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Messages - Steve

Pages: 1 ... 129 130 [131] 132
1951
ASL Scripts / Re: motion tracking request
« on: January 14, 2008, 11:34:28 am »
There isn't anything for that that I know of.  However if voodoo or blender can output a motion file I might be able to read it into Anim8or.  Are there any specs on what voodoo does?

1952
Hey, everybody, image based soft shadows simply has too many problems.  Yes, it can be done but there are endless ways that it won't look right.  Anything that doesn't consider both the 3d geometry of the scene and the direction of the light hitting each point will have problems.

1953
ASL Scripts / Re: I'm haveing trouble with some geometry
« on: January 11, 2008, 01:20:33 pm »
You need to reflect the incomming vector off the plane of reflection.  Your computation assumes that the plane is x=0.  In general the direction of the outgoing vector is:

Vout = Vin + 2N*Dot(Vin, N)

where N is the plane normal, Vin is the normalized incomming direction and Vout is the outgoing direction,  (You need to normalize Vout after this computation.)

Here is a detailed description.  See equation (3) (but not that the normal is reversed from my formula so the subtract the terms instead of adding them).

http://mathworld.wolfram.com/Reflection.html

1954
General Anim8or Forum / Re: Question concerning material zones
« on: January 02, 2008, 06:45:06 pm »
I was afraid that v0.96 might have a lot of problems since I'd changed some key internal code.  As it turns out it's quite stable so you should be ablw to use it OK.  But please don't post your questions in the v0.96 forum unless you are sure that they are about the new v0.96 features.

1955
General Anim8or Forum / Re: Question concerning material zones
« on: January 01, 2008, 11:35:51 pm »
The buil- in.obj export code in the v0.96 preview should preserve multiple materials.  You can find a copy in the "v0.96 Preview" link in the left hand menu: http://www.anim8or.com/download/preview/index.html

1956
General Anim8or Forum / Re: Undo bug?
« on: January 01, 2008, 11:28:04 pm »
Doe this always happen  Can you send me an .an8 project that shows the problem and tell me what parts to move and undo that causes it?  I can't reporduce the problem myself.

1957
General Anim8or Forum / Re: Adding keys in graph editor
« on: January 01, 2008, 06:10:15 pm »
To add keys in the graph editor:  Select the element you want to add keys to then double-click on the name of the controller in the list at the left of the graph window.  This will bring up the controoler's dialog window.  Enter the frame number (if it.s not the current frame) and then click the "Add Key" button.  You can also click on the main time line to select the frame before you open the controller dialog.

1958
General Anim8or Forum / Re: Was doing hand model.
« on: January 01, 2008, 03:27:53 pm »
You need to select both one component of your model and a modifier.  Then the Build->Modifiers->BindModifier command will work.

1959
General Anim8or Forum / Re: Inverse Kinematics
« on: January 01, 2008, 03:25:31 pm »
It's not working well enough to enable.  I'll give it another try sometime ... don't know when yet.

1960
Hey, startrekfan001!  I've been out of town with almost no web access.  Give me a break!

Image based shadow algorithms (which includes things like yout suggestion) don't look that good and can have some very noticable artifacts.  In some instances it would look fine but unless I get a lot more complicated that simply blurring a non-aa shadow there would be problems like dark smudges near the edges of something that was in front of a shadow, etc.

1961
There is no width to a cylindrical projection, and not height or width to a spherical projection.  These coordinates are derived from the direction of the projection wich does not change with scale.

1962
General Anim8or Forum / Re: Windows Vista installation of Animor 8
« on: December 26, 2007, 06:29:17 pm »
The file manager is the window that you view your files and directory names in.  You can double click on the "My Computer" icon on the desktop (I think this works for Vista - that's how it works in WinXP) to open it, and then search for the directory that you saved the Anim8or.exe file in when you unzipped it.  If Anim8or.exe is on th desktop then you can right click directly on it there.

1963
General Anim8or Forum / Re: Ur old username(in old forum)
« on: December 21, 2007, 04:40:16 pm »
I would love to port Anim8or to the Mac.  I just have too much I want to add first, and it is a big job because I have to redo all of the dialogs.  I'm working on a scheme to make that a lot easier so even though it doesn't look like I'm making progress behind the scene I am.

(I love Apple.  I live in Cupertino :)

1964
ASL Scripts / Re: 9 shape scripts
« on: December 21, 2007, 02:43:06 pm »
I used the "Sticky" command for the first time on this :)

1965
General Anim8or Forum / Re: Future Features For Fun
« on: December 21, 2007, 12:46:19 am »
Click the "v0.96 Preview" link in the left hand tool bar of the Anim8or web site to get your own copy at 50% off list price!

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