Anim8or Community

Please login or register.

Login with username, password and session length
Advanced search  


Ian Ross has just released a book on Anim8or. It's perect for a beginner and a good reference for experienced users. It contains detailed chapters on every aspect, with many examples. Get your own copy here: "Anim8or Tutorial Book"

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - KyleSan

Pages: [1] 2 3 4
Finished Works and Works in Progress / Re: Dragon Scene textured
« on: January 06, 2016, 01:32:36 am »
awesome!  I really like the scene. 

I must agree the texture job on the dragon looks pretty badass.
maybe just raising her arm to look as though shes blocking with her face turned away as it is could achieve that pose you were going for.

I've only really used the partical in blender go make grass before with great results. its such a versatile tool! really genius!

maybe some coloured lighting could add to the early morning feel you're going for.

thanks for reading my comments. I really look forward to seeing the result

Finished Works and Works in Progress / Re: Dragon Scene textured
« on: January 05, 2016, 03:24:56 am »
Nice modelling!
Could we maybe see some wireframes? Very interested to see how you did the ladies hair.

have you thought of maybe adding some bump maps? especially to the dragons scales and ground texture. I feel it takes away from what could be an excellent render. the specular reflection on top the dragons head is too smooth also.

I love how you've textured the lady!
Maybe try to add something to the scene to justify the lady's pose.
also love the cape!

I like the feel of the scene!  I cant comment too much on the lighting except that it feels like the shadows are falling to the wrong side. The moon is behind the dragon so the shadow should be falling towards the camera.

Just a suggestion: maybe the scene would benefit a bit more from more back lighting and less lighting from the cameras side. like the moons white light accentuating the forms of the dragon, lady and tree trunk? if you want foreground lighting then maybe add a flame torch or lantern or something with some orange/yellow coloured light.

just a few suggestions but please keep this up. it looks great already.

Finished Works and Works in Progress / Re: Movie - WAR IN HEAVEN‏
« on: December 26, 2015, 06:54:45 pm »
Thank you for sharing this. It is such an inspiration

Finished Works and Works in Progress / Re: Working on a short story
« on: December 16, 2015, 09:09:56 am »
Could I suggest adding some anti-aliasing to your render?  It would make for smoother edges and definitely add to your scene.

Look forward to seeing how this evolves

Finished Works and Works in Progress / Re: Skull Face the Reaper
« on: November 14, 2015, 03:09:28 am »
Brilliant! Excellent concept also.
You're a one man army diing this all by yourself!

Finished Works and Works in Progress / Re: House Model
« on: August 09, 2015, 04:04:04 pm »
I love this model. Very well done.

What stands out the most for me is the lighting setup you've used. I find it very believable.

Believable outside lighting has always been a pain for me.
The paving texture is also pretty cool.
Just to repeat what gas already been said - dont stop now, just keep the details coming. Make it sn epic render and lets add it to the anim8or gallery and show the world what anim8or is capable of! ! :)

Anim8or Challenges / Re: Skertch #2 -- [ Rig and Pose A Mannequin ]
« on: July 13, 2015, 02:40:48 pm »
Hey guys,

Its tons of fun watching all our characters grow together.
Here's my addition.

General Anim8or Forum / Re: Primitives
« on: June 26, 2015, 02:08:42 pm »
I would recommend reading the manual.

Heres the part about the primary shapes in the object editor

Anim8or Challenges / Re: Skertch #1 -- [ Model A Mannequin ]
« on: June 23, 2015, 11:59:49 pm »
Thanks davdud. I look forward to seeing how this skertch will evolve. All the models on here look great. Im also glad to see how many people replied to this thread. Our little anim8or community is hungry for a little interaction haha.

Anim8or Challenges / Re: Skertch #1 -- [ Model A Mannequin ]
« on: June 21, 2015, 02:22:58 pm »
Hi guys, its been forever.

Made my entry today. Look forward to seeing how this skertch thing evolves.


General Anim8or Forum / Re: Recruiting for
« on: January 19, 2015, 10:00:25 am »
great to see how super excites the community is about this. I've also sent you a message.

General Anim8or Forum / Re: 3d Printing with Anim8or
« on: December 16, 2014, 03:40:07 pm »
Hey there

Have a look here:,4129.msg30511.html#msg30511

Raxx came right printing other peoples anim8or models. The posts are like 2 years old but maybe you could juice some information out of them haha.
Hope you come right, best if luck and keep us posted.

General Anim8or Forum / Re: Cel Shading
« on: March 23, 2014, 09:55:27 am »
Added the pictures! Sorry about that

General Anim8or Forum / Cel Shading
« on: March 20, 2014, 10:15:44 am »
Good Afternoon Anim8ors

I was hoping to lend your wisdom once again.

I need some help with cel-shading. I poked around the internet for some answers. What I found was this:

I tried both methods mentioned and here are the results:

Method 1:
Ambient: 0.1
Diffuse: 0.5
Specular: 0
Transp: 1
Brill: 0.1
Rough: Blank

It looks just like normal shading to me. (See attached Image 1)

Method 2:
Ambient: 1
Diffuse: 1000
Spec: 0.5
Emmissive: 0
Rough: 0.1
Brill: 1
Transp: 1

This most definitely does the job but also wrecks any textures I've applied to the model. (See attached Image 2).

The textures applied to the models are ones I've made myself and not the plain colours from the default colour pallet. Could this have something to do with it?

Thanks for the insight

EDIT: my bad, added the pictures. Amateur mistake

Finished Works and Works in Progress / Re: Twilight Sparkle
« on: January 29, 2014, 10:32:12 am »
Very awesome! Well done! She looks adorable

Pages: [1] 2 3 4