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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - davdud101

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Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: February 20, 2017, 03:17:57 am »
Random thought while skinning a character - the wireframe of the model ought to be white or grey before weights are applied to avoid confusion with colors

If I remember off the dome... You have to click the Skinning icon on the sidebar, then click (maybe double-click) on the bone you're going to manipulate.

Looks great!! What's the texturing and coding done in?

I'm having trouble holding back the congrats, even while v1.0 isn't out yet! Anim8or sure has come a *LONG* way - keep up the good work! :D

General Anim8or Forum / Re: Anim8or on Tablet PC?
« on: February 09, 2017, 06:50:44 pm »
I've tried it a *little*, a **WHILE** back on iPad with a VNC viewer. So not really the same, at all. I'm not sure the controls in Anim8or are so tablet friendly at the moment, although you can do everything with only the mouse, which becomes a finger on a tablet. It's worth a shot.

Anim8or v0.98 Discussion Forum / Layers and groups don't cooperate
« on: February 08, 2017, 08:07:52 pm »
Sorry for all the recent topics! Forum's been really quiet in the late, though.

I'm continuing on my CAD project, but it seems that an object that is a gruop nof lesser objects DOESN'T show up if it's layer is activated alone. It only shows if lower layers are visible/activated.
For example, if I have a group on layer 2, the group WON'T show unless layer 0 is on.
Not sure if that's an intended function or an error. ::)

davdud101:[/n]Anim8or uses HW acceleration, but it's not very efficient in how it does it. The OpenGL rendering code needs to be rewritten.

How complex are your scenes? How many faces and vertices are there? You can probably speed thing up a lot by simplifying your models. Also, how fast does it run for a simple scene? These could help me understand what the bottleneck is.

That's likely true. More basic models generally play back without problems- models containing only lo-poly meshes. Models with lots of subdivide objects are where I usually have the most problems.
I think I will start doing more previsualization, that could certainly help my workflow!

The ability to render ranges of frames at a time is so handy - makes "render farming" a lot easier when 8 instances of Anim8or are rendering only 20 hi-definition frames each, or when rendering different passes of one scene all at once.
Thanks Steve!

I come bearing gifts!

I've been thinking about using this guy (or a modified version of him) as my evil emperor in a remake of a REALLY old Anim8or short I made about 7 years ago back in 6th grade.

Thanks to Raxx for his awesome PHUR plugin. I'll need to go through and redo the eyelashes and brows for more realism, but this is great just to see how it looks in the preliminary stages.

Anim8or Challenges / Re: Challenge suggestions.
« on: January 30, 2017, 05:04:13 pm »
.. Bring back the challenges?

:) I was looking through old stuff and had a hankering to get a "reason" for doing more animation.
I feel like it could be cool to do a, for example, "model a wet object" competition. Maybe it'd be a fish, maybe a cold one. But either way, it'd depend heavily on texturing and/or post-production skills.

just an idea!

That's convenient, thecolclough - the ridge in the middle was just because I was being a bit lazy and wanted to get a first render out there ASAP :D
I've modelled new eyes which use a textured iris-layer with geometry under a ray-bent 'glassy refractor' shaped like the cornea.
The method doesn't look SUPER realistic yet, but I think it's getting there.

New render below:

Anim8or v0.98 Discussion Forum / Re: Feature Request Thread
« on: January 30, 2017, 06:34:32 am »
"Focus on faces/vertices/edges" - A tool that'd allow only a select group of F/V/E's to be manipulted. that way, when modelling a small area, there's little risk of bumping into something that wasn't supposed to be edited.

Not sure if that's a "crazy-necessary" feature for most people, but it'd be cool to see sometime down the road.

Finished Works and Works in Progress / First shot a realistic human head
« on: January 30, 2017, 03:43:29 am »
So to get myself started back at 3d modelling in Anim8or (after a LONG 2yr hiatus), I decided to give a crack att a realistic-ish human face model - just lettin' the tides flow in the direction they'll go. Here's my progress thus far.

I'll accept gladly comments and criticisms - just know that I'm not quite good enough to be able to do everything yet!!

Anim8or v0.98 Discussion Forum / Harnessing my beefy(ish) system's power?
« on: January 30, 2017, 02:14:16 am »
Hi guys (and Steve!)
I didn't quite know where to put this so I just put it here. I'm finally back and able to use Anim8or again - and I will! But my problem is that I've got a *decently* beefy system, but 2010's average consumer standards, at least -

- Quad core AMD Phenom 9650 processor (soon to be.. something better!)
- 7gb RAM (soon 8gb)
- 256MB Nvidia GeFore 9100 graphics

Not INSANE specs, but decently beefy. At one point, this computer *could* run stuff at low-end High settings on a lot of games.

But I get the impression Anim8or doesn't lean much on hardware acceleration, is that the case? Because playing stuff back in Scene mode, for example, tends to go at a framerate around 2 FPS, and if I'm lucky, it DOESN'T freeze up before I can hit the stop button. I'm not usually lucky :o NO amount of settings-tweaking has made it improve and it's been like this a number of years - I've just been able to get by checking my animations after rendering very low-dimension versions of them.

What can I do to improve these rates? It makes trying to do sequencing and animation a chore, if not - dare I say - a pain!


Anim8or v0.98 Discussion Forum / Re: Hidden objects get DELETED
« on: January 21, 2017, 04:27:25 pm »
I still couldn't do it reloading in either the same, or different version, unfortunately :( This has *actually* been a small problem for me in the past with older builds, but this time I happened to save when everything was hidden, before I went to render, so it somehow ended up deleted.

I ended up just modeling everything one more time. Is was a little rough 'n' dirty, but the measurements were easy and I actually was able to make some slight cosmetic improvements.

Again, Steve:
THANKS for fantastic software!

Anim8or v0.98 Discussion Forum / Re: Hidden objects get DELETED
« on: January 19, 2017, 09:34:31 pm »
Exactly what I did:
1) Had a object full of meshes. Hid some of them
2)  Went to render, and rendered
3) Went back to the object, but the unhide option isn't there! It's greyed out!

I was in 1247...
Hopefully that doesn't mean it's gone forever! If it is, I'll just have to say too bad, as I've made diagrams in PowerPoint alongside the Anim8or versions, but it was really nice to see how things would look in a 3d space.

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