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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 on: August 01, 2018, 12:18:16 pm 
Started by dorothym - Last post by dorothym
Hello, I have what might be a bug.  The custom rotating only rotates an object about 1.00.

Does anyone else have this problem?  Thank you in advance for the help.  :)

 on: July 31, 2018, 10:20:12 pm 
Started by dorothym - Last post by dorothym
Thank you Alec for your reply, it's much appreciated.  And thanks for the welcome.   8)

 on: July 31, 2018, 06:43:34 pm 
Started by dorothym - Last post by AlecJames
Welcome to the forum :)

Scene->Properties->Global Lighting

 on: July 31, 2018, 05:21:10 pm 
Started by Anim8orUser49 - Last post by RudySchneider
Welcome to the Anim8or Group!  This is a very basic question, the answer for which --- as well as MANY others --- should appear in the Anim8or Manual, which you can find here:

Good luck!

 on: July 31, 2018, 12:20:40 pm 
Started by dorothym - Last post by dorothym
Hello, I was using version 0.98 and saw that Anim8or was upgraded to 1.0.  I was wondering where I would adjust the lighting in version 1.0 that was in the settings menu in version 0.98?

Thank you in advance.

 on: July 31, 2018, 03:34:42 am 
Started by Anim8orUser49 - Last post by Anim8orUser49
As I am wondering how do I create a hollow cylinder, in using to create wooden barrel image?

 on: July 31, 2018, 01:49:56 am 
Started by magicsiwu - Last post by magicsiwu
Hi Alecjames

I am studying Raxx's script.
Thanks for your help

 on: July 31, 2018, 01:30:35 am 
Started by Steve - Last post by Gyperboloid
Yes, another experiment that didn't pan out as I'd hoped. It can be useful in Object coordinates (hot-key 'o') however.

I'm also experimenting with a miniature version over the little axis in the lower left-hand corner so that when you move the mouse over it the track ball appears aligned with the axis.

After all, itís a very cool addition. Hope you wonít remove it. It just can be located in debug menu by default.

 on: July 30, 2018, 04:21:04 pm 
Started by magicsiwu - Last post by AlecJames
If you use Raxx's script that I linked and you animate the transparency texture, you can do it.  But I would use the 10 objects approach unless you want some clever effect that the script will allow. 
Raxx's script can take some fiddling to get it setup right, try the tutorials, once you get it working its quite straight forward but you need to understand how it works so you can fix it when it doesn't.

It doesn't take so long.
Get tea.
Copy and paste the 10 objects and adjust the transparency of each one.
Add them to the scene and for the first one add visibility keys for each of 10 frames.
Edit the animator.an8 file to increase keys to 20,  duplicate the keys for all 10 objects and adjust the visibility keys for the animation.  (fade out / fade in)
Back in anim8or copy and paste the fade out/ in keys to make the completed scene.
Check tea hasn't gone cold.

But you could lose you project if you make a mistake so do it in a test project, then when you know it's correct import the scene into your live project. back it up first of course :)

 on: July 30, 2018, 01:14:30 pm 
Started by magicsiwu - Last post by magicsiwu
Hi AlecJames

yeah, it is what I need.
I believe it must be a hard work for you.
You use 10 objects to achieve the effect.

So, are you telling me it is not possible to change material property by single object and single material?

I will consider your method.


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