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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

Pages: 1 2 [3] 4 5 ... 112
31
ASL Scripts / Re: File Read Function(s)
« on: March 15, 2019, 11:01:01 pm »
Raxx: Check out build 1357 which has new tokens for QUESTION_TOKEN and ATSIGN_TOKEN.

32
Oops! You're right - Perspective and Stereo views crash when using arc-rotate. I'll fix it :(

#101-028 - Arc-Rotate Crashes in Perspective and Stereo Crash views.

33
ASL Scripts / Re: New Write Image Functions.
« on: March 13, 2019, 10:57:08 pm »
That's a thought. What kind of functions did you have in mind? Compositing?

34
ASL Scripts / New Write Image Functions.
« on: March 13, 2019, 09:47:45 pm »
In the latest development build 1356 you can save rendered images in BMP, JPG and PNG format.

class image {
    int WriteBMP(string fName); // All functions return 1 if OK, 0 if failed
    int WriteJPG(string fName [ , int quality = 95 ] ); // 0 = lowest, 100 = highest
    int WritePNG(string fName [, int IncludeAlpha = 0 ] );
}

image GetImage(int image_id); // Returns NULL if no such image.
enum image_id { IMAGE_COLOR, IMAGE_ALPHA, IMAGE_DEPTH };

I've attached a sample script.


35
General Anim8or Forum / Re: Copying and pasting frames
« on: March 13, 2019, 09:26:08 pm »
Blick Fang: I've posted a new development build 1356 with this problem fixed.

36
I just posted build 1356 with some new features. See the top of this topic for details.

37
General Anim8or Forum / Re: Copying and pasting frames
« on: March 07, 2019, 09:57:40 pm »
OK I see the problem. When you paste a sequence into a scene that extends past the end of the scene, new keys are added but the scene is not extended to include the new keys. The new frames aren't functional and your project is kinda of broken.

Copy-pasting keys in the scene editor works (like I described above).

You can I'll fix this in the next drop. In the mean time you can fix this by extending the scene in the Scene->Properties dialog.

#101-026 - Sequences that go beyond the end of a scene don't extend the scene.

38
General Anim8or Forum / Re: Copying and pasting frames
« on: March 07, 2019, 06:31:35 pm »
Can you show the time track when you do the Copy? It would help me see what you're doing if you expanded the efigure01 details.

As shown in the image, no keys are selected. But if you did copy some keys then pasting them should work at the end of the scene, possibly extending it.

39
General Anim8or Forum / Re: Copying and pasting frames
« on: March 07, 2019, 01:18:12 am »
To copy and paste *keys*:

1) Select the frames that you want to copy by click-dragging, or click then click-shift, in the time track,
2) Select the rows for the keys that you want to copy in the left hand list of controllers,
3) Ctl-C to copy the keys, Ctrl-X to cut the keys,
4) Select the first frame of where you want to paste a copy,
5) Ctrl-V to paste.

This doesn't insert new frames, only adds keys. But if you paste frames that would go past the end of the scene you can extend the scene to include them in the dialog like this that appears:

---------------------------
Paste extends past end of Scene.
Do you want to extend the Scene to make room?
---------------------------
Yes   No   Cancel   
---------------------------

40
Dropping the camera from the View command was a bug. It'll be fixed in the next drop, probably next week if not earlier.

41
There is a built-in view named "Camera" which shows the active camera, whichever on it may be. To see this view, use the menu command View->Camera,, type Num-1 on the numeric keypad, or use the on screen drop-down menu to select Camera. This is the only view that shows the background and hides lights, etc.

The other camera views can be seen through View->Other->Camera01 (or whatever is the camera's name). This view does not show the background and does not automatically hide lights, etc.

If you rename "camera01" to "Camera" it will only cause confusion so it's best to leave it as "camera01" or use some other useful name such as "POV camera", "wide-view", etc.

42
Only the active camera view shows the background and automatically hides lights and other cameras. This makes it easier to positioned cameras relative to the other cameras and lighting elements.

43
Anim8or v1.0 Discussion Forum / Re: WHERE IS THE WISH LIST??
« on: February 21, 2019, 03:25:26 pm »
It's here:

http://www.anim8or.com/smf/index.php/topic,4647.0.html

I'll make one for the latest version and move the relevant posts to there. But in the mean time use this one.

44
General Anim8or Forum / Re: Anim8or hotkeys RGB profile
« on: February 16, 2019, 05:51:10 pm »
Cool! But now I have to get an RGB keyboard :)

45
Oops! Didn't mean to remove stereo from the menu. I'll fix it.

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