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Messages - ncl32

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76
Finished Works and Works in Progress / Re: Pacesetter looking exhaust
« on: April 02, 2008, 02:20:46 pm »
Hey spicy, but there are no textures. Just plain materials. It was very simple but that was the point. I was looking for a good overall feel. Thanks for the crit!

ncl32

77
Finished Works and Works in Progress / Re: WIP-Stone Court
« on: April 02, 2008, 02:18:57 pm »
and heres another from the front.

78
Finished Works and Works in Progress / WIP-Stone Court
« on: April 02, 2008, 01:53:27 pm »
Well I decided to wake up and low poly model something. My idea is based off a Roman theme. Any way dont have much time to post as I plan on spending the rest of tonight on this project as I have today off from work. But heres a quick render for starters. Oh and I'll be posting more progress render through out the day.

nate

79
Anim8or v0.98 Discussion Forum / Re: Shadow Bug...
« on: March 31, 2008, 09:48:46 pm »
Hey thanks Steve, glad you would explain that. I realized that after tinkering around and doing a little research. Im typing all this all on my psp.nothings better than having the Anim8or website in the palm of my hand. Yet again, thank u Steve.

80
Finished Works and Works in Progress / Pacesetter looking exhaust
« on: March 31, 2008, 12:47:59 pm »
Here a quick car exhaust I made, rendered in ART. Colored to look like a Pacesetter Exhaust system. Dont think its too shabby...
Questions and Comments Welcome.

Nate

81
Anim8or v0.98 Discussion Forum / Re: Shadow Bug...
« on: March 31, 2008, 10:17:37 am »
ROFL! Any way I actually did that... So Flametiger74, to answer your one question, yes I do know how to subdivide an object, check out my sig... But thanks for jumping on that fact that you did not know, stuff like that makes this forum great. And I know that ART always renders shadows. Which actually I kinda like that in Object mode honestly. Maybe a button to turn that on and off in Object mode would be nice. But what I was getting to was that the shadows on the spheres where not soft, or smooth. For instance I am including a render of a sphere using the scanline renderer. As you can see the shadow belts around the object quite nicely with no harsh random triangular artifacts in the shadow belt as you can see in my first ART render. And that my sir is what I was concerned about. lol

Oh yeah and the project was out of complete boredom at 1:30 at in the morning, and the second render included with this post is the final. I was doing so to come up with a good looking scene setup with nice lighting, and something that didnt use many lights. As for the random sphere cluster, that turned into a Chrome like material, High Gloss Car Paint Mimic, and A Simple Glass Material. Betcha can guess what I have in the works. Lets just say this. It has four wheels and is driven by an engine...lol

Any way thanks for you concern, but as the topic originally started off as, Steve is there any way of fixing this? Im about to do some more test renders to see if it occurs on any other low poly model of sorts.
Thanks.

Nate

82
Anim8or v0.98 Discussion Forum / Shadow Bug...
« on: March 31, 2008, 01:08:45 am »
Hey guys just wanted to post a bit about a bug I found with the shadows on the three spheres i rendered. Heres what i did.

Created 3 identical spheres.

Colored them separate colors.

Rendered them with ART
 
and "spiky" shadowing appear as to trace the faces that are involved with with displaying a shadow on them? I don't know if its my compy or what. So, just giving you guys a heads up, Steve particularly.  ;)

nate
 

83
Finished Works and Works in Progress / Re: Finished stuff
« on: March 28, 2008, 11:35:21 am »
I would defiantly like to say that has to be some of the best Anim8or animations i have ever seen posted. And Anim8ing the "Steam Powered Bottle Opener" with out IK would be a blast as I can only imagine! Good job!

84
Finished Works and Works in Progress / Re: Light Test
« on: March 26, 2008, 10:12:20 pm »
yeah i know, its just a small test. And i know it doesn't support radiosity. I just wanted to see if by small chance it would calculate it and render the image to at least seem correct. lol. But heck i got a cool looking render! And as for radiosity, one day. But people have yet the time to crank out some awesome looking Anim8or work yet so im content for now with ART. And now all i need is a better computer now since Anim8or can produce amazing looking renders! Hey so who will be the first on www.3dtotal.com with a 100% Anim8or render? Now thats a challenge!

Nate

85
Finished Works and Works in Progress / Re: Light Test
« on: March 25, 2008, 08:31:06 pm »
And a wire from Left View... Post away!

86
Finished Works and Works in Progress / Re: Light Test
« on: March 25, 2008, 08:30:22 pm »
The Camera View

87
Finished Works and Works in Progress / Light Test
« on: March 25, 2008, 08:29:45 pm »
Hey guys nate here. As I have seen that the new Anim8or has come out and my dreams have come true to an extent I have came up with a small lighting render. Although no matter how many times I refer to it as small it took my pile of junk nearly 3 hours to render.  ;) Any way heres the render. Any way as you can see its a nifty looking render test. Now do note that I rendered it with only 4 samples and the Regular Sampling Method. My computer probably would have taken a week to render it with the 25 sample rate that you can plug in there... 8) Any way the point of this render and light test is to see if the Ray tracing engine "ART" can render a massive light distribution in a small scene. To do this massive light distribution I assumed the idea like it would occur in real life. If possible, that is as well. So as you can see there is a transparent sphere in the center of the room. This was planed to distribute the light around the room and to have the surrounding objects still recieve the light as well. So I crammed a local light inside of my clear ball with a Kr of 1.33 (glass) Trans of .1 and Rough of 10000. Then I stuffed it all into a huge elongated box, flipped normals and added a few pretty balls for good measure...

Ok, well lets see what happened. As you can see the upper half of the image looks to as if it might have worked. But the lower half it dark? Hmmm, pondered me after getting home from work after the 3 hour render... Lets take a deeper look. Another thing you might also realize is that the room that all of our friendly objects are in is a bit reflective. I did this because everything in the world has a small amound of reflective value. And yes I know that that is a bit much... Just a test do note... Any way everything seemed to go to plan and then I also notice the deformed shadowing on the upper half. Mainly right near the Dielectric sphere. Any way maybe this can be some help to you Steve. I dont really know how. Or Im just a bit worn out  from work today. If any one wants any more info just comment.

Thanks,
Nate   

88
Finished Works and Works in Progress / Re: ART test render
« on: March 22, 2008, 09:29:03 am »
Hey man what specs are you running on your computer to have it take that long? just curious. AMAZING RENDER though. thumbsup bro.

89
Thats very true, but like i said, it was quick. Now on the other hand I did up the poly count, modeled a quick rim and rendered it on a bigger version of itself in PSP resolution!

90
Hey Anim8or nuts alike. I was playing around in the good ol An8 and came across my self modeling a tire for no reason really... And here you go!

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