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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - johnar

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16
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: July 16, 2017, 07:18:47 am »
 Late congrats thecolclough
  You were destined for the splash screen.
http://www.anim8or.com/smf/index.php/topic,1262.0.html

   I'm not having any luck with using the .dll for random splash screens, and doesn't work putting a 'splash.jpg' pic into the images folder either. Have tried every suggestion in this thread and, although i like thecolcloughs' image very much, i would really like to be able to change splash screens at will.
 Any other suggestions on how i might be able to do this?
 thanks
 (Windows 7)


17
Finished Works and Works in Progress / Re: Diversions
« on: July 11, 2017, 09:20:02 am »
Thanks all for your encouraging comments, and intresting suggestions and ideas.
  My delayed response is due to  making a video "reply?", which is taking way longer than anticipated, because of 'other life stuff' getting in the way.
 Turning off the phone and hibernating here for the winter is fast becoming my favorite option at the moment.......

 will post asap. thanks again.

18
Finished Works and Works in Progress / Re: Diversions
« on: June 27, 2017, 05:11:15 am »
froyd got hold of a pogo stick?  why do i have a feeling that'll lead to trouble sooner or later?  B]

 lol. I have a feeling you may be right....watch this space...

19
Finished Works and Works in Progress / Re: Diversions
« on: June 26, 2017, 09:43:24 am »

20
 ENSONIQ5 Looks like i was editing my post just as you were posting. My edited post came up 2 seconds, literally, before your post.
 You've added nicely to exactly what i was thinking, about adding some individualism to the dancers.

Quote
..if some were just slightly out of sync and if there was some variance in the amount of movement.  In other words, perhaps a mix of 4 or 5 slightly different sequences scattered through the chorus line.
Spot on.

21
Well done LIL ZEBOS
 You must have a fairly decent computer, rendering all them penguins, and with shadows as well. My computer would probably have trouble rendering something like this, but that has had its bonuses, forcing me to learn a fair bit about 'chromo-keying'. (green screening then mixing later in post production. Opens up possibilities, worth investigating. I use 'sonic foundry vegas video 4'. Its old, but allows unlimited tracks, which is awesome.)

 All in all the vid you've made is pretty cool.
 A challenge could be to have a few close-ups.
  How do you feel about 'close-ups'?, and perhaps a little 'beak-syncing' as well ?.....
 It took me a while to realise who was singing, a close up early on could possibly improve that. And some closeups of the rest of the penguins  can give a glimpse of some 'individuality' in the crowd.
Great effort so far. Well done. 

22
Finished Works and Works in Progress / Emotogif update 2017
« on: June 07, 2017, 10:56:58 am »
 Have updated the links for the emotogifs from this post.
http://www.anim8or.com/smf/index.php/topic,4707.0.html
 (most of the old links had died)

 Folder with updated links attached. (must make some more of these........
                                       

23
Finished Works and Works in Progress / Re: Diversions
« on: June 07, 2017, 09:37:40 am »
Hi neirao  :)
 Thanks.

 I think a lot of the places where it says "image not found or was removed" come from missing 'emotogifs', like these:

 There were a lot that went missing over time, so i uploaded them all again, and now they have different urls' (addresses)
 I made a mistake and deleted all the remaining ones before uploading the fresh lot, so maybe thats why.
Anyway, i'll go through now and update these pages.
 Thanks.

 EDIT. Have updated emotogif links. There are some animations missing, will try replacing them shortly........

EDIT 2: I've attached the new emotogifs and links, just in case anybody wants them.

24
Finished Works and Works in Progress / Re: Diversions
« on: June 04, 2017, 12:45:10 pm »
nemyax.
Quote
working on expanding his territory
,
 True. :)
 Some kind of 'infinite ground grid' could be pretty cool. Haven't  tested the limits of adding more and more 'ground grid objects', yet......

 But just lately he's been staying more in the one spot ...


25
Anim8or v1.0 Discussion Forum / Re: frame views in scene
« on: May 08, 2017, 11:30:47 pm »
 Hi AlecJames.
Quote
Is it my system or does it oversize?  I hit 'f' and then have to zoom out a bit (working views)
  Frame view works here without needing to zoom out afterwards.
Quote
Also, in scene mode the camera is included as an object.  Most of the time I don't want it included (but sometimes I do) so I have to hide the camera
That's cool tho. The camera is an object, so if you don't want it in the view, just keep hiding it, as you would any other object.
Quote
What is "regain the camera view"
  The point is that when you hit 'f' for frame view, you lose the camera view you had. So by "regain camera view" i mean get that camera view back to how it was.
 Theres lots of ways to do this, like double click on the camera and press ok.
Quote
I avoid doing any view manipulation in camera view because (ages ago) I did this and it changed the camera properties (e.g. fov).  I don't tend to use multiple views because my screen is too small.
If you're only using one view, and if you're in camera view, you would probably not want to hit the 'f' button because you'll lose the real camera view and will need to 'regain' it.  ;)

26
Anim8or v1.0 Discussion Forum / frame views in scene
« on: May 08, 2017, 01:22:15 pm »
Something i've noticed for a long time now, and seems as we're nearing Version 1, where 'the more tidy and consistent the better', it might be worth a mention, because it's a 'quirk'.
 When you're in scene mode with multiple views and you press 'f' for 'frame view', it frames all views 'including the camera view'.
  Usually the camera view is like, the main final view, whereas the other views are often more the 'working views'.
  As it is, it basically means when you 'frame view' in scene mode, the next step is regain the camera view.
 Changing this would not only save time, but also help to keep things consistant, because when changing between smooth, flat and wireframe views, that only applys to the selected view.
 If this is making sense, perhaps 'f' for frame view in selected window, and 'Ctrl-f'  for frame all views. (Ctrl-f seems to be available?)
 

27
Anim8or v1.0 Discussion Forum / Re: character anim8ing
« on: May 07, 2017, 06:53:39 am »
(b) have each one keep their own setting  :)

 
EDIT: As it is, Scene co-ordinates is the default setting in Object, figure and scene editors, with object co-ordinates the default for sequence editor. This has always been fine in the past, so these could stay as the default settings when opening anim8or.  ;)
 

28
Anim8or v1.0 Discussion Forum / Re: character anim8ing
« on: May 07, 2017, 06:34:02 am »
Quote
"I notice 'co-ordinates' change globally, maybe it would be better if they didn't..?" - I'm not quite sure what you mean here. Can you be more specific?
Sure, but it's not actually a biggy

 Every time you enter the Sequence editor 'object co-ordinates' is selected by default. That's cool.
 The other 3 editors don't have a default co-ordinate setting. Thats also cool.
 Whats been catching me out, is that when you change  the co-ordinate mode in any one editor, it changes  in all the other editors as well.
 (except sequence editor)

   I suppose its always been like this, and i've only just noticed since after the addition of trackball, (and IK?), and with it the need to change between object and screen co-ordinates more often than previously.
 Its not a biggy, really, and is possibly fine left as it is. (which is why i asked if anyone else had an opinion).
 It only affects me when working between sequence and scene editors, and if i just try to remain aware of which co-ordinates are selected when first entering the scene editor, then everything is fine. If no-one else gets caught out in a similar type of way, then its just me, and not something that really needs looking at.
 
Hope that's clarrified what i was meaning, and unless you decide otherwise, it's just an observation which makes no difference to anything, because anim8or is so cool anyway.

29
Anim8or v1.0 Discussion Forum / character anim8ing
« on: May 05, 2017, 02:50:34 pm »
Anim8or is so cool.
Got a couple of thoughts after my latest wee dabble...
https://s3.postimg.org/4v3zxcpcz/ggymn4c.gif

 
 Changing between object and screen co-ordinates seems fairly crucial now, for me anyway, when animating a character.
 A new habit to learn when in scene mode. Use 'Object Coordinates' when animating a rig, then change to 'Screen coordinates' to move position or orientation. (has caught me out a few times now. Thank god, (steve), for being able to slide outside the work area to cancel the last move. Has saved my butt many times)
  I notice  'co-ordinates' change globally, maybe it would be better if they didn't..?
... any thoughts anyone.....
 
(btw steve: shortcut key 'j' for Screen Coordinates is showing as 's' in Scene mode.  ((in the info bit at bottom left of screen when hovering over a button.)). 'j' works tho.  's' is scale of course. :)

 The other thing,

 Selecting a bone in the timetrack, (left colum), doesnt show the associated trackball in the scene, but often selecting a bone through the timetrack is because you can't clearly see the bone to select it.
 Its a gr8 way of selecting a bone that you can't reach.
 So the trackball should probably show when the bone is selected by timetrack entry.

Anim8or is so cool.


30
Finished Works and Works in Progress / Re: Diversions
« on: May 05, 2017, 02:44:22 pm »
Thanks.


 ......Need to work on showing weight....... and other things of course.....
  ...will update...



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