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News:

An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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46
It's linked to by the first topic in the Ongoing Anim8or Development forum: http://www.anim8or.com/download/preview/files/animcl1321.zip

47
selden: try the new build-1321 to see if it fixes the problem.

48
Ongoing Anim8or Development / File Input add to ASL in Build 1321
« on: March 15, 2018, 11:34:47 pm »
Build build 1321 dated March 15, 2018 supports text file input in ASL Object Command scripts.

The ASL spec has been updated to show the new features. I've attached some sample files as well with a bit of explaination.

file_read_obj.a8s - imports .obj data files.
file_read_tokenize.a8s - lists the contents of a file as tokens.

Here's a link to the part of the spec that describes how to use the text scanner.

Anim8or can prompt the user for the out file name and location with the #file Directive in an Object Command or an Untyped Command script.

49
selden: thanks for the bug report. I have a fix and will post it in a few minutes.

50
ASL Scripts / Re: File Read Function(s)
« on: March 15, 2018, 04:07:18 pm »
Claude: Oops! I need to fix that, too.

51
ASL Scripts / Re: File Read Function(s)
« on: March 15, 2018, 01:54:28 am »
D.J.Peters: Are you clairvoyant??? You're asking this today after 9 years?
It happens that I'm just putting the finishing touches on a prototype build with text file input working. I should have it posted in a day or so

52
General Anim8or Forum / Re: Looping Animation
« on: March 14, 2018, 07:30:40 pm »
Yes, I'm working towards a 64-bit version. I'm afraid to change too much in the release branch - don't want to break everything! So I'll probably make a new branch to do the conversion - same features. Once it's stable I'll build both 32-bit and 64-bit from that branch.

53
General Anim8or Forum / Re: Looping Animation
« on: March 13, 2018, 11:18:27 pm »
A long term goal is to remove the 32-bit limit from Anim8or code. I've been slowly cleaning the code up for some time but there's still a bit to do. Currently it's limited to 2 GB I believe. There is an option to compile it the will increase this limit to 3+ but I'm not using it because some older versions of Windows would crash wiit it. Since I didn't have those systems to debug on I couldn't find the problem.

54
General Anim8or Forum / Re: Looping Animation
« on: March 12, 2018, 09:14:48 pm »
itsstillthinking: Can you tell me how much memory that nim8or is using? Open the Windows task manager to find this.

55
Nice work, SpartanJJ64.

56
First lock all layers except the one you want to select, then drag-select everything. This will only select the items on the enabled layer.

57
General Anim8or Forum / Re: Shadows
« on: March 07, 2018, 10:21:40 pm »
For shadows you need to:

1. Check both the Casts Shadows and Receives Shadows boxes in an Element's properties dialog in the scene editor.
2. Add a User light and check the Casts Shadows box and the Soft Shadows box and set the size of the light in the light's Advanced properties dialog.
3. Render using anti-aliasing.

58
ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: March 05, 2018, 02:27:30 am »
@daniel99 OK here's a build that should fix the crash. Give it a try and let me know if it works.

http://www.anim8or.com/download/preview/files/animcl1318plus.zip

59
ASL Scripts / Re: Animated Textures Using Controller Scripts
« on: March 02, 2018, 09:05:44 pm »
dancingshoes: thanks for the sample project. I'm working on a fix.

60
Anim8or v1.0 Discussion Forum / Re: Copying a material?
« on: February 25, 2018, 05:00:49 pm »
There are menu commands Edit->CopyMaterial, and PasteMaterial that copy the selected material and paste it into another object, or in the File material bar.

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