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Ongoing Anim8or Development / Re: Current Development Release - Build 1263, December 13, 2016
« on: December 15, 2016, 04:36:23 am »
Is this surface subdivision temporay or permament?
As you know, I make low-poly models and by low poly, I truely mean low-poly and not 1,000's of faces. It would be nice to render as it will look ingame and still export the normal mesh
Its probably areas like this where low-poly and high-poly moddeling clash, one needs a hack, the other is technically correct.
Trev
As you know, I make low-poly models and by low poly, I truely mean low-poly and not 1,000's of faces. It would be nice to render as it will look ingame and still export the normal mesh
Its probably areas like this where low-poly and high-poly moddeling clash, one needs a hack, the other is technically correct.
Trev