, 09:20:45 pm 
Started by olan - Last post by Steve
Love the expression on his face! Bit I think he'd better give the fish to the gator and RUN!

 38 
 on: December 14, 2019, 07:42:51 pm 
Started by Emittor - Last post by Emittor
I have long been inactive here for numerous reasons, some of which are incredibly personal and have taken up a lot of thinking time.
Some of the members might know me as the bus- and train guy, and the models are still around.
The end of May this year marked a turning point for me when it came to my voluntary job (which I quit doing) and ever since it seems I have been able to clear my head just enough to seriously start modelling again.
This time I also managed to get the hang of Blender, and I'm not sure if I will be posting a lot in the recent future, because I have also abandoned Anim8or when it comes to modelling (which I previously used to use for the modelling part and Blender for the rendering part), but since this is one of my oldest models (I started making it in 2004!) I decided to have some fun with it and try an animation with Blender, with the model coming out of Anim8or, with sound effects added in post production (and some of the sound effects are incredibly old as well, going back as far as 2006!).


 39 
 on: December 14, 2019, 05:39:01 pm 
Started by olan - Last post by olan
i made this for known and famous facebook group challange in my country.

 40 
 on: December 13, 2019, 05:39:00 pm 
Started by Kevin Gales - Last post by Kevin Gales
@davdud101 Thank you.. 8)

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