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An update to Anim8or, v1.00b, is available with a few bug fixes. Get your copy HERE. See the "ReadMe" file for details.

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Messages - Steve

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46
Anim8or v1.0 Discussion Forum / Re: Antialiasing in opengl render?
« on: August 11, 2017, 11:57:20 pm »
Yes that would be nice. I had some issues trying to generate an AA surface for the OpenGL renderer, but I'll look into it again (when I get the time ).

47
Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: August 11, 2017, 11:52:11 pm »
I keep an internal build number like 1.00.1294 based on version 1.00 and the change list number for it in Perforce, the source control data base that I use.

For release builds I think it's simpler to use 1.00 and then add a letter after to distinguish bug-fix-only releases. You can see this number in the About dialog, though I guess it would be better to show it on the splash screen as well.

For development releases I use 1.01.1293, where 1293 is also the change list.

48
General Anim8or Forum / Re: Move the Rotation Axis?
« on: August 11, 2017, 09:44:37 pm »
@CoriDavis: Please give this a try - it should fix the rotation issues in the Object editor.

http://www.anim8or.com/download/files/animv100a.zip

49
Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: August 11, 2017, 09:42:20 pm »
I posted and update http://www.anim8or.com/download/files/animv100a.zip
that fixes a few bugs that were in the original v1.0 release:

#100-010 - GLSL materials with more than 4 textures are broken.
#100-011 - Rendering a scene a second time hangs.
#100-012 - Shape rotations don't follow object coordinates in object editor.

50
General Anim8or Forum / Re: Where is everybody?
« on: August 10, 2017, 01:24:46 pm »
If you press the Shift key the mouse wheel zooms in the center of the screen as it used to do, otherwise it zooms at the cursor location.

51
I think the command you're looking for is Edit->DetatchFaces, hot key D. It creat4es a new mesh with all of the selected faces in it and removes those faces from the original object. There is always one new mesh, even if there are disconnected groups of faces selected.

52
General Anim8or Forum / Re: Move the Rotation Axis?
« on: August 09, 2017, 02:54:31 am »
Note: there is a bug that I almost have fixed that causes the rotation to ignore the pivot. I should have a post up in a day or so.

53
General Anim8or Forum / Re: Move the Rotation Axis?
« on: August 09, 2017, 02:52:32 am »
Click on the Object/Axis tool (hot key O) at the top of the left-hand toolbar. View your model in WireFrame (hot key Ctrl-W) and select the model. The Pivot will then be visible. Use the Move (hot key m) tool to position it where you want it.

54
I just about have a fix ready for the rotation issues. I still need to QA it. I've pretty much rewritten the code. I'll post an update soon.

55
Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: August 06, 2017, 10:46:57 pm »
Just a note to say that I'll have a fix for this and some other minor issues up soon.

56
Gyperboloid: Thanks for the post.

1. The paste operation offset is intentional. It adds the first copy in the original location, then offsets each new paste in the X and Y axis. I did this because it isn't easy tell if you accidentally pasted more than one copy.

2. This is a bug. You shouldn't be able to move in the World-Y Z direction when only the Y axis enabled.

3. This is also a bug. The result should be as you expected.

I'll fix these :)

57
Anim8or Challenges / Re: Challenge #34: Anim8or 1.0 splash screen
« on: July 17, 2017, 05:16:20 pm »
I found a bug in the rendering software that can cause this behavior. I will post it as soon as I get back home this Saturday.

58
General Anim8or Forum / Re: Rendering a series of png images
« on: July 12, 2017, 10:35:41 am »
To make a series of .PNG images, use the Render->RenderMovie command and select the .PNG format. This will generate a sequence of  files namex xxx0000.png, xxx0001.png, .etc.

59
Anim8or v1.0 Discussion Forum / Re: Rendering Hangs
« on: July 03, 2017, 04:03:23 pm »
#100-011 - Rendering a scene a second time hangs.
I think I've found the problem. I'm working on a solution.

60
Finished Works and Works in Progress / Re: Diversions
« on: June 27, 2017, 07:48:55 pm »
johnar: that's a really good3D interface! I should update Anim8or to use it :)

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