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Messages - johnar

Pages: 1 2 [3] 4 5 ... 69
31
 Very cool model.
 Can you please post a pic when he's 3D printed?  :)

32
Lol. Nice one mrbeaver.
 Catchy, party time.!! 
 Happy anniversary. :)

33
Hi,
 I'm using  version 1.01 1402 dev.  17-may-21.
 Went into figure mode, deleted t.rex object. (model), added t.rex again, for a fresh start on skinning.
 The left leg is now working fine, using influence volumes and also with weight painting.
 
 Try removing t.rex model from figure mode and adding again. (that does mean skinning again as well)
 If that doesn't make a difference, try a different build of anim8or. It defineately works ok with the build i'm using.
 
 Open new version of anim8or. Import figure from your current anim8or file. Delete the t.rex model in figure mode, (keep rig), then add t.rex object again. (figure mode -> build -> add object )
  Whether you choose to skin with influence volumes or painted weights is your choice.
 Influence volumes can be easier with gr8 results, painted weights allows attaching the model to the rig with more pinpoint precision. (literally, can attach one point/vertex at a time.  Can be really handy)

 Good luck with your video plan. Sounds good. ;)

 Edit: make sure that  you add t.rex object to the middle bone, protruding from the root.
 When i opened your project, it had the fault you've shown.  I fixed it Using the same version i opened it with originally, so rather than being an anim8or fault, perhaps you 'accidentally did something not quite right'.
 It happens. ;)

34
Finished Works and Works in Progress / Re: My video is ready!
« on: February 09, 2022, 06:41:29 am »
 Awesome. Great to see. Brilliant. Don't see much character animation here at all.
 Good job on the animating, great camera angles,  good to see shadows.
  Well done mrbeaver.07
 Really well done, congratulations. :)

35
Finished Works and Works in Progress / Re: Robot Bloodhound
« on: January 01, 2022, 09:57:10 pm »
Quadropod walk cycles are a Hell of a lot harder to animate. 

 They sure are! There's a lot more information available now than when i first tried quadraped animating.
 Once you've got the correct movement info, it comes down to practice and polishing.
 There is a lot more work with a four legged beast, but once they start looking good, they can look amazingly good.
 Mine was never 'really good'.  Ran out of dedication to it. Moved on to a spider, which was another challenge at the time.
  The tail wag is a nice touch.  ;)

36
General Anim8or Forum / Re: Hello forum
« on: January 01, 2022, 09:34:11 pm »
 It really does look like that 'somehow' those vertices are no longer being influenced by the arm. (or hand/wrist).
 If you've used painted weights you should have a really CLOSE look at the colors of the points in that area.
 Have you tried repainting those vertices that are affected?

37
Finished Works and Works in Progress / Re: A service robot
« on: November 04, 2021, 08:14:53 am »
Always good to see some animated robot stuff.
 Nice one bayinghound.
 Is there sound?  (my laptop doesn't always play sound. Might be codecs or something)
 Sounds can make such a difference in video clips. And as Anim8or does sound now,  all can be done 'in house'.
 Thumbs up. :)

39
Finished Works and Works in Progress / Re: More stuff in space
« on: July 10, 2021, 06:26:58 am »
Quote
Thank you so much!
You're very welcome. :)

 'Particle illusion' has excellent explosions and other effects. Below is a simple one, but it's an amazing program. Well worth a look.

40
Finished Works and Works in Progress / Re: More stuff in space
« on: July 08, 2021, 07:55:36 am »
Good one(s)  :)
 I thought the music went well for the training course, gave it a sort've pleasant feel about the ride. Don't know if it suited the dog fight so well.  ;D

 How did you do the explosion? The lasers are looking good.

 As you're getting more done, the animations, timing and things, must be feeling more and more easier to do, as can be seen with improving results.
 Maybe as the ' More stuff in space' continues on, keep in mind the idea of  expanding with new ideas, big and small.
  Look for opportunities to add some small, extra 'something', where-ever you have the idea to do it.
 Those small extra details will keep adding up over time, will become easier and faster to do, and in time will payoff with even better results in the final viewings.
 What inspired me to point that out was, when he reaches and touches the screens/controls.
By just using two seperate hand shape sequences could add to the illusion that he is actually 'taping in' some information/commands. Could be a little thing, maybe worth adding.
 ie: hand open seq, finger point seq. (do each seperately as a 'pose'. (1 frame sequence).
 In scene mode, it doesn't take much extra time to add the open hand pose, (seq), while lifting his arm, then add the pointing pose for finger to touch screen, then open hand again as the arm returns.
 Sort've adds that tiny bit of realism/interest, which viewers just might notice. Finger movements can be a nice extra detail
 Hand poses are awesome things, and fast to add with a little practice. (i use a 2 frame sequence, rather than 1 frame. Just habit.) Key 'ONLY' the hand bones in sequence mode.
 Make a folder of hand poses for each character. THey are an awesome thing to have.  ;)
 

41
Anim8or v1.0 Discussion Forum / Re: Folders in Sequence mode
« on: July 07, 2021, 04:04:44 am »
OK. Good to know. Thanks steve.  :)

42
Anim8or v1.0 Discussion Forum / Re: Folders in Sequence mode
« on: July 03, 2021, 12:58:12 am »
 Nice one steve
 Did have a problem to begin with, but must say it was probably self inflicted. Was deleting bones, renaming others, (previously 'foldered'), while creating new folders and generally making a real mess out of a mess to begin with.  ::)
 Have used in several other cases where all is good. If i can ever recreate a situation where anim8or crashes again i'll be sure to post a bug report.
 Apart from that one time, all is going well. Thank you. :)

43
General Anim8or Forum / Re: What the...?
« on: July 02, 2021, 04:55:03 am »
 File -> Configure

44
Anim8or v1.0 Discussion Forum / Re: Hello, forum.
« on: June 06, 2021, 04:47:20 am »
 I think it could be a case for 'house keeping'.
 When you go 'File - configure', thats where you set up where anim8or will look for things like textures etc.
 If anim8or can't open a texture, it probably means it's not where it's expected to be.

 Rectify by placing the required texture(s) into the designated folder, (designate a folder if you havn't already), or if the texture is no longer being used, then delete the reference in 'object materials.'

Edit. I think that Anim8or searches the folder which the anim8or file is in, as well as the pre-designated, (configured), folder.
 

.

45
Anim8or v1.0 Discussion Forum / Re: Folders in Sequence mode
« on: June 06, 2021, 04:31:24 am »
 wow, i only just saw this. mi scuso per il ritardo  ;)

 Awesome steve.  Have just downloaded 1402. Will make such a difference with that.

Quote
#101-055 - Adding a new bone to a figure doesn't show up in a scene.
Well spotted.
Quote
too much messy code! Who wrote this, anyway?
I never know what to say when you talk about 'messy code'. It must be so tricky keeping all your code in perfect order, with all the work you've been doing on, and adding to, anim8or.
 All i can really say is, 'This end is absolutely friggen awesome'.
 It's amazing how much anim8or can do, especially taking into account the size of the program and
 the fact that it's one mans baby.
  There's always a bit of a mess, here and there, on the big jobs.





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