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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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 61 
 on: January 31, 2018, 09:28:14 am 
Started by fromsoysauce - Last post by fromsoysauce
Update




 62 
 on: January 31, 2018, 05:22:55 am 
Started by bioconcave - Last post by bioconcave
Actually, there is no post-processing of the video, it is a straight capture from Celestia ... all I've added to the video is a watermark.
As you've recognized, although some of these effects are difficult to create in Celestia, there are ways to do so, and in this case WYSIWYG (everything you see is part of the addon), although it remains to be seen if I will publish all (or any) of these features ...

 63 
 on: January 31, 2018, 03:33:27 am 
Started by bioconcave - Last post by selden
Some of the visual effects in the video tend to be difficult to persuade Celestia to produce on its own, but I can think of ways to create them. There seems to be some flickering in some of the glowing elements, for example. Of course, there's no reason why you shouldn't apply some post-processing to improve the appearance.

 64 
 on: January 31, 2018, 02:54:58 am 
Started by bioconcave - Last post by bioconcave
Perhaps "challenged" is too strong a word ... The comment was simply: "this dose not look like it was created in celestia:)

 65 
 on: January 31, 2018, 02:16:54 am 
Started by bioconcave - Last post by selden
Well, in that case, then, I'm not sure what you mean by "its veracity has been challenged". WIPs certainly don't have to be shown in their final forms.

 66 
 on: January 31, 2018, 01:06:21 am 
Started by bioconcave - Last post by bioconcave
To be accepted for publishing on the Celestia MotherLode, Celestia Addons do have to work in all of the environments where Celestia runs. Is that the problem? Usually the fixes are straight forward but can be time consuming.
Selden,
Thanks for the advice.
That's not the problem as I haven't yet, and probably won't attempt to publish the addon on the Motherlode. I am pretty much aware of the differences between Windows and Linux, although that's not to say that it will definitely work under all environs ... that would be the aim however.
All I've published so far in fact is a preview video rather than the addon itself (which is still a work in progress).
I've since put up a second very short clip with Celestia's telemetry displayed, which in theory should satisfy the doubters. ;-)

 67 
 on: January 30, 2018, 09:01:04 pm 
Started by bioconcave - Last post by selden
To be accepted for publishing on the Celestia MotherLode, Celestia Addons do have to work in all of the environments where Celestia runs. Is that the problem? Usually the fixes are straight forward but can be time consuming.

The usual problem is that an Addon author has to make sure all the file names are spelled correctly. Windows doesn't care about capitalization, but Linux does. Since Windows is case in-sensitive, both "A.b" and "a.B" are names for the same file. Under Linux, however, file specifications are case sensitive. The names "A.b" and "a.B" specify two completely separate files. As a result, an Addon which specifies the file "A.b" won't find the file named "a.B" and will fail under Linux.

 68 
 on: January 30, 2018, 05:35:58 pm 
Started by bioconcave - Last post by bioconcave
Thanks Selden,
... although it's veracity as a Celestia addon has been challenged!
Considering that it has involved hundreds of hours of work so far (as you no doubt can appreciate), that is somewhat disappointing.

 69 
 on: January 30, 2018, 04:15:30 pm 
Started by Steve - Last post by Steve
chuft-captain: For your immediate example, try:

1.Copy, paste paste paste paste, and position them.
2.Select all copies and Edit->Rotate->Rotate Custom one time to rotate them all y+60.

In the past I've looked into building sort of "recorder" where you could record all actions and then play them back. Originally it was for making tutorials, but the underlying code could do what you suggest as well.

One big issue is that it has to work for pretty much everything. Partially working features are frustrating to use because sometimes they just mysteriously don't work. Another is screen resolution which affects some commands. And the big one is the amount of work to add it.

 70 
 on: January 30, 2018, 12:45:15 pm 
Started by Steve - Last post by selden
CC,

Groups can be used to reduce the number of manual copy-paste-and-rotate operations when the rotations are around a central point. You can group the models that already have been rotated and then rotate that entire group. It can significantly reduce the total number of operations involved. When you're done you can ungroup them all (or not) as appropriate. Similar groupings can help when creating linear assemblies.

I agree, though, that creating "macros" consisting of a sequence of operations would be very helpful.

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