Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  

News:

Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Steve

Pages: 1 ... 128 129 [130] 131 132 ... 137
1936
Anim8or v0.98 Discussion Forum / Re: Specular-mapped Reflections
« on: May 20, 2008, 11:56:42 pm »
Glossy reflectors will support reflection maps in the next update for v0.97 (which is nearing release...)

1937
Anim8or v0.98 Discussion Forum / Re: Law of Energy Conservation
« on: May 14, 2008, 07:35:25 pm »
Yes, the total reflectged energy of a material can be greater than the incoming energy.  That's true forall three renders: scanline, OpenGL and the ART Ray Tracer.

I have made a subtile change in the way the environment reflection materials work for the latter two so that they aren't additive but this hasn't been reflected in the scanline renderer yet - so 100% environment textures are added to the materials color.  I will be changing it to a lrp soon.  This change is a move in the direction of energy conservation.

Note that without true radiance calculations in the shader it can be difficult to get the look that you want when energy is conserved.  Hilights can easily be tooy dim.

1938
Anim8or v0.98 Discussion Forum / Re: linux
« on: May 11, 2008, 10:36:32 pm »
I would really like to support Anim8or on Linux.  However it would be a lot of work.  One reason I use OpenGL is to make such a port easier.  (The same goes for the Mac.)  The main obsticle is that the dialogs are Windows resources but there are othe things that would need work.

1939
Anim8or v0.98 Discussion Forum / Re: Multithreading
« on: May 11, 2008, 10:15:54 pm »
Yeah, multithreading would really speed up ray tracing.  Unfortunately it's not that simple to do it correctly in general.  Speeding up the rendering of a single frame would require that I completely rewrite the way that all of the random number generators work for the samplers.  It might be possible to do two frames in parallel, however, but that would use twice as much memory.

1940
General Anim8or Forum / Re: Forbidden Studios[Non-Paid]
« on: May 08, 2008, 01:15:11 pm »
Everyone, don't argue about bad language here.  Simply click on the "Report to moderator" link and we will take care of it.  Arguing and flames lower the value of these forums

1941
General Anim8or Forum / Polly: Game Engine with Anim8or Support
« on: May 08, 2008, 12:47:36 am »
Polly is an OpenGL base game engine that has direct Anim8or support.  In the near future the source will be available under to GPL license.  Written by Nicolaas.  http://www.irio.co.uk/index.php?page=polly

I haven't had time to try it yet so if you do let us know!

1942
Anim8or v0.98 Discussion Forum / Re: Small bug on plugins
« on: May 07, 2008, 02:03:11 am »
Thanks, I got it and am looking at it now.

1943
ASL Scripts / Re: Diamond parametric shape released
« on: May 06, 2008, 01:55:53 am »
Wow! This one's going on the scripst page, too, Kubajzz :)  Was your image rendered using Anim8or?

1944
ASL Scripts / Re: The Utah teapot
« on: May 06, 2008, 12:37:11 am »
Fabulous idea, Kubajzz!  Mind if I add it to the Scripts page?

1945
Anim8or v0.98 Discussion Forum / Re: A shadow bug
« on: April 23, 2008, 02:57:28 pm »
There is a bug in volume shadows in the scanline renderer.  If you're using them then try switching to ray traced shadows.

1946
Anim8or v0.98 Discussion Forum / Re: minor materials bug
« on: April 21, 2008, 01:35:12 pm »
Can you send me a (simple if possible) project that shows this?  And the steps to reporduce it?  It looks like there is a problema and I'd like to fix it but won't be sure I do without an example from you (since I might be seeing something differect, or whatever).

1947
Anim8or v0.98 Discussion Forum / Re: can there be advanced mirroring?
« on: April 19, 2008, 04:43:53 pm »
Continuous mirroring of a mesh is a great idea - suggested by numerous people (including me) and I plan to add it when I next work on the modeler (soon after v0.97 stuff settels down).

1948
Anim8or v0.98 Discussion Forum / Re: Small bug on plugins
« on: April 19, 2008, 04:41:50 pm »
Can you send me a .an8 project (and the pluig-in you're using) that shows this problem?  I definitely want to fix it.

1949
Anim8or v0.98 Discussion Forum / Re: No light on back of a face ! !
« on: April 19, 2008, 04:38:59 pm »
The ART raytracer doesn't flip a surface's normal whtn it's pointed away from the light.  That causes problems for some of the more advanced materials and isn't really realistic.  (There are no infinitely thin surfaces in the real world which is what the scanline renderer is assumong.)

As CobraSpectre pointed out the shell tool is a good way to gove thes objects some thickness.

1950
Anim8or v0.98 Discussion Forum / Re: VOLUME SHADOWS
« on: April 17, 2008, 01:18:56 pm »
Yes, volume shoudows should work.  But they don't.  I've spent quite a bit of time trying to find the cause but haven't been able to.  Sorry but that's just the way it is.

Pages: 1 ... 128 129 [130] 131 132 ... 137