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Messages - ncl32

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31
Anim8or Challenges / Re: Challenge #4: Indoor Render
« on: May 24, 2009, 01:31:23 pm »
Okay! I was actually about to start an indoor scene. Lets see what I can do on my 8 year old laptop! Im in.

Nate/ncl32

33
Its funny that you say that Suppastar, because when I was in high school I actually did teach classes on 3d visualization and animation. Using Anim8or of course! It was a hit. I had a full class everyday, and it even was added to my transcripts! It was cool because I had to come up with a whole syllabus and curriculum for the class and get approved by the Cape May County Board of Education. It was fun though. Some of my students even ended up going to school like Full Sail in Orlando Florida for Computer Animation. I was just happy that I could help provide them with the initial knowledge in order to go further with the career for which they aspired. :)

Nate/ncl32

34
Finished Works and Works in Progress / Re: New Character WIP
« on: May 11, 2009, 03:40:35 pm »
Exactly, anything. But essentially as previously stated, I'm just essentially sketching in 3d. I have a general idea that it is going to be a futuristic combat character. So should be good fun. Comment about what you see at first until it starts fleshing its self out.

Nate/ncl32

35
Finished Works and Works in Progress / New Character WIP
« on: May 11, 2009, 04:39:45 am »
Hi guys so im going to post my work in progress with a new model of mine.

Originally inspired by Suppastar, hence the use of Hexagonal shape around the mesh. I am quite literately doing this from off the top of my head. No pre-sketching or planning just going with it. Any way I'll post some renders of my current progress. Its going to be a character. Futuristic at that, and I like the "clay" render look to things so textures might not be added until initial mesh creation is complete. Any way C&C as usual highly anticipated.

Nate/ncl32

36
Finished Works and Works in Progress / Re: Suppastar's Models
« on: May 10, 2009, 03:43:08 pm »
actually the floor made from pure polys actually isnt time consuming at all. Took me 5 min top to make the whole thing. Just some quick copy and paste and the use of the "Join Solids" and "Merge Points" Commands and some more copy and pasting. Plus I like the raw feel i cant get from the actually model as to texture trick. Which it in itself is awesome. The texture affect is a great way to shave some time off of a project where that detail is not payed attention as much. Actually, Suppastar actually inspired me to do some modeling of my own using some of the very popular hexagons in a model of my own. Ill post soon.

Nate/ncl32

37
General Anim8or Forum / Re: materials on glass... problem
« on: May 08, 2009, 05:02:07 am »
Awesome to hear it worked out for you!  ;D Any man good looking kola bottle at that. Any way good job and cant wait to see more.

Nate/ncl32

38
Finished Works and Works in Progress / Re: Suppastar's Models
« on: May 07, 2009, 08:34:55 pm »
well there sir, it is a plane hand made from a bunch of hexagons that i put together, merged points, selected all the faces, inset them inward, then lightly extruded the faces upwards. then I mimicked your surounding design using line paths then i lathed it around to an appropriate size.After this I got rid of the excess hexagons so it would fit in the circular shaped object and there ya go. Kinda simple. Like making a tire kinda.

Either way good work on that table. 156 triangulated polys is good. Low poly work is fun though you have to admit! And how long have you been using Anim8or?

Oh and I rendered mine using ART with the Ambient Occuder attribute. Hence on the clay look of it. That with my own little mat.

Nate/ncl32

39
General Anim8or Forum / Re: materials on glass... problem
« on: May 07, 2009, 06:07:57 pm »
I have a suggestion. With your model simply make a copy of it. After doing such, take the copy and cut out the area of the surface of the bottle that your trans map is applied. After doing this, and make sure you only cut out the surface area with the trans map on it!, Loop cut around the cut area that you made around the trans map. Now delete the top and bottom remaining parts of the bottle. Now select the faces on the cut selection that still has the trans map on it. Now zoom in, and multi. extrude the faces slightly, just barely. And once this is done. un-select the faces. Zoom back out, and drag it over to where the label should be on the original bottle which just re-apply the glass material to. Now it should apeare as the label is on the bottle. Make sure that the trans map is set so that it is completely transparent. Now when rendering, make sure that you make sure that the "new label mesh" cannot cast shadows.

Any way have fun and I hope my write up helps. If you need any further help or explanation just ask.

Nate/ncl32

40
Finished Works and Works in Progress / Re: Suppastar's Models
« on: May 07, 2009, 04:12:01 pm »
(Modeler's note: How did I do the floor?)

like this... lol


41
Anim8or Challenges / Re: Challenge #3: Red and Moving
« on: May 05, 2009, 02:21:26 am »
Well guys Im here to submit my little red and moving thing... But I will say that since I have been back using my Old Gateway Laptop from 2001 with its Intel Celeron 2.2GHz processor and 768mb of RAM, It has taken me quite literately 3 days! to render this mere 6 second clip on... Not to mention, for what ever reason I was thinking, I used a old free edition of the Divx Codec and it turned out horrible... I mean the worst part is it went from being rendered with ART with 64 samples of AA to looking like I rendered it at 150x230 and blew it up... uhg. Any way enough of my rambling... Heres the video and pic to what I have to contribute...



And yes that is the laptop I was using... And yes i have they keyboard off with plastic ice cubes resting on top of the heat sink... lol and the screen is also very broken... and it over heats sooo... It ran at 100% processor speed for a solid 3 days straight... Im so disapointed in the vid quality since i could have achieved the same thing rendering that with AA turned off... well hope you like it! ... ;D

42
Anim8or Challenges / Re: Challenge #3: Red and Moving
« on: May 02, 2009, 03:07:25 am »
Kind of a late start, but I'll put my name in this. lol I will post pics of what I have going on. My concept is just a mechanical looking ball thing that turns into a mechanical looking fish type thing. Something simple since I don't have my Mac Pro for a while...lol

43
Anim8or v0.98 Discussion Forum / Re: Spheres glitch.
« on: April 19, 2009, 07:35:28 am »
yes, $imon is right actually, it is a easter egg. Its actually built into anim8or as Render Test for ART. If I recall, they are apart of the debug menu. I think you had one of them selected... lol. I just dont remember how to execute them, its been a while. There are actually a bunch. Matter of fact, if you look through the post about ART's release you will find that they are apart of some of the original renders Steve showed us when are was on its way/coming out.

Just thought I'd throw my two cents...

44
General Anim8or Forum / Re: Mac And Anim8or
« on: December 25, 2008, 12:22:52 am »
Just use boot camp to install a genuine version of Windows XP on your mac. Its what I do. And it works amazing.  Trust me.

45
General Anim8or Forum / Re: potential virus
« on: December 22, 2008, 09:37:42 am »
Good point there Raxx, that and I agree with what you said about Jeb. As you were also around quite a bit when Jeb was also around. And actually I havnt seen you around in the longest either! So, welcome back Raxx! Prolly a bit late but hey, worth the effort.


ncl32
nate

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