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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 on: May 27, 2018, 08:53:10 pm 
Started by Steve - Last post by polyGon_tError
this option, actually close to bump but instead raising and spreading selected face group (connected) border toward face average normal distribution (in and out) it inset selected face group(connected), bump tool is useful and i use it to do like this ... i was implementing one in script but long time passed and you made lots of changes, so asking here instead :)
* can you please provide me a list of what changes you made to ASL after version 0.98 esp. if any of this get changed,4634.msg33287.html please write there other will also learn ...

 on: May 27, 2018, 07:29:40 pm 
Started by neirao - Last post by Steve
$myMaterial = project.NewMaterial("name");  -- Adds material to the current project (i.e. to File)

$myMaterial = $object.NewMaterial("name");  --  Adds material to $object.

 on: May 27, 2018, 07:07:28 pm 
Started by Steve - Last post by Steve
polyGon_tError: There is a problem with the material for selected faces in the bump tool and a few others. They either aren't shown or are drawn with 100% transparency, I can't figure out which. So far I haven't been able to find the problem. It only happens with the new OpenGL faster rendering is enabled (Options->Debug->NewOGLRenderer).

What do you mean by "group inset"?

 on: May 27, 2018, 05:19:17 pm 
Started by NoobJens007 - Last post by NoobJens007
Thanks Steve, I will show the progress to completing the sculpture.

 on: May 27, 2018, 05:11:46 pm 
Started by Steve - Last post by polyGon_tError
hello Steve, i have some issue esp. with bump tool top faces of bump area is missing when using that tool but it is showing when other option is selected, strange ...
* can you please implement group inset? :)

 on: May 27, 2018, 05:00:24 pm 
Started by nemyax - Last post by polyGon_tError
somebody mentioned me at least! ... well! thank you,
'how it is working?' - general explanation is: script that simply translate vertex (many of my script do) but do not delete or create new vertex (to alter exiting or for new edge or face) are undoable like where i mentioned (or what i observed)! :)

 on: May 27, 2018, 04:04:27 pm 
Started by NoobJens007 - Last post by Steve
Cool! Be sure to show us the 3D print when you have it.

 on: May 27, 2018, 12:49:08 pm 
Started by Gyperboloid - Last post by polyGon_tError
Hello, just to let you know many among my tool set get replaced by recent Anim8or update from Steve, so use with care, scripted tool don't have any undo support (as far i know)! 

 on: May 27, 2018, 09:56:58 am 
Started by NoobJens007 - Last post by NoobJens007

This is a model I have ordered for 3D printing for an art project. I will eventually paint the physical model.
Modelled in Anim8or - rendered in Blender

 on: May 26, 2018, 08:44:01 pm 
Started by NickE - Last post by Steve
Just a note to say that text input is available in build build 1321. See this topic for details.

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