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Messages - ncl32

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61
Finished Works and Works in Progress / Subwoofer Project
« on: October 05, 2008, 12:03:03 pm »
Hey guys, I was almost thinking about adding this to my topic about doob, but then decided to single it off as its own.

Any way, as you can see its a sub in a box with no textures, just a sub in a box..., (I originally made this at Best Buy where I work as a Car Audio Installation Technician, I was bored and didn't have any cars to work on...) I rendered it and thought to keep it for what ever reason. Some of you probably saw the locked post i made so I could save it when I went home. Any way the second image you see is just a quick scene with them stacked up, and then I decided to just play around with the Chain Path Plugin/Script (Thank you NickE). Any way I was just kinda working in Object Mode where all I had was the single box modeled when I rapped the chain around it. But when I switch to Scene Mode, There is what you see... I know part of the chain is sticking up out of the plane, but I don't care for now, it looked cool. So when something looks cool what do I do. I render it at 1680x1050 and with 256 samples with AmbientOccluder turned on... Any way as its named It took my Apple Mac Pro with 2x Intel Xeon Quad Cores @2.8GHz, and 2 Gb of RAM, 2 hours and 20 minutes to render that with 723,610,019 rays at 1680x1050. And thats was only using ONE of the EIGHT cores my computer has... I am so oo waiting for multi-core rendering to be up in Anim8or! LOL. Either way Im pleased.

Any way I have to go back to making a world for doob and experimenting with different textures, animations, and objects and characters he can interact with. Later guys...

Nate
ncl32

62
Finished Works and Works in Progress / Re: I call him doob
« on: September 25, 2008, 09:15:34 pm »
This is the first part of doob checking himself out. Do note that the vid is very short, just a test.



Comments welcome

63
Finished Works and Works in Progress / Re: I call him doob
« on: September 25, 2008, 11:41:29 am »
Hi guys yet again thank you for commenting on my char. To lynn22, I can tell you know that doob's texture isnt repeating at all actually. And the bump map is actually quite subtle. What your seeing is probably just your eyes tricking you to belive that some of the lighter points on doob are an outstanding bump map. See with doob I was going for a "paper-ish" look for his skin. So I created a paper bag looking texture for him, and then applied. Now as you can see though I did end up adding small defects like scuffs and such to his skin giving him a bit of a worn feel. Sorry for the slight misunderstanding, however I will take your advice and try some more texturing to see the out come. Then I will post them and see how you guys rate the look of doob. Thank you guys for helping me develop my char.

Nate
ncl32

64
Finished Works and Works in Progress / Re: I call him doob
« on: September 24, 2008, 09:59:58 pm »
I actually decided to render a bigger view of him forgetting that I am running a Apple Mac Pro with 2-2.8GHz Quad core processors... (Grant only one of those cores is being utilized...)

65
Finished Works and Works in Progress / Re: I call him doob
« on: September 24, 2008, 09:48:34 pm »
ok, sorry for no sudden replies, but I finally woke up from napping all day, and decided to do some work on doob. Nothing special, two doob's, some new skin, and a prettier scene. Animation and more interactive play things and characters coming soon.

Nate
ncl32



66
Finished Works and Works in Progress / Re: I call him doob
« on: September 24, 2008, 01:38:25 pm »
Thanks yet again for the comments. And to Ensoniq5, I am actually in the process of animating him now, so I will be posting more action shots and some video content today. Thanks for your enthusiasm though guys. I forgot how this forum can cure artistic block.

Nate
ncl32


67
Finished Works and Works in Progress / Re: I call him doob
« on: September 24, 2008, 12:54:26 am »
Thanks guys for all the comments. You know Colclough, I just realized that we are both 20. Thats funny. Anim8or since 02 too. Yeah so I will hopefully have some more up soon.



68
Finished Works and Works in Progress / Re: I call him doob
« on: September 23, 2008, 05:25:29 pm »
Thanks for the comment. I plan on doing a lot more with him. I like the simple low-poly look. I decided that I am also going to start posting a lot more on the forum. I have all this work that has never seen the light of day. And that was even since the old forum where i went by the same handle. I started using Anim8or since version .6 or .65 cant remember.lol Any way enjoy and I'll be sure to post more soon!

Nate
ncl32

69
Finished Works and Works in Progress / I call him doob
« on: September 23, 2008, 03:49:17 pm »
So I was excited about the new Anim8or release that I wanted to make a small rigged character. So I did. I call him "doob". I normally refer my random drawings as "doobles" so the name fit.

70
Hey VB, I have also noticed this. Every time you render in ART It seems that the Diffuse property is set to 50 and same with ambient. This is a little annoying and should be a quick fix for Steve. In the mean time I'm making a mat for the object(s) and just setting the color darker to make up for the ridiculous intensity of the light when you render in ART.

Nate

71
best render to come out of Anim8or yet, hands down congrats! Very impressed. Would like to see more of your work, possible set up on this char. Also nice presentation as well.

ncl32

72
General Anim8or Forum / Re: How did you find Anim8or?
« on: April 16, 2008, 03:40:08 pm »
Well let me see... Like my sig. says, I found Anim8or while searching for something I could make 3d stuff with about 7 years ago when I was like 13 or so. I have loved Anim8or so much that I actually use it as my main source for 3d modeling and such. I have Blender, Wings3d, and others. I used to have 3dMax, but I kept going back to Anim8or Because of it easy to use interface. Anim8or is very strait forward when you want to do something. And personally I think if you can create some amazing work in Anim8or than I would hold you over someone who is versed in Max. It takes more to make outstanding models and complex scenes in Anim8or because of its lack in mainstream tools. But that's what makes every project you work on so special to you. That's why that final render that takes half the day is worth so much. You have something that you have put real effort into and stuck with it all the way till the end. That's my incite. Any way, have fun ANIM8ing everyone!


nate/ncl32/ncl3rdy2/what ever...

73
Finished Works and Works in Progress / Re: WIP-Stone Court
« on: April 02, 2008, 11:21:28 pm »
Oh wait a tic... You thought... Ok, just to clear this up its a plane that im modeling everything on... lol. Sorry for the confusion. Im taking a artistic approach with all of my work these day. As for the updates more should be up tonight or tomorrow.

ncl32/nate

74
Finished Works and Works in Progress / Re: WIP-Stone Court
« on: April 02, 2008, 06:54:33 pm »
capital...??? Its a bench...lol

75
Finished Works and Works in Progress / Re: Pacesetter looking exhaust
« on: April 02, 2008, 04:29:27 pm »
Yeah its rendered with ART, of course! Anim8or is the only prog I use these days, along with Jasc PSP for textures and such. Most of my latest works are going to be to familiarize myself with the new raytracer, so I can get the best feel for it to create amazing final works. Thanks for the crits everyone, thats what makes the Anim8or forum great.

ncl32

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