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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - davdud101

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General Anim8or Forum / Re: Cre8tor
« on: June 16, 2017, 12:10:50 am »
Oooh man, I had some good (and BAD) memories with that!
A member from this forum, cooldude234, started a long while ago tackling a recreation of the application. See here:,4041.0.html

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 31, 2017, 01:08:37 am »
Congrats thecolclough!! Hopefully we can have these every 5 "point" versions or so, that'd be a lot of fun! :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 16, 2017, 07:52:22 pm »
okay folks, i think this is it... 3-and-a-half hours of render time later!  pretty happy with how this has turned out :D

For the image size and detail, that 3.5 hours is IMPRESSIVE :)

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 06, 2017, 06:14:01 am »
well, here's what i hope will be my last test render.  there are only two differences here:

Wouldn't call it quits just yet - not without an anti-aliased render to clean up those granular reflections!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: May 05, 2017, 12:30:34 pm »
These looks amazing!!
@thecolclough, that is BRILLIANT! I think yo can eschew the red/orange "issues" because it actually looks natural for the lighting. Beautiful!

@fromsoysauce and fss knows I love her work always, that goes without saying :)))

I haven't messed with the project much this week- I may actually have to drop out, as life just got busy :/

General Anim8or Forum / Re: Newbie Hand Issues
« on: May 02, 2017, 02:56:47 pm »
EDIT: To avoid confusion.
 Once you've done the '0.5's it'll look like the top pic. (although i haven't painted the '0.5' on the 'purple to yellow' base of the finger.

Possibly the only thing I really dislike about Anim8or. Models should actually maybe start black or white BEFORE you paint them so you can see what's painted and what's not.

General Anim8or Forum / Re: Newbie Hand Issues
« on: April 29, 2017, 06:31:21 pm »
Hands are pretty difficult.
Remember that morph target points move in a straight path to their morph, so if you want a round motion (like you'd see in a real hand joint), you could either use two separate morphs in two positions, or just use bones. Bones would certainly look the best and give the most flexibility. Plus, you don't have to worry about making the two sides of the hand perfect in their morphs, just the bones (which I find way easier).

If the "horrible distortions" are something else, perhaps it's because you're using integers or values greater than 1.0? That causes the morph points to continue in their straight path and go over the "target" amount, though it can be used to good effect in cartoony characters when you want to bring a little bit more life into facial animations and stuff.

Good luck!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 29, 2017, 06:25:54 pm »
If it's worth anything to you, fromsoysauce, it looks amazing! I would've definitely taken a different font (and a text-logo or icon could probably be something down the road), but otherwise the scene looks awesome. I'm excited to see what you add in the background!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 28, 2017, 06:50:26 pm »
must admit i had a moment of doubt looking at the earlier WIPs, but she came out good in the end :D

Same, FSS, the tail looked pretty stiff in the very first iterations. She's so cute, well done :)

Finished Works and Works in Progress / Re: 90s CGI bird
« on: April 28, 2017, 01:40:37 am »
Good luck! Animation on the bird looks good, though a bit stiff.

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 27, 2017, 08:47:03 pm »
thecolclough, that looks awesome!! The text "Anim8or" is a wee bit difficult to read for my taste (it seems a little too transparent maybe), but that's just me. The scene looks really cool, though.

Noting tha the towel will be added soon.... fromsoysauce, got any tips on cloth modelling? Like I said, I'm going for the most realistic scene possible. I'll probably be using Raxx's plugin PHUR and even adding tons of tiny fibers sticking off of the towel. But, one step at a time!

I'll post a new update sometime later tonight. I've got a couple ideas that'll make my scene a bit more of a contender in this comp! :)))

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 26, 2017, 07:00:39 pm »
YES! Johnar we need to get the Anim8or art gallery up and running again. 8)
I was thinking that same thing! I was going through originally for inspiration, and you can just see the progression of the software as people make more and more complex models and renders.

I am really considering reworking my render though... hm. Maybe I'll go with something more organic?

I'm interested, where else does red man get discussed?

I only post these on a small amount of places, so I might not know.

I was actually referring to the skill of animation timing - there are tutorials and stuff everywhere. :)

It's certainly a unique specimen, that Red Man. Very surreal stuff in general.

Main issues I had with the film were that the audio got INCREDIBLY distorted towards the end, to nearly unlistenable levels! That and things generally felt like they were moving veeeeerrrryy slooooooowly. This has been discussed quite a bit both on this forum and other places for animation around the net, definitely worth looking into if you're looking to improve your animations aesthetically.

Keep truckin'!

Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: April 24, 2017, 08:15:02 pm »
FSS< that is MINDBLOWING! I rally like the way you did the feet, getting th detail of the fins in there while still keeping them "stylish". Cool!

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